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Messages - Hodari (320)

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289
Game Suggestions and Feedback / Re: False God Realms
« on: September 04, 2010, 06:13:46 am »
Realm of Atmosphere (better name wanted) :  :air  :light  :fire
Astral realm?

290
FG Proposals / Re: False God Proposal: Zeus
« on: September 03, 2010, 04:56:33 am »
Thunderbolt and lightning?
Very, very frightening...

291
Crucible Archive / Re: Bargain with Darkness | Bargain with Darkness
« on: August 30, 2010, 01:03:03 am »
This card would be very good in combination with Miracles...

Another problem with it though is in order to be able to draw 4 cards as it is currently, you'd have to have 4 or less cards in your hand first.

292
Crucible Archive / Re: Fast Forward | Eternal Fast Forward
« on: August 28, 2010, 06:56:47 pm »
Draw 3 cards and discard 1 of the 2.
Need to fix that on the upped version, otherwise looks like an interesting idea.  Not sure how hard it would be to code something like this though(might be easier, though probably OP to allow ANY cards to be discarded, not just the ones drawn by this)
if you read the card it says u discard 1 of the cards drawn.. not ANY card..
fixing the upped version quick
If you read what I wrote, I understood that but said it might be EASIER to code the other way

293
Issue Archive / Re: the AI puts antimatter on its cells
« on: August 28, 2010, 02:34:46 pm »
it's already known but i'm not sure we could call it a bug either. AI treats cell as potential harm to them.
Yeah, the AI treats them as a threat and therefore uses any cc it has on them.  I would still consider this a bug though(and certainly at the very least as something that should be fixed even if it's not a bug) since not only does antimatter NOT actually deal with the threat, it makes the situation even worse, turning a creature which is theoretically useful(since it does at least deal some damage) into one which is actually harmful to it in ALL situations.

294
Crucible Archive / Re: Fast Forward | Eternal Fast Forward
« on: August 28, 2010, 02:20:08 pm »
Draw 3 cards and discard 1 of the 2.
Need to fix that on the upped version, otherwise looks like an interesting idea.  Not sure how hard it would be to code something like this though(might be easier, though probably OP to allow ANY cards to be discarded, not just the ones drawn by this)

295
Game Suggestions and Feedback / Re: Solving Speed Rainbows
« on: August 27, 2010, 06:18:52 pm »
Fact is, not many mono/duo decks are swiss-army knife deck. People dont like to have auto-loss against certain decks. Solution really is to make elements more rounded with addition of new cards.
  I think this is the biggest problem here.  In particular, especially against FG's or pvp, MOST decks are going to require some form of creature and/or permanent control.  Unfortunately, most elements are lacking in one or the other, life has neither(with the possible exception of thorn/spine carapace arguably being cc), and only fire and darkness are relatively strong in both categories. 

  This means if you want to build a mono deck, you either have to use one of these elements or find a strategy that works without it(the most common being rush decks that simply kill your opponent first before they can get any dangerous permanents or creatures in play).  Even duo decks are going to be limited in the same way as at least one of the elements will often have to be chosen primarily based on supplying the needed control cards.

Based on http://elementsthegame.wikia.com/wiki/A_Guide_to_Success_in_Elements,_by_Breach (http://elementsthegame.wikia.com/wiki/A_Guide_to_Success_in_Elements,_by_Breach) (which is admittedly slightly out of date and missing a few cards, but good as an overall idea at least) I would say there is in particular, a need for more permanent control cards in several different elements.  Life and Light both seem especially lacking in any control cards. 

296
Deck Help / Re: Blue Nymph Deck ideas?
« on: August 27, 2010, 02:50:25 am »
Add two quintessence, an aether pendulum and a mindgate.  Make an aether nymph out of it and then start immortalizing everything out of the gate or tear drop your quanta towers for even more chaos.
I think you got this confused with the water nymph/nymph queen.  Blue nymph is the air on which makes Unstable Gas.

Still trying to figure out the best deck to make with this(and yeah, I know with just 1, I can't rely on getting it too much).  Best I've come up with so far is:
Code: [Select]
7dm 7dm 7dm 7dr 7dr 7dr 7dr 7f2 7f2 7f2 7f2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n7 7n7 7n7 7ng
This definitely seems like one of the tougher nymphs to make a good deck for though.  Guess that makes up for my first 2 though, dark and light which both fit nicely into the Fractal/Pest and RoL/Hope decks I was using at the times I got em. 

297
Humor / Re: The dangers of playing
« on: August 25, 2010, 05:30:34 pm »
Clearly Coffee needs to be nerfed since Flooding does the same thing and Coffee also gives an Adrenaline effect.  Not to mention Flooding absorbs :water :water :water each turn, while Coffee doesn't.  This is clearly OP and could leave FFQ decks unplayable if it isn't nerfed.

298
Patch Notes and Development News / Re: AI improvements
« on: August 25, 2010, 04:38:52 am »
AI currently does not know how to deal with neurotoxin. An electrum hourglass AI will continue to draw and play at maximum speed, even though it's killing itself in the process.
I also had the AI play a dune scorpion today...immediately followed by quintessence on it...

299
Issue Archive / Mindgate [confirmed]
« on: August 24, 2010, 10:40:33 pm »
When your opponent has 0 cards left in their deck, if you attempt to use mindgate, it gives the error message "You are already drawing a card or you already have 8 cards".  This error message should be changed to something more appropriate

300
General Discussion / Re: Anyone have any ideas for my deck
« on: August 24, 2010, 06:02:42 pm »
As for the deck itself, it's a very large deck with no hourglasses or other ways to speed up drawing cards and to make matters worse, 3 different elements.  This is going to almost guarantee bad draws on a very regular basis.  I'd start with one or more of the following:

1.  Remove one element entirely and make any necessary changes to the others(ie if you remove time, you'll need to replace the mummies as well since you can't reverse time them anymore)
2.  Remove about 1/3 of each of the cards
3.  If you still have time in there, consider adding some hourglasses so you can draw more cards and get to the ones you need quickly enough(if you have or can get an eternity, adding that in as well to prevent decking out would be good in this case)
4.  Replace the pillars with the appropriate pendulums

Overall, try to simplify your strategy a bit and not do everything at once or use an overly complicated combo to do something.  The more cards you need in order to pull off your strategy, the less likely you are to have all of the ones you need at the right time.  Playing a mummy, then making it into a pharoah so you can make a scarab to eat the creatures you got from using aflatoxin on something else is going to be far too complicated to work reliably, for example.

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anything
blarg: