Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Jumbalumba (328)

Pages: 1 ... 14 15 [16] 17 18 ... 28
181
War Archive / Re: WAR - RULES
« on: May 21, 2010, 01:35:07 am »
I agree that the Card vault limits and losing cards when losing with a deck is incredibly restrictive. In particular I dislike the 6 max restriction. Without that restriction, losing a deck completely wouldn't be so bad because the team would still have access to some more cards.

What happens when say a team has 119 cards left? One person cannot play (out of the team's choice) but the rest 3 can use all 119 right?

When you say "unlimited pillars" does that mean we can take 720 other pillars and they would not count towards the 120? Basically, are they part of the 120?

Ultimately, I dislike the card losing system. I'm fine with people being knocked out but at the end of the day I don't really want it to end up being a matter of who has the better cards left because, with some bad luck, good cards were lost.
Another problem is people could lose ALL (or enough of) their elemental cards leaving them unable to create an eligible deck to play with....

182
I also feel there is some carry-on unfairness happening here but I do not care too much whether I get a chance at this or not.

I do agree with Antagon that people shouldn't be forced into competing for this.

183
Issue Archive / Re: Poison not reflected by Emerald/Refective shild
« on: May 19, 2010, 12:32:55 pm »
Or healing as in Holy Light.

184
Congratulations, Xdude!

SG, what color and elemental icon will the Warmaster have? For example, the Wiki Editor is :aether, Card Curator is :earth, Moderator is :life, etc...
 :entropy, :water, :death and :time are taken already too.

Maybe :fire because that's WAR!

185
Trial Final Battle Results / Re: Phase 4 - Final Battle
« on: May 18, 2010, 07:22:58 am »
The Gravity Trials was epic and lasted the whole 9 games with a few desyncs thrown in for good measure. I'd like to congratulate PhantomFox on a good showing and taking me all the way to 9 games even if he did have the upgraded card advantage. I could use 14 upgraded cards. PhantomFox could use 22.

Below is my report.

Game 1

Code: [Select]
55s 55t 55t 55t 55t 55t 55t 55v 55v 5f0 5f0 5f0 5f0 5f0 5f6 5f6 74e 74e 74e 74e 74e 74e 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dkHe had a somewhat similar deck but with Elite Chargers, Otyugh, along with using some gravity pillars/towers and some other cards. I had too few creatures to deal with them and after he killed off my initial 2 Firemasters, no creatures meant Gravity Pull was useless and I lost quite comfortably.

Jumbalumba 0 - 1 PhantomFox

Game 2

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55v 55v 745 745 745 745 745 745 80a 80a 80a 80a 80a 80a 80e 80eSeeing as he didn't use any Firemasters in Game 1, I thought Thunderbolt would be great. We both had Aether mark in this game. He used Quintessence while I used Thunderbolt. He only Quintted one Charger. Ultimately Thunderbolt was better as he probably had to wait for Quintessence before putting down his Chargers so I ran away with the damage and the game.

Jumbalumba 1 - 1 PhantomFox

Game 3

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 744 744 744 745 745 745 745 745 747 747 747 747 747 747He probably went with the same deck. He tried to hold back on his Chargers so I wouldn't kill them before they could be Quinted. He also Fractalled my Guards although he could only get 2 or 3 of them due to his hand not being very free. In the end though, he only Quintted one Charger and I kill two of them. That plus the sustained earlier damage I dealt while he was holding back his Chargers meant I won.

Jumbalumba 2 - 1 PhantomFox

Game 4

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55q 55q 5f0 5f0 5f6 74b 74b 74b 74b 74b 7dk 7dk 7dk 7ds 7ds 7ds 7ds 7ds 7dsI think he went with the same deck as the first game. I went with more small creatures because I don't think he would use Fractals anymore.

He used a rage potion which was unexpected. That set me back quite a bit because I'm relying on my otyughs to stay alive and stay big to deny him any creatures. Unfortunately I didn't have a good mix of creatures and creature damaging cards to mount a comeback early enough. If I had 1 more turn or maybe 10 more HP perhaps I could have won.

Jumbalumba 2 - 2 PhantomFox

Game 5

Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 55k 55k 55v 55v 55v 55v 55v 744 744 744 744 744 744 744 744 745 745 745 745 745 745This game was close but I was unlucky with my Chaos Seeds which only gave the Gravity Pull effect which is useless when I had Momentummed creatures. I probably made a mistake in holding back my Chargers as well because I was afraid of him having Momentum which would make his early Otyugh be able to eat my Chargers. After some time though I did decide to play my Chargers but not long after that he did get his Momentum and I was basically shut out from the game.

Jumbalumba 2 - 3 PhantomFox

Game 6

Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 55k 55k 55v 55v 55v 55v 55v 744 744 744 744 744 744 744 744 745 745 745 745 745 745I had a lucky Chaos Seed which Reverse Timed his charger. Then my black holes and discord denied him...however we desynced before we could really say I would definitely win.

Replay...

Seemingly when I was denying him again but we desync again....

Replay...

This time he had early Otyugh out along with a Momentum. Luckily I had Chaos Seed luck and I lobotomized it. I generally had more firepower but he did have two Fire Eaters. But again I called on my Chaos Seed luck which Lightning bolted and killed his big Fire Eater. Along with Black Holes for healing from all the scattered quanta he had, I won this quite comfortably.

Jumbalumba 3 - 3 PhantomFox

Game 7

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55v 55v 745 745 745 745 745 745 80a 80a 80a 80a 80a 80a 80e 80eI didn't have enough creature control to deal with all his creatures (Fire Eaters, Chargers, Otys) and he used 2 Fire Storms which devastated my attack. I couldn't come back from that and I lost quite comfortably.

Jumbalumba 3 - 4 PhantomFox

Game 8

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 744 744 744 745 745 745 745 745 747 747 747 747 747 747I thought quite long and hard for this game because I really wanted to counter the deck he was using the most, which was the Gravity/Fire deck with an assortment of cards. Eventually I went with this deck because it was fast. However, though he didn't go with that deck and instead went with mono-gravity.

I had an early Gravity Guard and a Gravity Pull which was used on his early Otyugh so it wouldn't disturb me. That led to damage trading but then we desycned at a critical point. We both had screenshots but after discussions with the only 2 spectators (jmizzle7 and icecoldbro), it was decided that I would have won so the game was awarded to me.

Jumbalumba 4 - 4 PhantomFox

Game 9

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 744 744 744 745 745 745 745 745 747 747 747 747 747 747Again I went this this deck because it is the best I could come up with to counter the deck he used the most. I also thought he would use that deck because he didn't last game.

I had a good draw to start off with which allowed me to kill off his quick Fire Eater and Otyugh. He couldn't come back from there and I ran away with the game.

Jumbalumba 5 - 4 PhantomFox

186
Trial Final Battle Results / Re: Final Battle
« on: May 18, 2010, 05:33:03 am »
The Gravity Trials was epic and lasted the whole 9 games with a few desyncs thrown in for good measure. I'd like to congratulate PhantomFox on a good showing and taking me all the way to 9 games even if he did have the upgraded card advantage. I could use 14 upgraded cards. PhantomFox could use 22.

Below is my report.

Game 1

Code: [Select]
55s 55t 55t 55t 55t 55t 55t 55v 55v 5f0 5f0 5f0 5f0 5f0 5f6 5f6 74e 74e 74e 74e 74e 74e 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dkHe had a somewhat similar deck but with Elite Chargers, Otyugh, along with using some gravity pillars/towers and some other cards. I had too few creatures to deal with them and after he killed off my initial 2 Firemasters, no creatures meant Gravity Pull was useless and I lost quite comfortably.

Jumbalumba 0 - 1 PhantomFox

Game 2

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55v 55v 745 745 745 745 745 745 80a 80a 80a 80a 80a 80a 80e 80eSeeing as he didn't use any Firemasters in Game 1, I thought Thunderbolt would be great. We both had Aether mark in this game. He used Quintessence while I used Thunderbolt. He only Quintted one Charger. Ultimately Thunderbolt was better as he probably had to wait for Quintessence before putting down his Chargers so I ran away with the damage and the game.

Jumbalumba 1 - 1 PhantomFox

Game 3

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 744 744 744 745 745 745 745 745 747 747 747 747 747 747He probably went with the same deck. He tried to hold back on his Chargers so I wouldn't kill them before they could be Quinted. He also Fractalled my Guards although he could only get 2 or 3 of them due to his hand not being very free. In the end though, he only Quintted one Charger and I kill two of them. That plus the sustained earlier damage I dealt while he was holding back his Chargers meant I won.

Jumbalumba 2 - 1 PhantomFox

Game 4

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55q 55q 5f0 5f0 5f6 74b 74b 74b 74b 74b 7dk 7dk 7dk 7ds 7ds 7ds 7ds 7ds 7dsI think he went with the same deck as the first game. I went with more small creatures because I don't think he would use Fractals anymore.

He used a rage potion which was unexpected. That set me back quite a bit because I'm relying on my otyughs to stay alive and stay big to deny him any creatures. Unfortunately I didn't have a good mix of creatures and creature damaging cards to mount a comeback early enough. If I had 1 more turn or maybe 10 more HP perhaps I could have won.

Jumbalumba 2 - 2 PhantomFox

Game 5

Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 55k 55k 55v 55v 55v 55v 55v 744 744 744 744 744 744 744 744 745 745 745 745 745 745This game was close but I was unlucky with my Chaos Seeds which only gave the Gravity Pull effect which is useless when I had Momentummed creatures. I probably made a mistake in holding back my Chargers as well because I was afraid of him having Momentum which would make his early Otyugh be able to eat my Chargers. After some time though I did decide to play my Chargers but not long after that he did get his Momentum and I was basically shut out from the game.

Jumbalumba 2 - 3 PhantomFox

Game 6

Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vl 55k 55k 55v 55v 55v 55v 55v 744 744 744 744 744 744 744 744 745 745 745 745 745 745I had a lucky Chaos Seed which Reverse Timed his charger. Then my black holes and discord denied him...however we desynced before we could really say I would definitely win.

Replay...

Seemingly when I was denying him again but we desync again....

Replay...

This time he had early Otyugh out along with a Momentum. Luckily I had Chaos Seed luck and I lobotomized it. I generally had more firepower but he did have two Fire Eaters. But again I called on my Chaos Seed luck which Lightning bolted and killed his big Fire Eater. Along with Black Holes for healing from all the scattered quanta he had, I won this quite comfortably.

Jumbalumba 3 - 3 PhantomFox

Game 7

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55v 55v 745 745 745 745 745 745 80a 80a 80a 80a 80a 80a 80e 80eI didn't have enough creature control to deal with all his creatures (Fire Eaters, Chargers, Otys) and he used 2 Fire Storms which devastated my attack. I couldn't come back from that and I lost quite comfortably.

Jumbalumba 3 - 4 PhantomFox

Game 8

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 744 744 744 745 745 745 745 745 747 747 747 747 747 747I thought quite long and hard for this game because I really wanted to counter the deck he was using the most, which was the Gravity/Fire deck with an assortment of cards. Eventually I went with this deck because it was fast. However, though he didn't go with that deck and instead went with mono-gravity.

I had an early Gravity Guard and a Gravity Pull which was used on his early Otyugh so it wouldn't disturb me. That led to damage trading but then we desycned at a critical point. We both had screenshots but after discussions with the only 2 spectators (jmizzle7 and icecoldbro), it was decided that I would have won so the game was awarded to me.

Jumbalumba 4 - 4 PhantomFox

Game 9

Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 744 744 744 745 745 745 745 745 747 747 747 747 747 747Again I went this this deck because it is the best I could come up with to counter the deck he used the most. I also thought he would use that deck because he didn't last game.

I had a good draw to start off with which allowed me to kill off his quick Fire Eater and Otyugh. He couldn't come back from there and I ran away with the game.

Jumbalumba 5 - 4 PhantomFox

188
General Discussion / Re: The new reward system (beta)
« on: May 15, 2010, 12:53:43 pm »
I heard from somewhere that by donating you will also get a code

PLEASE dont make this happen, as people who can afford the money will donate alot (which is good), but then gets all the nymph (which is bad)
Poses an unfair dilemma between players, if you know what I mean
It will not be Nymphs.

Zanz has basically stated that it would be for a new shard. He hasn't decided on the effect of the shard yet. In any case, as a shard, it is winnable in spins so everybody can benefit from a person donating.

189
Darkness / Re: New Card: Gargoyle
« on: May 15, 2010, 06:32:23 am »
There has been no beta testing of this card at all. There's really nothing to discuss until zanz makes Gargoyle available in the trainer or beta.
Plus the only thing we know is it's unupgraded form which isn't very significant in terms of real eventual discussion.

190
Tournament Archive / Eastern Tournament may 15 game thread
« on: May 15, 2010, 05:08:18 am »
Format: Upgraded cards are allowed. No pillars/towers/mark cards are allowed. No Immolation/Cremation allowed. No shards allowed.



Winners should post results here.

1. test0290
2. Levgreee
3. ziom2150
4. PuppyChow

191
Forum Archive / Jumbalumba's Top50 Rare Farm List
« on: May 14, 2010, 01:09:22 am »
UsernamefCardsCan use cards?
CB!26 Shard of Readiness, 7 NymphsYes
chaoz16 Shard of Gratitude, 6 Eternity {upgrade}, 6 Pharaoh {upgraded}Yes
confetti16 Discord, 6 Vampire StilettoNo
Gaff13 Shard {Blue}, 2 Shard of Divinity, 6 ArsenicYes, Shards
hrmmm16 Shard of Readiness, 6 Eternity {upgrade}, 6 Pharaoh {upgraded}Yes
lluis8313 Shard of Readiness?, 6 Discord-
koral16 Arctic Squid, 6 Eternity, 6 PharaohNo
radiant616 Shard of Readiness, 6 EternityYes
Van-Cleef16 Arsenic, 6 LobotomizerNo
Pillars/Towers not included.
Unless otherwise stated (whether by using the upgraded name or by having {Upgraded} behind if they have the same name), cards are not upgraded or cannot be played anyway so it doesn't matter.
"Yes" means all cards and abilities are usable unless there is something stated after "Yes".

Not Farm or unknown:
f   name
1   10 men
1   AntiLord
1   avenger^
1   azraeel
1   b1rch
1   bigreen69
1   candle
1   chaoticendeavors*
1   Cheongmaster
1   ChinFire^
1   clathius
1   Cless
1   clp
1   der8562
1   Donot
1   elach
1   essence*
1   ghy
1   hoffcorp
1   internet89
1   jacada*
1   jinze
1   jmizzle7
1   Levgreee
1   pervepic* : 2 Shard of Divinity, 6 Shard of Gratitude, 6 Titan {upgraded?}, 5 or 6 Animate Weapon
1   peterpanson
1   PuppyChow
1   ragnoros
2   scfang
1   t84552
1   rastafla*
1   the fury
1   TheoCT
1   unionruler*
1   valuka
2   Viralset!
1   walidus
1   wolfunit

^Not met for over a day
*Not farm at the moment but has regularly/sometimes been a farm

Not in Top50 now but has high enough score to be in Top 50 and has been farm:
Getawu
Jangoo
mrblonde
nothingfarm

Any help you can offer will make this list more complete and timely for everyone.

192
Issue Archive / Re: Devourer Bias
« on: May 13, 2010, 12:44:38 pm »
I just wanted to post that 'r' that danieldubois couldn't understand what is is actually the probability of getting a certain outcome. Not sure which it is in this case, i.e., I'm not sure if r is actually the probability of taking aether quanta or light quanta.

131! is too big and I can't be bothered at the moment to find out where to calculate it.

Pages: 1 ... 14 15 [16] 17 18 ... 28
anything
blarg: