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Messages - Ignion (246)

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13
Crucible Archive / Re: Dark Avatar | Shadow Avatar
« on: April 16, 2011, 05:49:01 am »
Thank you, Izaya.

I was afraid those skills might be hard for some people to grasp, but I'm glad you like them.

I think Dark Illusion would cause opponents a very hard time. We plan our hands and strategies based on the amounts of quanta, HP, ATTK, etc. Playing without them is like playing with a blindfold on.

Shadow illusion would be useful to hide your creatures' identity (surprise attack!). If you already have Shadow Avatar on the field, when you place a new creature, your opponent doesn't know what it is. For all they know, it's just another Shadow avatar. Maybe your opponent has Maxwell and wants to use Paradox. But, he has no way of knowing which one of your creatures to target. Or, maybe, you've used some spells to boost one of your creatures ATTK. Naturally, your opponent would want to kill it, but s/he doesn't know which one is causing all that damage! In addition, Shadow illusion affects "all creatures," so your opponent gets confused over his/her own creatures too. You get the idea. Your opponent's head is spinning, and with the clock ticking, he'd have to play his hands in the dark. :)

14
Anvil Archive / Re: Time Avatar | Chronos Avatar
« on: April 13, 2011, 03:41:06 am »
It's been a while, and thanks, Krathos.

I'm re-working Avatars that didn't make it one at a time. There are still some Avatars in Crucible that may have some hope, so please support them.

Meanwhile, I've resurrected Life Avatar with brandnew skills, so check it out: http://elementscommunity.org/forum/index.php/topic,24101.0.html


15
Crucible Archive / Re: Life Avatar | Bio Avatar
« on: April 12, 2011, 05:13:03 am »
OK. So, here is what I did.

- I lowered the healing bonus from 10 HP to 5 HP for both SEED and BUD

- I swapped the cost for Life and Bio Avatars (before Life was 6 and Bio was 5). Now Life is 5 and Bio is 6. I figured Noobiecakes had a good point that stronger reward should require more, not less. (thanks for the input).

I hope they are more balanced now. Please let me know if anyone sees anything else that may need modification. If not, I'll proceed to submit this to Crucible.

Ignion

16
Crucible Archive / Re: Life Avatar | Bio Avatar
« on: April 12, 2011, 03:57:54 am »
Hi, all.

Sorry for the late response. Was Elements' server down? I couldn't access the forum for a while. I just got the notification today.

Also, sorry about the images not loading. I mistakenly set my data host's permission to restricted lol. You should be able to see the images now.

So, just to put my opinion out there also, I don't think this card is OP as is because this is a very difficult card to play. The first turn you summon, its rather useless. No attack power and doesn't do anything. Your opponent's turn comes, and it's still powerless. It can be killed instantly with any damage spell, poison, etc. And, if you manage to keep it alive, the SEED you get also doesn't have any attack power. But, this is just my personal opinion and reason behind the parameters I set. I'm still very much open to everyone's thoughts and voices, so I'll go ahead and lower the healing bonus to +5. Thank you for your feedback  :)

I'm not so sure about Avatar's costs, even though I very much appreciate Noobiecakes' feedback. Can I hear more voices on this? I don't want to make them too high because afterall, this is a very fragile creature that can be killed instantly. I don't think its cost should be similar or greater than powerful ones like Phoenix.

17
Series / Re: The Avatar Series by Ignion
« on: April 07, 2011, 11:32:02 pm »
One more news.

I just re-wroked my Life Avatar. She now comes with more fun and and unique ability! Please support her  :)
http://elementscommunity.org/forum/index.php/topic,24101.0.html

Ignion

18
Crucible Archive / Life Avatar | Bio Avatar
« on: April 07, 2011, 11:24:10 pm »
NAME:
Life Avatar
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
0|1
TEXT:
Plantation: This creature generates a SEED each turn. If killed, turns into a BUD.
NAME:
Bio Avatar
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
0|2
TEXT:
Plantation: This creature generates a BUD each turn. If killed, turns into a BUD.
ART:
Ignion
IDEA:
Ignion
NOTES:
This is a re-work of my Bio Avatar. The original thread is here: http://elementscommunity.org/forum/index.php/topic,19612.0.html
Now she comes with much more fun and improved skills! Please support![/color]

SERIES:
NAME:
SEED
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
0|1
TEXT:
:water : Ecolution Turns into a BUD. When this card is destroyed, the player heals + 5 HP.
NAME:
BUD
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
1|1
TEXT:
:water : Germination  The BUD gains +1/+1. When this card is destroyed, the player heals + 5 HP.
ART:
Ignion
IDEA:
Ignion
NOTES:
These cards are NOT OBTAINABLE, just like Malignant Cell.
SERIES:
Avatar Series (http://elementscommunity.org/forum/index.php/topic,19650.0.html)

19
Series / Re: The Avatar Series by Ignion
« on: April 07, 2011, 09:49:13 pm »
Thanks for pointing that out  :)

Sorry for not notificing sooner, but I haven't accessed this forum in a while. I changed the background.

Also, Time Avatar made it into Armory!

There are still some avatars in crucible waiting for your votes :)

Meanwhile, I plan on reviving the ones that did not make it with brandnew ability so that some day all avatars may be reunited in Armory. This'll be my little project.

20
Anvil Archive / Re: Time Avatar | Chronos Avatar
« on: April 07, 2011, 08:56:10 pm »
Just FYI, Time Avatar made it into Armory. Thank you for all who supported this card. :)

21
Series / Re: The Avatar Series by Ignion
« on: March 04, 2011, 05:47:15 pm »
Good news!

Time Avatar advanced to Forge  :)

Not so good news.... his siblings are not doing so well lol.

Oh well, at least one made it :D

22
Series / Re: The Avatar Series by Ignion
« on: February 24, 2011, 06:00:05 pm »
Hi, everyone.

Holy Avatar has been modified. It now heals +2 HP each turn, but it costs 2 more  :light than it did before.

And, thank you, DoomedProphet. I'm glad you like him  :)

23
Crucible Archive / Re: Light Avatar | Holy Avatar
« on: February 24, 2011, 05:42:33 pm »
Looks like the vote says Yes or Either way, and nobody is saying no, so I will increase the Holy Avatar's healing to 2HP instead. Thanks for those who gave me feedback.

24
Crucible Archive / Re: Level 1 - Crucible - Entropy Card Ideas - 25 Cards
« on: February 24, 2011, 05:37:27 pm »
Hi, xBerzerk

I didn't realize you responded to my post. Sorry for not noticing until now.

I see what you are saying, but what I said was not limited to Entropy. If you look across all card votes, extreme cards gather votes regardless of whether they would be realistically playable in this game or not.

I agree with you that "hopefully" people can take that more into consideration, which was exactly why I shared my observation.

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