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Messages - Ignion (246)

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169
Crucible Archive / Re: Dark Avatar | Shadow Avatar
« on: January 17, 2011, 02:41:47 am »
So, if I make the original costs like this, would it work?

Unupped: 4 to play the card & 1 to steal & 2 to use it

Upped: 3 to play the card & 1 to steal & 1 to use it

Let me know if this works.

By the way, in my own view, I thought evil would be complimentary to Dark creatures, so I didn't think much of it. I come from a culture that doesn't see Evil as "bad" but rather a different attribute that has its respected qualities too. I'll change it though. I do like Shadow Avatar's sound (thanks!).

170
Crucible Archive / Re: Dark Avatar | Shadow Avatar
« on: January 17, 2011, 02:29:39 am »
Regarding the cost reduction, are we sure about this?

I just want everyone to remember that you are not using that many quanta "just to use the skill." You are "stealing it," which means that your opponent's creature is stripped of its ability (if it's a creature that relies on its skill, it becomes essentially useless). So, it is more powerful than it appears at a glance.

If people still want the cost reduced, please let me know.

171
Crucible Archive / Re: Dark Avatar | Shadow Avatar
« on: January 17, 2011, 02:26:39 am »
I'd like to leave its skill to be able to steal both passive and active skills because I think that leads to more possibilities and "fun"!

I don't know about creatures with multiple abilities, but my inclination is that it can only steal "native skill," not something that was added because technically, that's not the creature's skill but the spell card's.

172
Crucible Archive / Re: Aether Avatar | Space Avatar
« on: January 17, 2011, 02:22:13 am »
OK! I did some brain storming! How about this?

Dimensional Lock (costs 3 Aether quanta): All unused enemy creature slots are disabled for 1 turn.

The implication is that your opponent can't play a creature card that turn. How is this different from "do not allow the opponent to play a creature card for 1 turn"? Well, the difference is, the opponent can still play a creature card if they free up one of their occupied slots. They can kill their own creature, and use that slot to play a new one.

Let me know what you think!

173
Crucible Archive / Re: Aether Avatar | Space Avatar
« on: January 17, 2011, 02:13:27 am »
1. You stole the ability name of my archetype card, Aspiration | Ascendance. The ability was named "Fifth-dimensional" (no hard feelings, I know it wasn't intended.)

2. This is 8 | 8 :aether for 1 | 2 turn delay of creature. Totally worthless.

3. Make it so you can use it multiple times per turn (but put a freaking cap on it, sheesh!)

4. I would hate to have this thing TU'd or Fractal'd, so no changie the costie.
Sorry about that, but it's actually not "stealing," 4th dimension and 5th dimension are concepts in mathematics and physics. You did not coin the terms. But, if it upset you, I still apologize  :)

So, looks like this card's skill is not as useful as other Avatars' according to the feedback? Let me revisit the skills. Like I said, I myself was not very fond of those skills. I should come up with something better.

174
Anvil Archive / Re: Time Avatar | Chronos Avatar
« on: January 17, 2011, 02:07:39 am »
Thanks, Krathos.

I actually noticed it myself, but I didn't wanna go back to redo it lol. I'll get to it the next time I modify it though. Thanks  :)

175
Crucible Archive / Re: Entropy Avatar | Chaos Avatar
« on: January 17, 2011, 02:05:55 am »
Thanks. I'll change that the next time I need to modify it (I've been doing many revisions and getting a little wary lol). So, I guess, overall, it's good as it is?

176
Crucible Archive / Re: Fire Avatar | Corona Avatar
« on: January 17, 2011, 02:02:46 am »
Thanks for the feedback, guys.

OldTrees,

I hate to add an attack power to any of my Avatars (mainly because of the way I imagined them to be and their unique qualities), but if I hear more people wanting changes there, I'll be sure to change that too.

For now, I'll go ahead and up the costs for the skills.

Before I do, how about this?

It costs 3 fire quanta to destroy 1 perm (unupped)

It costs 2 fire quanta to destroy 1 perm (upped)

And, take away the ability to destroy more than one (since I hear that it may be OP?).

177
Crucible Archive / Re: Earth Avatar | Gaea Avatar
« on: January 17, 2011, 01:56:07 am »
Thanks for the input, Krathos. (nice dance move by the way! lol).

I'll change the description after I get more feedback on the new idea :)

178
Crucible Archive / Re: Water Avatar | Ice Avatar
« on: January 17, 2011, 01:43:42 am »
Thanks, guys!

I see that my own hate for frozen effect clouded my judgment. I'll go ahead and change it to follow the same up pattern with other Avatars. I shouldn't be unfair to this child  :)

I'd like to hold off on the idea of increasing its HP. I'm getting similar feedback on other Avatars, but I feel that's one of the key features of those cards, so I feel reluctant to change that. Please allow me to get more feedback on this before I make this change.

179
Crucible Archive / Re: Earth Avatar | Gaea Avatar
« on: January 17, 2011, 01:40:14 am »
Nevermind, guys (Edit: sorry. I didn't mean to sound dismissing of your ideas. I didn't realize there were new posts and just posted this, so I didn't see your posts).

I just changed its skills completely. Let me know how they sound to you. I think it's better and even more creative :)

180
Crucible Archive / Re: Air Avatar | Uranus Avatar
« on: January 17, 2011, 01:28:39 am »
Well, I get your points, but this goes for all my Avatars, but I was thinking that part of what makes those creatures both fun and difficult to use is their low HP. I don't necessarily want to make them easier to use. And, upping this one's HP feel like I'm being unfair to my other children LOL.

You could always use cards that Improved blessing, Chaos Power, etc to make up for their weaknesses  :)

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