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Messages - Izzythemachine (65)

Pages: [1] 2 3 ... 6
1
Death / Re: Virus / Retrovirus
« on: March 19, 2011, 08:51:14 pm »
Fractal Retroviruses are better if you have boneyard/condors/soulcatcher. With soulcatchers, retroviruses pay for themselves and can generate hundreds of quanta (fractal dragons ftw). Plague is not very useful, but it has its purpose.

2
Octane / Re: Oracle : Octane
« on: March 18, 2011, 09:54:57 pm »
I feel that the unupped deck in the OP might need one or two more creatures to draw out the fire bolts. I just deckout octane with it by ONE TURN  :o. I was sweating at the end! Just a suggestion.

3
Crucible Archive / Re: Troll | Troll
« on: March 18, 2011, 04:12:16 pm »
How about changing the ability to  :earth? Trolls are made from rocks and are very connected to the earth, so I think it would fit thematically. Also, troll + heavy armor + charge would be more viable. Right now, it would take a trio deck to pull off the combo.

I agree with keeping the stats 4|8, and if the ability is changed to earth maybe 4|7.

The biggest problem I see is that any CC that doesn't kill reduces the effectiveness of charge, so that may call for a small buff in HP.

4
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 06:25:11 am »
aww shucks. looks like National Nymph Day will never happen.

5
Game Suggestions and Feedback / Re: Idea: The Nymph Day
« on: March 18, 2011, 12:30:38 am »
Yes!

6
FG Proposals / Re: Beat my False God!!!!
« on: March 16, 2011, 05:19:41 pm »
Meh, let's put this up:

Anger

Code: [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7dj 7dj 7dl 7dl 7dl 7dm 7dm 7dm 7dn 7dn 7e4 7e4 7e4
Should be easy enough. It's a semi-fire-stall.
(http://imageplay.net/img/m7Gbd158988/untitled.bmp) (http://imageplay.net/)

His nymphs were nice and berserked my phoenix's instead of my lava destroyer  :D At the end, he played so many nymphs that he had no quanta to CC my creatures.

Here's the deck I used:
Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7ds 7ds 7ds 7ds 7e4 7e4 7e4 7e4 7f2 809 809 809 8pm

7
FG Proposals / Re: Beat my False God!!!!
« on: March 10, 2011, 03:51:32 am »
Thalas's Deck, Yeshua. It was pretty nasty, but I beat it with a gravity/earth duo.

(http://imageplay.net/img/m7Gbd154583/untitled2.bmp) (http://imageplay.net/)

Code: [Select]
744 744 744 744 744 744 744 744 744 745 745 745 745 74o 74o 74o 778 778 778 778 778 77f 77f 77f 77f 77i 77i 7n2 7n2 7n2

8
FG Proposals / Re: Beat my False God!!!!
« on: March 09, 2011, 06:26:42 pm »
Falcon and Higs beat me, but oh well. Mono-aether had some fun  ;D
Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 808 808 808 808 808 808 808 808 808 808 808 808 80c 80c 80c 80c 80c 80c 80d 80d 80d 80d 80d 80d 80e 80e 80e 80f 80f 80f 80f 80f 80f(http://imageplay.net/img/m7Gbd154226/untitled.bmp) (http://imageplay.net/)

9
Game Suggestions and Feedback / Re: More Rares
« on: March 04, 2011, 05:56:55 am »
All new cards are now in the bazaar. So much for all the speculation.

10
Duo-Decks / Re: dark deck for farming lvl3s
« on: March 03, 2011, 07:06:42 am »
Owl's Eye's (-> Eagle's Eye) are  :air's rare weapon.

Check the card (or any other) out here: http://elementswiki.co.cc/elements/air/ (http://elementswiki.co.cc/elements/air/)

11
False Gods / Re: Drop rates and deck selection
« on: March 02, 2011, 05:26:21 pm »
This is so EPIC!! Thanks for the good work. I tried to figure this out a few months back, but was only able to decompile and view the code. I couldn't decipher what the algorithm was (I couldn't even find it lol). Thanks again.

+Karma :)

12
Card Ideas and Art / Time Warp | Chrono Shift
« on: February 05, 2011, 08:45:35 pm »
NAME:
Time Warp
ELEMENT:
Time
COST:
:time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is marked for 3 turns: If creature dies, it is revived back to it previous state.
NAME:
Chrono Shift
ELEMENT:
Time
COST:
:time
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is marked for 4 turns: If creature dies, it is revived back to it previous state.
ART:
IDEA:
Izzythemachine
NOTES:
When the creature revives, it's status is the same as when it was first marked.
SERIES:

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blarg: Izzythemachine