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Game Suggestions and Feedback / Re: Suggestion: Card Graveyard
« on: April 19, 2010, 08:37:16 pm »does it even matter, which of these creatures is destroyed? if you mutate a creature, you mutate it into a random base crature, with random stats and a random abilty. but apparantly only the base crature is interesting for the mechanic. if you use rewind on a 7/4 skelletton with : destroy, the player gets the base creature (skelletton 1/1) back to his hand. same would apply to the graveyard. so it doesnt matter, which of these creatures you mentioned is destroyed. the base crature, that died is going to the graveyard and could be revived.you know there wouldn't have to be a "location" just an icon that could show you the graveyard. plus tokens and generated creature would NOT be put into the graveyard but just simply dissolved. complicated or not, it will have to happen eventuallyWhat happens when I mutate your dragon, reverse time it back in your hand as a fate egg, you cast it and hatch it into a graboid, evolve it into a shrieker and anywhere along this path the creature card is destroyed?
Don't think it ever has to exist. If it did, why didn't Zanz put one in place at the begining?
also, magic is not the only card game, that works with a graveyard. it is also a game, that exists how many years now? its hard to find a mechanic, that magic HASN'T used until today. if a card graveyard makes this game like magic in your opinion, what about the pillars, the monsters, the spells, the artifacts?
just thought, it could open up a lot of new options for the game in the future.