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Messages - Ignion (246)

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25
Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 24, 2011, 05:23:41 pm »
Hi, Celidion.

I suppose you are talking about R & RX.

I'd agree with you if they were playable from hands. However, they cannot be played normally. That's what gives this card more boost in what you get.

For example, think about Phase Dragon. You can summon the card with just 13  :aether and it's immortal. That's pretty strong, and because it's a mono card, it can be summoned rather easily despite its high cost. Not to mention its HP is pretty high from the beginning, so it's extremely difficult to counter this card.

On the other hand, R & RX require much more time and effort. First, it's not a mono card. You cannot summon it normally. You need to summon Pinocchio 2.0 (1 turn), then you can transform him only if you have enough  :life. Not to mention, there is also a high risk that your opponent can easily kill it before you can transform him as he is very weak before transformation. Furthermore,  :aether or  :life don't have any cards to power up creatures except for adrenaline. If you wanted to power up R or RX, you'd need to bring in yet another element, which is yet more work. R or RX won't get much boost from adrenalin because they are not low attack creatures. So, with everything considered, I don't think what you get is OP.

That's my rationale, but if you still think it's OP, I can think of a few options:
1. Change R & RX to 6|1 & 8|1  (Half-immortal doesn't mean he is invincible. Cards like fire buckler can kill him instantly).
2. Increase the cost of  :life to transform him to make it harder to summon R & RX.

26
Forum News and Announcements / Re: Karma system 2.0 installed!
« on: February 20, 2011, 09:09:15 pm »
lol.... wow, really. That's a harsh response.

Besides, I did not complain. I was sharing "my thought" as I even wrote so.

And, lastly, a person should not be slapped on his/her wrist for trying to be culturally sensitive.

27
Forum Bugs, Suggestions and Feedback / Re: Promote Voting
« on: February 20, 2011, 09:05:33 pm »
Yea, post incentive was just a random idea. I was hoping other people had better ideas.

To me, the biggest benefit of involving more participants is that it would reduce bias and lead to a result that reflects more fairness.

It's kind of the same idea for politics. If only 10% of the country voted to determine a president, you really wouldn't know how fair the result is.

Similarly, this forum has hundreds of users, but we only have so many people casting the votes. I also noticed that many of them are people creating cards themselves. I feel like we need more "unbiased" votes as well.

As far as newbies, I see what you are saying, but I also have a mixed feeling about that. Just because someone is new to this game/forum doesn't mean they are new to card games. Besides, cards will be criticized and balanced before they make it into voting, so it's not like it'd be wrong for any of them to advance to the next level. But, if quality control was needed, maybe voting can be limited to people who have made at least N posts or something.

28
Crucible Archive / Re: Level 1 - Crucible - Time Card Ideas - 29 Cards
« on: February 20, 2011, 07:00:33 am »
I just wanted to thank everyone for the votes for Time Avatar. It's good to know that at least one of my children is doing well. Hopefully he won't get bullied by his brothers due to jealousy lol

29
Crucible Archive / Re: Soothsayer | Soothsayer
« on: February 20, 2011, 06:58:56 am »
Yea, I've seen this kind of cards in other games although most of them let you discard the card(s) that is not selected. In other games, they are usually spell cards. But, this one is a creature, which I perosnally have a mixed feeling about. I don't think it's OP, but I'm not sure if I'd consider this card balanced. A card that can attack your oppoent and lets you do that card picking every turn? Hmmmmmm....

30
Crucible Archive / Re: Forced Hand | Forced Choice
« on: February 20, 2011, 06:33:32 am »
Hi, everyone.

I've re-worked this card. I think it's good and compatible with the current game system. If you notice anything, please let me know. Thanks for all your feedback, which helped me improve this card.

Ignion

31
Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 07:25:10 pm »
Note: You need to add a cost for the... real boy. Or it can be fractaled and played for free.
Good point. I didn't think of that. Because it was not obtainable, I left it blank lol.
Thanks for your help  :)

32
Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 06:58:16 pm »
My questions were rhetorical questions. I was not asking you to explain those things to me. I was trying to explain those things to you. Your definition of collective unconsciousness is also inaccurate. I studied psychology, so I know.

Also, another thing you are still not getting. It is up to the person to choose "which characteristic" they are tapping into. What I tapped in with Pinocchio was the creative part of it, not strength. They are reflected on ability and card design. However, it also makes sense for a doll to become stronger as it transforms closer to a real flesh that has muscles. Not to mention, there are different kinds of strength. IMO, Pinocchio was NOT WEAK. He was strong. He overcame so many obstacles and eventually achieved an incredible dream. (try being swallowed by a whale and come back out if you think you are stronger than Pinocchio).  I'd never call that weak. I appreciate that kind of true strenth over a mere physical strength, and in the magic world, they get to manifest in enchanced ways.

Next time, if you have opinions like that, make sure you express them as "your opinion." There is nothing wrong with you having your own opinion and disagreeing with things. But, it is not appropriate for you to attack someone else's point of view.

Also, I am not concerned about whether or not any of my cards make it into the game. I mean, we all know 99% of the cards don't. So, while I'm sure there must be people that are holding hope for it, it is also reality that most cards that are created here are pretty much for our enjoyment (which is still great). So, my focus is more on having fun with card ideas with creativity. So, let's loosen up a bit. I'm not making these cards to get into the game. I'm making these cards for "fun."

With that said, I always consider other people's wants and needs too. So, if there are people who want any of my cards to become more serious competition, I'm always willing to do that. For example, I once made a card called I.R.S. as a joke, but people liked the idea, so I re-created it as Elemental Shackle. If enough people like this card and want me to change its name, I wouldn't mind doing that.

33
Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 11:04:04 am »
Why did google call their phone OS Android? Why did Giants name their team Giants? Why is the elemental creature, "Immortal," named immortal when it can actually die?

Taking on names has long existed as a way for people to tap into or adopt certain "characteristic" or "theme." I could have picked any other creature, artifact, items, legends, figures, etc. It's really not that important what I happened to pick. Plus, I don't always know reasons for everything I think up. I'm an artist. My mind is creative and comes up with stuff. I write songs, poetry, paint, draw, etc. If I must look back and ask myself why I picked Pinocchio as the base, my best guess is:

- Aether (not life) & Life (living creature) challnege = needed something to bridge the two. A doll (not life) that turned into a boy (life). Hmmm, maybe I can use this.
- I also like humor. I initially wanted to make an ability related to his nose or lies just for fun (though that turned out too hard, and I gave up).
-  Maybe I saw a doll or something recently. Without remembering, stuff like that prime our mind and influence what we think. Another example is someone walked by a bakery. She didn't remember it or think much about it, but later that day, she craved for cake and had one.

Just a guess, but you probably would have liked it better if I named it Chucky 2.0, wouldn't you  ;D

34
Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 10:36:33 am »
Duh, how many times do I have to tell you. He is NOT Pinocchio. He is NOT A WOODEN DOLL. He is a magical creature. He DOES NOT HAVE A SMALL BOY IQ.

It's one thing to provide helpful feedback, but it's another to give attitude, and I don't appreciate it.

If you lack imagination, that's your problem, not mine. Does Mac OSX Leopard mean it's a Leopard? Should it start scratching you? Does Giants mean those athletes are giants? What about Android? Are these phones actually robots just because they use the name Android?

Pinocchio 2.0 is a magical creature, and yes just like those above examples, there are "characteristics" that are incorporated into the theme. That's not anything new or absurd in long history of human civilization.

And, please read carefully before you throw stuff at me. I did not turn him into a real boy. Real Boy is a name of the effect (which reflects his wish). He does not become a real boy (Unless the doll looks like a real boy to you, then you need glasses). I also did not turn him into immortal. He is half-immortal, which makes sense for a creature that has made a half-transition from aetheric energy-based being into life-based being.

Again, work your imagination a little more before you trash someone's idea.

But, of course, I don't know you personally, and it's probably not fair for me to expect everyone to possess same level of abilities. Some people are more intelligent, some are more creative, some are tougher, some are etc..... So, here's little something to help you understand my card/idea:

there was once a doll loved by its owner dearly. The owner took great care of him and loved him just like a real son. But, one day, the owner was killed by an elemental creature. The doll thought, "Only if I was a real boy, I could have protected him." The doll was burnt together with the owner's body. As the smoke ascended and reached aetherial domain, a miracle happened. The aetheric energy blended with the smoke began taking a shape of the doll. Pinocchio 2.0 was born. His wish still remains, "Only if I was a real boy...." He also joins the fight because he wants to find the creature that killed his owner.

35
Card Ideas and Art / Re: Aether/Life-Life/Aether Series Challenge
« on: February 18, 2011, 10:24:13 am »
I've re-worked Pinocchio 2.0.

http://elementscommunity.org/forum/index.php/topic,21352.msg291795#msg291795

To OldTrees. This is not Pinocchio itself, so it's NOT a wooden puppet. Think of it this way, there was once a doll loved by its owner dearly. The owner took great care of him and loved him just like a real son. But, one day, the owner was killed by an elemental creature. The doll thought, "Only if I was a real boy, I could have protected him." The doll was burnt together with the owner's body. As the smoke ascended and reached aetherial domain, a miracle happened. The aetheric energy blended with the smoke began taking a shape of the doll. Pinocchio 2.0 was born. His wish still remains, "Only if I was a real boy...." He also joins the fight because he wants to find the creature that killed his owner.

36
Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 10:09:41 am »
lol again and again, this is NOT PINOCCHIO. "It's Pinocchio 2.0" It's a magical creature born of aether power with special tie to life.
Besides, with your logic, there shouldn't be frogs or scorpions in this game either. How do they really fight against dragons?  :P

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