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Messages - Ignion (246)

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181
Crucible Archive / Re: Death Avatar | Fatal Avatar
« on: January 17, 2011, 01:24:35 am »
Thanks for the inputs. I just modified the skill descriptions. I hope they are better :)

182
Crucible Archive / Re: Life Avatar | Bio Avatar
« on: January 17, 2011, 01:08:38 am »
Thanks, YoYoBro.

It might need to be changed with further feedback if my Avatar Series makese its way to higher levels in this thread, but for now I'll just leave as it is. I still very much appreciate your comments (not just on this one but for all my Avatars). :)

183
Crucible Archive / Re: Dark Avatar | Shadow Avatar
« on: January 17, 2011, 01:06:41 am »
I intended that to be Yes. For example, if you have Ray of Light and you steal its ability, it basically becomes Photon, and your Dark Avatar begins to generate Light quanta. In this case, the skill does not require "activation," so you don't need to consume Darkness quanta.

184
Crucible Archive / Re: Aether Avatar | Space Avatar
« on: January 17, 2011, 01:02:22 am »
Yep. It stays intact and just comes back to the field after the specified turn.

Doublecross:

It's funny because this is my least favorite avatar too lol. I had the hardest time creating this one (this was also the last one I made, so fatigue effect? lol).

Should I come up with a different effect, or....? I'd love to hear from more people too.

185
Anvil Archive / Re: Time Avatar | Chronos Avatar
« on: January 17, 2011, 12:59:46 am »
Yes, only 2 draw no matter how many time avatar is on the field. It's the same across all avatars with field effects. Otherwise, they'd just become too much. :)

Thank you for the + inputs. I'm glad you like it.

186
Crucible Archive / Re: Entropy Avatar | Chaos Avatar
« on: January 17, 2011, 12:57:23 am »
Thanks, guys.

I modified the upped skill to apply only to opponent's attempt to target. In other words, it's random across the field (both sides), but only opponent loses ability to specify a target.

187
Crucible Archive / Re: Gravity Avatar | Big Bang Avatar
« on: January 17, 2011, 12:44:13 am »
Thank you, guys.

When I was creating this card, I was torn between those effects and this one:

Gravity Shift: Swap the targeted creature's attack and HP.

I thought it would be fun, but then I realized that would be OP because of cards like Armagio lol.

I'm glad you like those effects :)

188
Crucible Archive / Re: Fire Avatar | Corona Avatar
« on: January 17, 2011, 12:40:51 am »
So, what should I do? Increase the cost?

ddevans96: Thanks for pointing that out. I didn't know that. I corrected other posts.

189
Crucible Archive / Re: Water Avatar | Ice Avatar
« on: January 17, 2011, 12:35:40 am »
I hear you, doublecross. I hate it when my creature gets frozen! lol

That may be why I was more inclined to increase its cost from 6 to 7 rather than reducing it. I was afraid it might become OP or unbalanced because 2 extra freeze is pretty strong (especially with that water creature, whose name I can't remember, that can freeze), so I wanted to make sure it was more costly. Not to mention the combo with Ice Shield.

But, what do people think? Do I need to change anything here?

190
Crucible Archive / Re: Earth Avatar | Gaea Avatar
« on: January 17, 2011, 12:31:20 am »
Should I just change the amount of HP it gains to a fixed value like 3 and 5(upped)?

191
Crucible Archive / Re: Life Avatar | Bio Avatar
« on: January 17, 2011, 12:13:29 am »
Yea, good point. But, it kinda takes away originality because we already have cards that target opponent's quanta. I wanted something a little "different" (can you tell I am an attention seeker? LOL).

192
Crucible Archive / Re: Air Avatar | Uranus Avatar
« on: January 17, 2011, 12:11:33 am »
I like the ability idea but and the cost is ok but maybe a bit more hp like 0/3 0/4 or even 0/4 0/5 and + 2 to the cost.

Hmm fractal Fahrenheit or vamp dagger could be a problem.
Avatars have low HP because they come with powerful skills. That was my way to balance the cards. They can be destroyed quickly, but if you pull them off, they can be very fun. It also fits their look. I imagined them to be these cute little creatures that are mischievious. :)

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anything
blarg: