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Issue Archive / Re: trainer mini-bug
« on: July 03, 2011, 10:14:48 am »
More than a bug, the trainer is "old". If you watch on the lower right corner you'll see that it's still v1.271 instead of the actual v1.281.
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This bug has been reported already.Edit: *Facepalm* Didn't see that, sorry.
59c 59c 6rn 6rn 6rn 6rn 744 744 744 749 749 74a 778 778 778 778 778 778 778 778 77f 77i 77i 7dg 7dq 7jp 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q8 80h 80h 80h
You can expect about 5-6 upgraded cards per hour on average.Huh, the last 25 - 30 FGs I fought, I got 0 cards :L ( All wins )
No offense, but if the deck can beat some AI3, then it's a bit too powerful for the AI2. But go with it, I didn't test it so I can't say nothing, just what I think...Code: [Select]55p 55u 55u 576 576 576 576 576 576 58s 58t 58t 5aa 5aa 5aa 5aa 5aa 5aa 5f3 5f3 5f3 5f3 5f4 5f4 5fa 5fa 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
Question marks are pendulums, obviously.
This deck is an idea when I was a noob. Not working at that time, but with the pendulums, it works better now.
Could be definitely better without the component (golems and earth cards), maybe add 1-2 gravitons and gravity pull.
This deck can actually beat some of the AI3 without CC, but with CC this deck is quite fragile.
So I think this deck could be somewhere between AI2 and AI3.
But after looking at the deck ideas in AI3, I decide to put this deck here.