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Messages - Joeysandwich (13)

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1
Entropy / Re: Schrödinger's Cat
« on: October 02, 2011, 05:42:32 pm »
I looked through several pages of the thread, but didn't see any answer to this question.

What is the AI targetting like for this card? Does it go for this one first or does it pretty much ignore a 1/1 if something else is on the table?


2
Gravity / Re: Catapult | Trebuchet
« on: December 27, 2010, 02:06:17 pm »
You forgot all the damage that the dragons do before you actually throw them.

You can also use it with inexpensive creatures too.

3
Gravity / Re: Catapult | Trebuchet
« on: December 27, 2010, 01:03:41 pm »
If you have a poison attrition deck beware. This one will kill you every time. AI had at least 7 dragons out and thought my shards could handle it for a many turns before popping off a miracle since my carapace was taking care of the lower health ones neatly. A pair of catapults comes along and I wasn't paying attention. Within about three turns I was the AI had another few dragons out and I was sucking up at least 20 poison damage per turn.

If you asked me that effect is a little bit unbalanced. Only made it through because I had ridiculous healing ability in that deck.

4
Issue Archive / Re: Triple on Spin and no reward [unconfirmed]
« on: December 23, 2010, 09:51:06 pm »
I haven't gotten a single card since posting this, so I can't even verify whether it was variable upped and unupped situation or not.

5
Issue Archive / Re: Triple on Spin and no reward [unconfirmed]
« on: December 21, 2010, 10:41:14 pm »
I've received no new cards when this happens in my deck manager. As I said, nothing happens. No 5 coin increase. No card popping up in the side to indicate a win. Nothing. Just moves on to the next spin as if nothing has happened.

6
Issue Archive / Triple on Spin and no reward [unconfirmed]
« on: December 21, 2010, 07:12:04 pm »
It has happened a couple of times on AI5 now when playing on Kongregate (don't know if it's a different setup from the main game url). I get three on a spin at the end of a match and there's absolutely no response from the system. No 5 coins or a card popping up beside the spinner. From the shading of the images on the spinner windows it looks as if they are upped cards, but since it doesn't pop up and say I've won it, I can't tell for sure. I have won some un-upped cards on a tripple and generally it responds to doubles otherwise.

Couldn't get a screenshot in time because the spins go by so fast.

7
Rainbow Decks / Re: S&M 500EM Deckout.dec
« on: December 20, 2010, 05:47:09 pm »
I've been playing around with a deck similar to the first posted here. The only upgrades I have are about 14 pillars, the shards and the four hourglasses.

I find the deck to do very well if you can get the healing up front. Butterfly effect and pulvy kind of screw you over big time if you can't counter them immediately. The deck can get steamrolled on a crappy deal too. With so many cards you can get a lot of nothing usable in your draw hand and continue to get nothing usable for many draw cards afterward. After playing it a few dozen times I have an idea of what is a good draw hand to go for it on and what I should just quit and start over again with.

I've removed the two extra stone skin because you don't need them to max out anymore and plan on adding some creature control cards. Overall though, it's still fun and quite a rapid change from a speed deck I've been playing for months now.

8
Forum Archive / Re: Stop making farms.
« on: December 10, 2010, 04:09:39 pm »
All I can say about farms is that they give new players a leg up so they don't have to spend literally months grinding AIs to get a decent deck together. When t500 gets implemented if I don't have the cards I need I'll probably quit playing.

9
Death / Re: Unupped/Upped (EM) Mono Death HalfBlood farmer!
« on: December 04, 2010, 05:43:45 pm »
Is there any stats with this one? Just wondering how it does versus CC heavy decks.

10
Rainbow Decks / Re: Fast-Draw Unupped Pillarless AI3 Grinder
« on: December 02, 2010, 12:37:37 am »
Even without the precogs my matches vs. AI3 are only lasting up to a minute ten when I was checking. Sometimes I have enough out on the first round for a win in four or five turns. Seems to be working just fine. :)

11
Rainbow Decks / Re: Fast-Draw Unupped Pillarless AI3 Grinder
« on: December 01, 2010, 04:29:43 pm »
I've been trying this one and it's a very fast deck. Precogs are completely unnecessary though, since all they do is take up a slot of a card you would draw and play anyway. Instead I subbed in an Immo, Photon, Qint, a Phoenix, Hourglass (upgraded), and a fire-time pendulum. I also took out the dragons and added two more phoenixes.

As it stands now this deck only looses to completely bad draws, like no Immos or Novas until the end, and Reverse Time. It was much worse with the dragons though. At least a Phoenix is only delayed slightly by direct damage and really only affected by reverse time to gum up the works with the deck. Even then reverse time isn't as impacting when you have the hourglass out. Quint I usually throw on the first pump-able creature that it can go on. Once that happens you're pretty much golden.

I've done about sixty battles with mine so far and I'm hovering at about 85-90% win with it. Bad draws/reverse time are what affect it the most. This is only vs AI3 though.

On a side note, the speed at which you get hosed or win is greatly increased, and though there are very few elemental masteries out of this deck, you wind up with a great many more spins and subsequent cards. I figure my old rainbow takes about five times longer to play a match and even though it won more elemental masteries for me, this deck is a better money earner if you're looking to grind AI3s for money.

12
Duo-Decks / Re: The ultimate elemental mastery grinder
« on: November 28, 2010, 10:32:39 pm »
This one is cheaper cost and there's a reason. It's just not effective. After 10 battles I've lost 9 of them.

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