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Messages - Jallenw (290)

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97
Crucible Archive / Re: Pony | Elite Pony
« on: April 24, 2010, 02:32:47 am »
Yeah, I know.

98
Rainbow Decks / Re: Condor Flood aka Jallen's Rainbow
« on: April 24, 2010, 01:48:54 am »
I am tweeking the build a bit.  After 60 games, the win rate was about 30 percent.  You can check out the stats page, there is a link on the first post.  Anyway, I made the following changes:

Remove:
1 Quantum Tower
1 Momentum

Add:
Improved Antimatter
Butterfly Effect

I'll change the deck and start tracking stats with the new build now.

Jallen

100
Paulussss:

Deck contruction advice:
Remove 1 Steal
Add 1 Quintessence
Remove the upgraded Graveyard.
Add the non-upgraded Boneyard. (The lower cost will make a difference for you.)
If you have 2 Supernovas, take out 2 pillars and add in 2 supernovas.

Strategy Advice:
Wait to use your sundials later.  Think of them as defense.  Normally you should be below 50 health before you start using them.

Win/Loss Percentage:
You will lose 60-70% of your games.  Don't worry about it.  30% win ratio against false gods is very good for a deck with so few upgrades. 

Upgrading:
Sell the cards that you win to upgrade more cards, and you will eventually notice that you win more often.
You should win Upgraded Empathetic Bonds from Fire Queen or Elidnis.
Upgrade the Bone Wall next.
Upgrade Pillars after that.

This should help,
Jallen




101
Rainbow Decks / Re: Condor Flood aka Jallen's Rainbow
« on: April 23, 2010, 05:26:16 pm »
Quote
From what I can tell, it looks like it is really dependent that you can firestorm and fractal in the same turn.  Maybe add more firestorms (+1 +2) so that you don't play the waiting game to start your offense?

Also, miracle is definitely not a reliable source of healing for a deck like this, especially if there's only one in the deck
It doesn't firestorm until late in the game.  Usually I have 3 or so cards left in the deck, also, it can use the oty's and eagle's eye to pump the condors if I don't draw the firestorm soon enough.  The miracle is there to keep me alive for the 16-20 turns that the average game lasts. 

The games are shorter than when using a rainbow like Scaredgirl's, but the win percentage is arguably lower than hers or Puppychows.  This deck isn't intended as a new 'replace all false god killers' deck.  This is a fun, new idea that can turn a profit in FG farming.

And seriously, who doesn't love taking a FG from 200 health to 0 health in 1 to 2 turns.

8 condors
firestorm kills 23 malignent cells.

8 condors are 24/25

8 x 24 = 192

Eagle's eye hits for 7

Oty's hit for a variable amount depending on how much they have eaten.

Total damage in 1 turn: More than 199

I mean, that's just pure joy.

Jallen

Edit: Math error corrected.

102
Rainbow Decks / Re: Condor Flood aka Jallen's Rainbow
« on: April 23, 2010, 04:11:14 pm »
Strange, I'm having good results.


103
Rainbow Decks / Re: Condor Flood aka Jallen's Rainbow
« on: April 23, 2010, 04:03:21 pm »
His field was full of malignent cells, and I had to use the flood earlier to stay alive.

I dropped the bonewall, condor, fractled it, dropped all of them, Firestorm. 

104
Card Ideas and Art / Re: Renfield / Renfield (Elite)
« on: April 23, 2010, 03:13:31 pm »
I'm glad you liked my suggestions. :)

105
Sorry, but I'm not going to be tracking stats with my upgraded Scaredgirl variant.  I'm now using a rainbow deck of my own design for FG farming.

106
Duo-Decks / Re: Vulture Flood
« on: April 23, 2010, 03:00:18 pm »
Condor Flood (Jallen's Rainbow)

http://elementscommunity.org/forum/index.php/topic,5678.0.html (http://elementscommunity.org/forum/index.php/topic,5678.0.html)

This is now the deck that I use against false gods.

I love it.  I'll track stats.

Jallen

107
Rainbow Decks / The Condor aka Jallen's Rainbow
« on: April 23, 2010, 02:58:10 pm »
THE CONDOR 5.5 Update 2/21/2011
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 714 71b 71c 71c 74b 74b 74g 77i 7ak 7do 7gp 7k2 7k2 7n5 7n9 7q5 7q5 7q5 80h 80h 80i 8pj


http://elementsstatistics.comxa.com/getstatistics.php?dv=3093177700 (http://elementsstatistics.comxa.com/getstatistics.php?dv=3093177700)


THE CONDOR 5.0 Update 12/25/2010
Hover over cards for details, click for permalink
Deck import code : [Select]
5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 714 71b 71c 71c 74b 74b 77i 7ak 7do 7gp 7k2 7k2 7n5 7q5 7q5 7q5 7t9 80h 80h 80i 8pj

Win Percentage: 44%
Current Stats: http://elementsstatistics.comxa.com/getstatistics.php?dv=3483544340 (http://elementsstatistics.comxa.com/getstatistics.php?dv=3483544340)

The Condor 5 removes many of the previous weaknesses of The Condor 4 and increases the overall effectiveness of the deck.  Some False Gods that are easy with the previous version are slightly harder, however the more difficult gods can now be defeated more often.  This deck is more versatile, but plays similar to a standard mutation swarm bow.  Often you will find yourself fractaling a Malignant Cell or Alphatoxining your own creatures in order to get fuel for mutants.  Sometimes it is smart to quint a cell or hold extras in your hand after a fractal.  The basic concept of filling your opponent's field with cells followed by a condor/fractal/firestorm is still the primary win condition, however many games will be won with mutants.

Easy FGs: Decay, Paradox, Elidnis, Fire Queen, Destiny, Neptune, Miracle, Osiris
Medium FGs: Chaos Lord, Dream Catcher, Gemini
Hard FGs: Incarnate, Octane, Eternal Phoenix, Rainbow, Graviton, Obliterator, Seism
Very Hard FGs: Morte, Dark Matter, Divine Glory, Ferox, Hermes, Scorpio


THE CONDOR 4.1
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u8 714 71b 71c 71c 74b 74b 77i 7ak 7do 7gp 7k2 7k2 7n5 7n6 7q5 7q5 7q5 80h 80h 80i 8pj

Current Stats: http://elementsstatistics.comxa.com/getstatistics.php?dv=3462447395 (http://elementsstatistics.comxa.com/getstatistics.php?dv=3462447395)

Primary Combo cards: Condor, Fractal, Alphatoxin x2, Firestorm
Secondary Combo cards: Boneyard, Unstable Gas
Creature Control: Elite Otyugh x2, Eagle's Eye, Improved Antimatter
Permanent Control: Butterfly Effect
Defense: Bonewall, Jade Shield, Permafrost Shield, Miracle x2, Protect Artifact
Quanta: Supernova x6, Quantum Tower x10
Acceleration: Electrum Hourglass x3
Wild Card: Improved Antimatter

Since Feral Bond activates after attack now, this deck no longer gets EM as often.  Since Feral Bond was not integral to the deck design, it has been removed and I am testing other cards to see what might improve the deck.  This 'wild card' can greatly change the play of the deck depending upon what you decide to use.  I appreciate advice on what card would best increase the win percentage.

Currently, I am using a 2nd Antimatter as the wild card.

Older versions:
THE CONDOR 4.0
Documented Win Rate: 36%
Games per hour: 15+
Wins per hour: 5+
Spins per hour: 15+

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u8 714 71b 71c 71c 74b 74b 77i 7ak 7am 7do 7gp 7k2 7k2 7n5 7n6 7q5 7q5 7q5 80h 80h 80i 8pj

Old Statistics: http://elementsstatistics.comxa.com/getstatistics.php?dv=571867059 (http://elementsstatistics.comxa.com/getstatistics.php?dv=571867059)

Electrum Cost to Build: 60,033 (With 3 Rares)

See this deck in action: http://meowsquish.webs.com/junk/TheCondorGravitonlowquality.wmv (http://meowsquish.webs.com/junk/TheCondorGravitonlowquality.wmv)

Chaos Lord http://meowsquish.webs.com/junk/CondorfloodChaosLord.GIF
Dark Matter http://meowsquish.webs.com/junk/CondorFloodDarkMatter.GIF Version 4.1
Decay http://meowsquish.webs.com/junk/CondorFloodDecay.GIF
Destiny http://meowsquish.webs.com/junk/CondorFloodDestiny.GIF
Divine Glory http://meowsquish.webs.com/junk/TheCondorDivineGlory.GIF
Dream Catcher http://meowsquish.webs.com/junk/TheCondorDreamCatcher.GIF
Elidnis http://meowsquish.webs.com/junk/CondorFloodElidnis.GIF
Eternal Phoenix http://meowsquish.webs.com/junk/CondorFloodEternalPhoenix.GIF
Ferox http://meowsquish.webs.com/junk/TheCondorFerox.GIF
Fire Queen http://meowsquish.webs.com/junk/CondorfloodFireQueen.GIF
Gemini http://meowsquish.webs.com/junk/CondorfloodGemini.GIF
Graviton http://meowsquish.webs.com/junk/TheCondorGraviton.GIF
Hermes http://meowsquish.webs.com/junk/CondorFloodvsHermes.GIF
Incarnate http://meowsquish.webs.com/junk/CondorfloodIncarnate.GIF
Miracle http://meowsquish.webs.com/junk/CondorFloodMiracle.GIF
Morte http://meowsquish.webs.com/junk/TheCondorMorte.GIF
Neptune http://meowsquish.webs.com/junk/CondorFloodNeptune.GIF
Obliterator http://meowsquish.webs.com/junk/TheCondorObliterator.GIF
Octane http://meowsquish.webs.com/junk/CondorFloodv3Octane.GIF
Osiris http://meowsquish.webs.com/junk/CondorFloodOsiris.GIF
Paradox http://meowsquish.webs.com/junk/CondorfloodParadox.GIF
Rainbow http://meowsquish.webs.com/junk/CondorFloodRainbow.GIF
Scorpio http://meowsquish.webs.com/junk/TheCondorScorpio.GIF
Seism http://meowsquish.webs.com/junk/TheCondorSeism.GIF
 
Play Strategy:
Step 1: Stay Alive
Do this by dropping an Oty with Quint and eating creatures.  Use the eagle's eye to drop big creatures into his range. 
Hide behind your shields.  Miracle is your primary healing, but a boneyard and feral bond are available for a little extra, and antimatter can nullify a creature and give you more healing.  Save it for something big if you can.  If permanents are a problem, butterfly effect an oty and quint it.

Step 2: Fill up your opponents screen with Malignant cells.
You can use Alphatoxin early, but make sure that you'll have a shield out soon enough, or the cells will eat you.  Let the cells fill up while you take out other creatures with your oty and eagle's eye.

Step 3: Prepare to Win
When you have about 10 cards left in your deck, you'll need to stop using the hourglasses.  You want to give yourself time to save up 24 death quantum.  It's a good idea to choose not to play some cards late game(such as the second alphatoxin and bonewall) if you don't need them, instead, let your hand fill up and discard them, so that when you empty your hand, you still have at least 24 death quanta. 

Step 3.5: Don't forget to miracle right before you win so that your bond will heal you for 1 and get the EM for extra cash! (Update: This doesn't work, the Condor doesn't get EM in the newest version of Elements unless you work the math to do exactly enough damage so that your weapon kills your opponent.)

Step 4: Deal 350 damage in 1 turn.
Okay, right now your enemy has 23 malignant cells on his board.  You have 2 quint/otys and the eagle's eye and at least 3 skeletons in play.  1 skeleton  has butterfly effect.
You have 24 Death quanta.
The only cards in your hand are Firestorm, Fractal, and Condor
Drop the Condor and Fractal it, then drop all 7 so that you have 8 condors in play.  Use the B/E skeleton to kill any shield the enemy might have.
Use the 2 otys and the eagles eye to kill your own 3 skeletons.  The condors are 4/5 now.
Firestorm.  The condors are 27/28 and your field is full of 13 skeletons, 8 condors, and 2 Oty's.
Activate the Unstable Gas, killing your own 13 skeletons and dealing 20 damage to your enemy.  The condors are now 40/40.
8 Condors deal 40 damage each, for a total of 320 damage.  Added to the 20 from the gas is 340.
Your Eagle's Eye deals 7 damage, and each Oty will do at least 1, since they both ate a creature this turn.
That is 349 damage.  Assuming that the Oty's have eaten at least 1 other creature at any point in the game, you just did 350+ damage in 1 turn.

Enjoy!

Against Decks with Bonewall: Use 1 Alphatoxin on your own creature and attack with cell-swarm, or fractal early to eat the walls, or bust through them with skeletons.
Against Rainbow: You probably won't be able to get the combo out before you die, instead, hide behind the bonewall and 2 quinted oty's as soon as possible.  If you can get the condor out with a firestorm that will kill any decent amount of creatures, do so.  Use Fractal on his Forest Spirits and pump them.  If you are lucky, and I mean really lucky, then you can kill him.  I've gotten close several times. Edit: I got very lucky with an early Quit/Oty and Quint/BE/Oty.  The standard strategy worked fine after that. See screenshot above.
Against Divine Glory: This is really hard.  You have to get 2 Otys out, drop the condor and alphatoxin the condor.  If you can fractal the condor or an oty(even with an almost full hand, do so)  The goal is to hide behind your bonewall eating your own malignent cells to keep it alive while the oty's and cells kill him.  It's hard, but possible.
Against Eternal Phoenix: DO NOT alphatoxin phoenix, save it for a dragon, because on the phoenix it won't make a cell.  Save antimatter for a dragon.
Against FireQueen: Feel free to use Fire Storm early if you need it to survive.  Fractal a fire queen.  Butterfly effect the condor, use it to destroy the bonds.  Kill with fireflies.
Against Octane: Hide behind the Jade Shield, Antimatter 1 eagle eye, alphatoxin/eat the others.  Standard Condor beats.  (Alternate: Butterfly effect/quint/oty early to kill gas)
Against Decay: Play quint/oty and quint/condor early.  Eat his pests and watch the condor destroy him while you hide behind your Jade Shield.
Against Hermes/Obliterator/Graviton: Play a quint/oty and eagle's eye/protect artifact and a bonewall in the first 2 or 3 turns and you might win.  If you don't get the eye, protect artifact the feral bond and alphatoxin your own creature.

Previous Versions:
Version 1: http://meowsquish.webs.com/junk/CondorFlood.GIF
Statistics: http://elementsstatistics.comxa.com/getstatistics.php?dv=4088159072 (http://elementsstatistics.comxa.com/getstatistics.php?dv=4088159072)
Version 2: http://meowsquish.webs.com/junk/CondorFlood_v2.GIF
Statistics: http://elementsstatistics.comxa.com/getstatistics.php?dv=4206273028 (http://elementsstatistics.comxa.com/getstatistics.php?dv=4206273028)
Version 3(40 card version): http://meowsquish.webs.com/junk/Condorflood_v3.GIF
Statistics: http://elementsstatistics.comxa.com/getstatistics.php?dv=2978120451 (http://elementsstatistics.comxa.com/getstatistics.php?dv=2978120451)
Non-Upgraded Version: (The Vulture)
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52k 52r 52s 52s 55r 55r 5c4 5f8 5i9 5li 5ol 621 621 622 8pk

This deck beat Decay!http://meowsquish.webs.com/junk/TheCondorNonUpgradedDecay.GIF

I have been working on this deck for the past few days.  I believe that 4.0 is the most effective that I have made so far, and I will start tracking stats for it. 
This is the rainbow version of my VultureFlood deck idea.

Jallen

108
With this non-upgraded deck, I think that the only god you can even get close to 50% is Fire Queen. 

With the upgraded version that I run, I am currently in the process of tracking stats for that one, since I just recently upgraded the last card.  I'll let y'all know the stats once I've got 100 or so games done.

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anything
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