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Messages - Implosion (1198)

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49
Round 7 / Re: (Time Lt.) Dragoon 2 - 0 glowing ice (Air)
« on: December 13, 2010, 09:04:07 pm »
Good to see the black dragon of fear getting some usage.

50
Rainbow Decks / Re: "Balanced" rainbow
« on: December 13, 2010, 08:48:36 pm »
This deck looks like it's pretty hard to beat. I wish I had the chance to play it.
(lol)

51
General Discussion / Re: Elements Christmas Sweeptakes!
« on: December 13, 2010, 08:06:43 pm »
I'd like an :underworld nymph. IDK what its ability would be. Surprise me.

52
Rainbow Decks / Re: "Balanced" rainbow
« on: December 13, 2010, 07:36:58 pm »
Interesting deck, but I wonder whether those grav pulls are worth it. Is BB+pull combo the reason you have them, or are you using it as a slow CC?
Usually CC. The first version of this deck had 1 momentum in place of 1 gravity pull, but the pulls are more useful (and versatile). The reason they're in the deck is because I needed something from :gravity, and they were the best card :gravity had :p.

53
Rainbow Decks / Re: "Balanced" rainbow
« on: December 13, 2010, 06:27:16 pm »
Testing in PvP1.

Currently: 8-0

Also, the first person I beat said "You beat me with noob cards xD." That made my day.

I've beaten:
Fractal phase spiders
Mono gravity
:darkness :entropy duo
:fire / :water duo (:fire starter deck) twice
:aether / :gravity duo
Some weird rainbow
Largish speedbow (I won 2 fate eggs and a nova... O_O)

I'll edit this later if I do any more.

54
Rainbow Decks / Re: "Balanced" rainbow
« on: December 13, 2010, 06:00:11 am »
This looks like a really interesting deck.  What's your current W/L ratio on it?
Too lazy to get statistics :P.

55
Rainbow Decks / "Balanced" rainbow
« on: December 13, 2010, 05:41:12 am »
I've been playing with this deck for a while in PvP1. It's not supposed to be effective, but it actually is.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 55t 55t 595 595 5c1 5c1 5f6 5f6 5i5 5i5 5lc 5lc 5oi 5oi 5rp 5rp 5ur 5ur 61q 61q 8pk


The idea: a rainbow with (aside from novas, the only quanta source) complete balance between elements.

The upsides:
-Pretty fast depending on opening draw
-Plenty of CC, and some PC as well
-Not too many attacking creatures, so shields aren't effective against it
-Most damage comes from difficult-to-block poison
-Many cards have synergy

The downsides:
-Obviously, it can get bad draws if it doesn't get enough novas - the automulligan helps some with this.
-Quanta aren't that balanced - water is often in short supply
-It can be outrushed if it doesn't get an early arsenic/chrysaora/etc

The cards:
-Nova - self-explanatory.
- :entropy Chaos seed - effective creature control, and very cheap - only needs one nova to power, good for small creatures.
- :death Arsenic - probably the most useful card in the deck, the mark helps power it. 2 novas + an arsenic in the opening hand = pwnage.
- :gravity Gravity pull - good for killing off enemies of all sizes when combined with either buffed forest spirits or flying weapons, usually the former.
- :earth Basilisk blood - can stun enemies long enough to render them near-useless, regardless of HP. also can be used in conjunction with gravity pull + forest spirit/chrysaora/flying weapons to make a shield while poison chips away at your enemy.
- :life Forest spirit - probably the least useful card in the deck. Good with gravity pull, but often takes water quanta that are more useful for chrysaoras. It is still useful as a direct damage source, and they can get powerful with enough novas.
- :fire Deflagration - permanent control helps.
- :water Chrysaora - an extra poison per turn, can be powered after summoning by just the mark, can't be stopped by shields... need I go on?
- :light Holy light - healing is very useful, and can sometimes even give elemental masteries. It's also useful situationally to either heal a meat shield (gravity pull + basilisk blooded creature on your side) or eliminating pesky death or darkness creatures.
- :air Flying weapon - there are 4 weapons in the deck, so these allow more than one to be used at once. Simple enough. Helps the rush get going in a lot of situations.
- :time Sundial - a perfect fit for the deck, especially since it has so few attacking creatures. Helps draw cards while stopping your opponent's creatures, it fits in perfectly.
- :darkness Vampire stiletto - more healing is always a plus, and 4 damage per turn for 1 quanta is great. Flying them works well too, since stiletto + arsenic = healing + poison = win + win.
- :aether Lightning - great for creature control. Also great for killing a low-HP opponent who thought they were safe a turn early.

Total quanta available: 6 of each + extra death from mark.

Total quanta costs of everything combined:
 :entropy 2
 :death 4 + chrysaora poison (mark)
 :gravity 4
 :earth 4
 :life 4
 :fire 4
 :water 2 + forest spirit growth
 :light 2 + sundials
 :air 2
 :time 2
 :darkness 2
 :aether 4

IDK if it would be better upped. Novas, chaos seeds, forest spirits, possibly chrysaoras, flying weapons, sundials and possibly vampire stilettos would be better unupped. This deck can beat some upped decks, though.

56
Light / Re: Round 7 - Strategy
« on: December 12, 2010, 07:44:05 pm »
Hooray for us finally getting suicide credit, too :).

57
Why wouldn't you vote for me? I'm just so awesome.......

Been active since... April I think, and I've never really had any long spurts of inactivity. I'm active through the forums, a lot in forum games... if posts there counted, I'm pretty sure I'd have over 1000 :).

A vote for me is a vote for someone who would actively contribute good ideas in discussion blah blah blah speech, and who has no sense of humor and is unwilling to compromise on anything except for what I'm willing to compromise on.

I'll lower income taxes, create welfare plans for the... oh wait nvm.

I'll increase productivity, add to discussions, and make sure that the best choice is always made in council decisions. Well, to the extent that I can with my vote and voice.

58
Forum Game Archive / Re: Elements Mafia By Implosion
« on: December 12, 2010, 04:55:13 am »
(Not game related in anyway)

Please don't post game-related information after you die. You can make a "bah" post, but it can't be related to the game.

CONTINUE NOT POSTING, EVERYONE :O

59
Humor / Re: Who wants to Count to Shfifty Five with me?
« on: December 12, 2010, 03:39:01 am »
my... my sanity...

oh wait, i was already insane... no damage done.

60
Forum Game Archive / Re: Elements Mafia By Implosion
« on: December 12, 2010, 03:28:20 am »
majofa - 9 (RavingRabbid, Korugar, xdude, 918273645, QuantumT, vinvick3714, $$$man, dragoon1140, ddevans96)
Kuroaitou - 2 (majofa, Krathos)
NL - 1 (Kuroaitou)
$$$man - 1 (SteppingStone81)
SteppingStone81 - 1 (ji412jo)
Not voting - 3 (Mindz, nilsieboy, The dictator)

majofa, phoenix, town 1-shot bulletproof, has been lynched. It is now night three. Please send in actions by this time, in three days (10:30 PM or so EST). Those with quicktopics may post in them. Please do not post in this thread at night.

In case anyone doesn't know what majofa's role means, here's a copy of his role PM:

Quote
Welcome, majofa. You are a phoenix, a 1-shot bulletproof.

ABILITIES: if, at any point over the course of the game, someone tries to kill you at night, that kill will fail. However, after blocking one kill, this ability will no longer function.

WIN CONDITION: you win when all anti-town players are dead, or nothing can prevent the same.

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anything
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