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Messages - JTWood (69)

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61
General Discussion / Sideways shard?
« on: December 15, 2009, 10:09:30 pm »

Is that really what it says???

 :D :D :D

62
General Discussion / Sideways shard?
« on: December 15, 2009, 10:09:30 pm »

I've got it, too.  I thought it was actually the Shard.

63
Deck Help / Anti weenie 0 creature deck
« on: December 15, 2009, 10:09:30 pm »

Emerald shield destroys this deck.
lol  ;D

64
Deck Help / Anti weenie 0 creature deck
« on: December 15, 2009, 10:09:30 pm »

Momentum would destroy this deck.

65
General Discussion / Are Quantum Towers Too Powerful?
« on: December 15, 2009, 10:09:30 pm »

I think Quantum Tower is definitely too powerful.

Quantum Pillar is fine, though.

66
Game Suggestions and Feedback / The 500 Score Rare Quest... Is It Enough?
« on: December 15, 2009, 10:09:30 pm »

I'd rather just get some money every X points.  Rares are nice, but all quest rares are weapons.  You can only have one in play, so most of the time, you don't need more than 2 or 3 in your deck.  After you get those couple of rares, the real progress is in upgrading.

67
Game Suggestions and Feedback / Elemental Master
« on: December 15, 2009, 10:09:30 pm »

I'd actually be happier if Elemental Mastery went away, because I don't find the decks that reliably win with Mastery to be a lot of fun to play.

But that may just be me.
I agree.  Gaining health is a very specific ability given to only a couple elements.  By making mastery based on life, you essentially reward people who play those elements capable of gaining health.  Now if creatures didn't attack as soon as they came into play, it would be a different story, because removal could attempt to keep you damage-free.  As it is, though, mastery is a prejudiced reward.

68
Game Suggestions and Feedback / Trade Cards
« on: December 15, 2009, 10:09:29 pm »

I think the lack of trading is what makes this game good, and trading in any manner would be exploited to the end of the game.

69
Game Suggestions and Feedback / Free Metamorphosis?
« on: December 15, 2009, 10:09:29 pm »

The idea to allow free changes up until a certain point level has merit.

500 pts would be the logical level.  When you start playing with rares, you're playing for keeps.

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anything
blarg: