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Messages - InkFox (3)

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Issue Archive / Bugs much?
« on: December 28, 2009, 02:16:26 am »
Alright well I seem to have run into quite a few bugs simultaneously.

playing against good ol' gregg.mott and had him beat, we each had a single card in our hands; he was at 16 and I was at 56 or something; me with two crimson dragons on the field and he with nothing except pillars. Then on his turn he drew six cards, popped out a black dragon, shard of regeneration and weapon (the vampire thing) and ended the turn. When he ended he jumped from 16 to 100  health and then continued drawing cards to fill his hand, playing dragons and regenerating up to 100 each turn.

Not sure what might have beset this; but I'd suggest it's looked into. (I feel stupid for not taking a screen shot, then again thw screen shot would've been after the regen and I wouldn't be able to provide anyhting anyway)

2
Game Suggestions and Feedback / Re: Trade Cards
« on: December 26, 2009, 08:28:49 pm »
With that system the most abuse anyone can use it for is to gain maybe six quantum each trade, which isn't a lot considering the work; or swap one rare for another; which in my opinion would even be useful.

3
Game Suggestions and Feedback / Re: Trade Cards
« on: December 26, 2009, 08:21:18 pm »
The InkFox presents: an Alternative! X)

okay, enable trading, but restrict it to one card for one card, and of the same type. Meaning an upgraded card can only be traded for an upgraded card, a rare for a rare and maybe separate the regulars into a 'common' and 'uncommon' based on price to split up the 100 costs and the 50 costs (maybe a third section for the really cheap ones and another for pillars. then again who would trade pillars? honestly?).

anyway, like the idea? dislike? and why.

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