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Messages - Implosion (1198)

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133
Forum Game Archive / Re: Vending Machine Combo Version 1.0
« on: November 14, 2010, 11:47:07 pm »
You get a bootlegger.

I insert a bootlegger and a self-help book.

134
Light / Re: Round 4 - Salvaging, Discarding, Penalties and Converting
« on: November 14, 2010, 10:45:52 pm »
Ideas for salvages (deck by deck in order):

-firebolts/pillars (whichever we'd need more of) or even fahrenheits
-miracles and a couple of dragons or pillars/pendulums
-novas for another rainbow OR more :darkness cards for a duo
-more discords, or heals for a stall
-immolations/golems for another immo deck?

Ideas for what to save from lost decks (deck by deck in order):

-save the shields, probably some pillars/pendulums/miracle/morning stars, possibly fractals
-either try to keep the dune deck or don't (dune decks haven't been working much so far)
-no idea. depends on what we want to do later.
-miracles, blessings, pendulums.

135
Light / Round 4 - Salvaging, Discarding, Penalties and Converting
« on: November 14, 2010, 10:24:32 pm »
Round 4 - Salvaging, Discarding, Penalties and Converting

Salvaging
6   Graboid
4   Burning Pillar
2   Light Pillar
4   Miracle
2   Chaos Seed
2   Nova
2   Fire Bolt
2   Immolation
2   Dissipation Shield
2   Heal
1   Lightning
1   Lycanthrope


Discarding
18   Light Pillar
6   Dimensional Shield
6   Guardian Angel
6   Blessing
4   Miracle
4   Reverse Time
4   Sundial
3   Fractal
3   Poison
3   Pegasus
3   Light Pendulum
3   Dune Scorpion
2   Holy Light
2   Freeze
1   Fog Shield
1   Arsenic
1   Morning Star
2              Nova's


Penalties
 none

Converting

2   Dune Scorpion
6   Purify
2   Dusk Mantle
2   Steal

INTO

12 Light Pendulums

136
Round 3 / Re: (Light) asymmetry 2 - 0 kevkev60614 (Fire General)
« on: November 13, 2010, 02:10:45 am »
 :o epicness

137
Round 3 / Re: (Gravity) Memorystick 2 - 0 Salamence 747 (Light)
« on: November 12, 2010, 08:55:51 pm »
...
Round 2. I had a dune deck. I got discorded.

WHAT THE HELL IS HAPPENING

138
Back in the olden days when i was a forum noob, the first WAR!!! was getting underway. I spontaneously decided I wanted to be in it, so I went into this strange Elements chat page and looked at the list of names. In it, I recognized one xdude, the master of :light. So, I randomly asked him if I could be on his team. After what would have been a fight for a spot if there hadn't been some rule changes, I was on team :light and in the first war. Propagandized, I then discovered that :light is actually a lot more versatile than common misconceptions. In being forced to make decks that were 1/2 :light, I learned how it worked well with other elements, and on its own.


139
Forum Game Archive / Re: Elements Haxxor Puzzles by Essence
« on: November 12, 2010, 01:36:00 am »
5 quantum towers
1 :light tower (can be any element)
1 maxwell's demon

Play everything, draw mutation, mutate enemy into something with attack>defense, paradox. Also works with otyugh.

140
Round 3 / Re: (Entropy) Sir Valimont [ 2 ] - [ 0 ] implosion (Light)
« on: November 12, 2010, 01:24:52 am »
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7ju 7ju 7ju
The reason I never used miracle is discord. I never had the quanta. In game two i managed to get up to 17 :light quanta - but discord turned that into 14. The games weren't really that remarkable. Both of them, discord just prevented me from doing anything, and RT probably would have been a big deterrent if it had been necessary for him to use.

ggs.

141
Light / Round 3 - Strategy
« on: November 09, 2010, 11:13:43 pm »
Discuss. Also, if you have any good deck ideas, don't be shy, because we kind of need a lot more ???

142
Round 2 / Re: (Air)Dogg 2 - 0 Light(Implosion)
« on: November 04, 2010, 10:38:29 pm »
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 7k2 7k2 7k2
Game one: I didn't draw a scorpion in the first 10-12 cards or so... I also started with all 3 miracles. Too little too late and discord sealed it.

Desync: I would have had the combo out in 11 cards with 2 miracles in hand. Could have gone either way.

Game two: He said it. 18/30 cards, 0/3 miracles *goes to hypergeometric calculator* a 5.4% probability failure.

Good games.

143
Forum Game Archive / Re: Vending Machine 2.0
« on: November 03, 2010, 03:45:21 am »
You get a yellow-green, hemispherical, bumpy fruit. It eats you.

I insert October.

144
Forum Game Archive / Re: Vending Machine 2.0
« on: November 01, 2010, 10:47:56 pm »
You get a broken alarm clock.

I insert whatever was inserted in reply 100 of the first vending machine thread (no i did not check before posting this, i'm off to go check then edit). Michael Jackson's glitter glove.

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anything
blarg: