Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Jumbalumba (328)

Pages: 1 ... 9 10 [11] 12 13 ... 28
121
Forum Archive / Re: Jumbalumba's Top50 Rare Farm List
« on: June 12, 2010, 09:45:36 pm »
Updating in progress

122
Jumbalumba 2 - 1 verybored

123
Jumbalumba 2 - 0 zeru (ziom2150)

124
Jumbalumba 2 - 1 safko01

125
Jumbalumba 2 - 1 Belthazar666

126
I'd like to sign up. I know it's late :P so reserve is necessary.

Jumbalumba

127
Gravity / Re: Salvaging and discarding
« on: June 11, 2010, 11:42:20 pm »
We can't salvage for the match you replaced xKelevra in. Also we salvage 6 from each win.

Okay first one, it's between pillars, devourers, steal and liquid shadow. The real problem is we won't have a good concentration of a particular card to warrant the use of a few pillars. I would personally like Devourers but there is only  3 which is still good enough to shut down a splash deck I guess. They also act as pillars so it's pretty good. I personally don't think we really need perm control. The only thing we fear now is Sundials. so I would take 3 Liquid Shadows.

Second, we can't salvage because you replaced xKelevra.

Third, we need to take the 3 freeze and 1 purify to replaced those that we lost. Not sure about other 2. But probably 2 Forest spirit.

Fourth, I like to take 2 miracles (it gives us a new option that nobody would expect), 1 Morning star (something to avoid permanent destruction), and 3 Momentum. I know we have enough momentum but we need more gravity cards. We lost 41 gravity cards taking us to 149 gravity cards out of 318 we could possible have. That's not sustainable considering we need at least 50% in each deck.

128
Forum Archive / Re: hrmmm, i offically hate you.
« on: June 10, 2010, 04:19:26 am »
That's just bad luck on your part. hrmmm makes good farms.

129
Humor / Re: Ask BP
« on: June 09, 2010, 05:00:16 am »
Hi BP, why are you so fail at dealing with the oil spill/pipe failure?

130
Gravity / Re: Round 1 - Decks
« on: June 09, 2010, 12:19:06 am »
That's okay as long as you and everybody else gets it done.

131
Round 1 / Re: Jumbalumba 2 - Hobnob5000 0
« on: June 08, 2010, 05:45:40 pm »
It's pretty useless but it provides more utility than an extra pillar.

132
Round 1 / Jumbalumba 2 - Hobnob5000 0
« on: June 08, 2010, 05:10:57 pm »
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55t 55t 55t 55t 55t 55t 55u 55u 55u 55u 55u 55u 55v 747 747 747 747 747 747
My deck is pretty straight forward so there really isn't much to say,  I get creatures and I play them...

Game 1

Hobnob5000 got an early Morning star which is not nice but he used a deck relying on Dragons which take a lot of quanta so I could compete with his damage output especially after a few turns pumping my Fire Eaters. He got a Dragon maybe 1/3 of the way into our game/our HPs but I had 1 (hehe) Gravity Pull in my hand so I could kill it ASAP. After that he had nothing really. He played a second dragon but that was when I had a definite win.

Game 2

This time I had a better start drawing more than 1 pillar.... The game was pretty similar to last game but Hobnob500 did play a Miracle but I had enough damage to kill him in 3 turns after the Miracle and he only had 7 pillars so he could only get 14 light quanta (no Miracle) before I landed my killing blow.

Pages: 1 ... 9 10 [11] 12 13 ... 28
blarg: