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War Archive / Re: WAR - Suggestions and Feedback
« on: June 15, 2010, 05:30:11 am »
My point is different to Gl1tch's. I don't see the point of sideboards. You have a whole vault of "sideboard" to play with. Unless you want to change your deck after every game (not match) then there's no point. And if you can change your deck a bit so can your opponent so it's still a game of rps really.
I do agree that something needs to be done differently because the fact is elements are not balanced. Yes, a large part is based on the individuals, deckbuilding and luck but we don't start on an even footing in the first place and none of that balances it out. Basically these events penalise the worser elements and reward (if there are rewards) the better elements.
Perhaps there could be a handicap system in place but then that could encourage doing badly to be able to do better in the next war.
As for posts/activity/score, these aren't important. Number of posts is great of course because it means people will be active with discussions but this doesn't really affect the game/event fundamentally.
What would create a fairer distribution of teams, if this is so important, is for there to be a simple war sign up for anybody wanting to participate and then masters will choose anybody from that 1 at a time. This does create problems when people don't have the cards but the usual rares are easy enough to get and people really should have enough resources to get all the other unpped cards from the bazaar.
This along with a system that penalises masters, whose elements perform badly in the war, in the trials could ensure that nobody can actively do badly in order to do well in the next war because the master may not survive the trials to take advantage of the advantage during the war, and all the other members are chosen fairly so they can't definitely stay with the element they were in.
This would be complicated though and we would need to experiment with what levels of handicaps and penalties are adequate.
I do agree that something needs to be done differently because the fact is elements are not balanced. Yes, a large part is based on the individuals, deckbuilding and luck but we don't start on an even footing in the first place and none of that balances it out. Basically these events penalise the worser elements and reward (if there are rewards) the better elements.
Perhaps there could be a handicap system in place but then that could encourage doing badly to be able to do better in the next war.
As for posts/activity/score, these aren't important. Number of posts is great of course because it means people will be active with discussions but this doesn't really affect the game/event fundamentally.
What would create a fairer distribution of teams, if this is so important, is for there to be a simple war sign up for anybody wanting to participate and then masters will choose anybody from that 1 at a time. This does create problems when people don't have the cards but the usual rares are easy enough to get and people really should have enough resources to get all the other unpped cards from the bazaar.
This along with a system that penalises masters, whose elements perform badly in the war, in the trials could ensure that nobody can actively do badly in order to do well in the next war because the master may not survive the trials to take advantage of the advantage during the war, and all the other members are chosen fairly so they can't definitely stay with the element they were in.
This would be complicated though and we would need to experiment with what levels of handicaps and penalties are adequate.