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Messages - Jumbalumba (328)

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73
General Discussion / Re: Earth Nymph Gripe
« on: June 23, 2010, 07:55:41 am »
In my opinion there isn't much correlation between the card costs and the nymph ability costs.

As a general rule I reckon nymph abilities should cost more than the actual cards because they can be used indefinitely. However, then one must consider that they can actually be stopped/killed. So probably the best is just for them to be equal. It shouldn't be a matter of the basilisk blood ability being reusable because every other nymph ability is reusable as well. If anything the nymph abilities are more balanced that the actual card costs and the actual card costs are what's wrongly priced.

One should also consider the attack/HP of nymphs in the balancing considerations.

74
War Archive / Re: WAR - Suggestions and Feedback
« on: June 23, 2010, 07:39:40 am »
Something new: (?maybe?)

A monetary system.
Each master is given a certain amount of (hypothetical) electrum. This may be used to buy team members and to buy cards for the vault from the bazaar.
Each round teams get a certain amount of money to buy whatever cards they want from the bazaar. (Optional)
Winners still salvage cards directly from loser's decks.
Between each round teams can also sell unwanted cards at the rate they sell to the bazaar.
Card buying prices would be as per the bazaar or calculated from the sale prices in the case of rare cards.

Pros: interesting; the ability to change the vault provides a fair failsafe in the event a team gets unlucky with losses and loses a lot of pillars early on (I say this is a pro as I'd like to see teams not die too early...); could provide a crude and somewhat arbitrary way to balance elements as prices roughly reflect how good the cards are; no need to create initial vault as one could just make decks for round 1 matches and keep leftover money
Cons: could be complicated; requires more management; rare card prices are inflated and they aren't that good....

75
Round 3 / Re: (Gravity) xKelevra 1 - (Entropy) andrewflare 2
« on: June 23, 2010, 12:24:07 am »
haha, my bad with the illegal deck. We couldn't really do much better anyway so it's alright.

76
Gravity / Re: Round 3 - Decks
« on: June 23, 2010, 12:22:38 am »
Oh yes xKelevra. that is my bad. I guess auto lose for you? We don't have the cards to really do anything else though unfortunately.

77
Round 3 / Re: Antagon(fire) 2 - Jumbalumba(gravity) 0
« on: June 22, 2010, 12:46:28 pm »
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52r 52r 52r 55r 55r 55u 55u 55u 55u 55u 55v 55v 55v 55v 5fc 5fc 710 74a 74b 74e 74f 7ds

78
War Archive / Re: WAR - Suggestions and Feedback
« on: June 21, 2010, 11:18:09 am »
I don't know what you can see, Sg, but I do believe Entropy uses offsite/offforum means of communication a lot so one cannot fully judge based on what is happening here. I'd also like to say that quantity does not equal quality. Anybody looking within the War section can see how many pretty much useless posts the members of Earth post here there and everywhere, congratulating each other to no end, and all round bragging for the whole world to see. Certainly, it is only 1-3 of the members but, if it is any reflection of their secret section, it serves as an example of the different styles people have in forums and demonstrates how quantity does not necessarily mean actual activity and definitely does not mean quality. (I should note that this is nothing personal against the members of Earth but just my opinion with the help of choosing the most prominent example, again, in my opinion.)

While activity certainly could contribute positively to results, that does not mean there are no inherent imbalances between the elements. Of course nobody wants to punish active or actually 'good' teams just because they are 'good' but the reality is, as you alluded to, Masters will learn from the past, choose 'good' teams and the final result of that is everyone being on equal footing as much as the rules and the game allow.

We are discussing whether there is a significant imbalance between the teams considering what the game and the rules allow. Rules such as allowing people to choose which teams they prefer and which teams they do not prefer only serve to emphasise imbalances by allowing active or 'good' people to stick together one way or another. They could of course choose to do the opposite but, let's face it, that's not going to happen is it?

Not attempting to address elemental imbalances just takes away the point of these events because, while certainly any team has a chance to win, the chances are not inherently equal. Such events would not be so much endeavours to find the best team of people but rather endeavours biased toward the best elements. If that is the intended purpose of these wars, to find the best element, then that is one point for such events taking place at longer intervals because 2 months time won't really change imbalances between elements.

79
War Archive / Re: WAR - Suggestions and Feedback
« on: June 21, 2010, 07:14:37 am »
I still feel we need something to more explicitly go to disadvantaging teams that win and boosting teams that lose. Of course this would not be necessary if everything is nicely balanced and there are very few restrictions.

Again it is necessary to point out that the constituency of (the people in) teams is hardly a factor, in my opinion anyway. Elements is not a deep enough game for there to really be a difference between people who have played for over a year and people who have played a couple of months.

80
i must be missing something, why are there RoLs?
To cremate obviously. RoL>Photon. They could also help with the Blessing and against devourers.

The real answer is probably because girlsgeneration already had RoLs and RoLs aren't any worse than Photons anyway.

81
Random, Normal and Elder / Re: Raw Electrum vs Card Sales - AI3
« on: June 20, 2010, 01:40:33 am »
Making monies goes like this Top50 (most of the time; not when they are all difficult/annoying/slow), Level 6, Top 50 (rest of the time), Level 5 (if you have an upgraded deck that works well against Level 5), Level 3, Level 5 (when you don't have such a deck) and so on.

If you have an upgraded deck you shouldn't be playing Level 5 in the first place so the discussion should be about when you only have unupgraded cards.

In the time you take to do 35-40 Level 3 games you could do at most probably 10 Level 5 games.

Say you win all the Level 5 games with Elemental Mastery. That's 10*80=800 + you'll probably win 2 cards worth 415 (85% not upgraded+15% upgraded=.85*100+.15*2200=415). So in the same time you'll get 1215 electrum of value.

You could probably do more games (like 15) but you won't be getting Elemental Masteries. So that would mean 15*40 + 600 or so for cards = 1200 still.

82
War Archive / Re: Team member roles
« on: June 20, 2010, 01:17:52 am »
I don't really see the point to be honest. The Master has the final say anyway. I believe anybody should be allowed to start discussions because that doesn't really mean anything.

Someone helping out with the Vault may be of some use.

83
Gravity / Re: Round 3 - Decks
« on: June 19, 2010, 01:41:36 pm »
The purpose for momentum is to also give your creatures 6 HP so they don't die to a single Lightning.

84
Gravity / Re: Round 3 - Decks
« on: June 19, 2010, 10:38:09 am »
I chose myself to suicide because I don't like my chances against Antagon.

Please provide opinions on the decks I have given you. They are not final.

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