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Rainbow Decks / Re: The JMZ Classic [rainbow][Silver League][Gold League]
« on: July 23, 2011, 02:41:15 pm »(Sorry for the written list, don't have all cards yet to make a deck image)You can always use the trainer to make them.
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(Sorry for the written list, don't have all cards yet to make a deck image)You can always use the trainer to make them.
1. Of course, I forgot about PC.2. You can antimatter them AFTER he plays SoS though..
2. If the oponent antimatters his own creatures, well, i won't play a SoS anymore and I win.
3. Holly flash, true. 1 the only card that automatically counters it at 100%.
4. Thay can play sundial 6 times, not 30 (in case i have 6 SoS).
"MORE THAN HALF of the elements have at least 1 way to counter this, so it is hardly a case of being an automatic win unless they have one specific counter like you make it seem"
Even if you could mention them, it would be a 6 - card - counter or win. It's totally overpowered.
So, i got a Shard of Sacrifice in my hand:Or maybe you have just failed to actually read or comprehend what everyone is saying about all the different ways to counter it.
I am not so stupid and won't play it if i have Ferial Bonds, Shards of Gratitudes, Sanctuaries, Vampires, Druidic Staff or if i have played antimatter on the oponent.
In 5 turns, my health will go at least to 80.
But wait, i can loose the game! Only if the oponent has Antimatter. But wait! i can still win if the oponent puts enough antimatter to his own creatures so he heals me more than what he damages me. Must be a joke...
And i can do this 6 times!!!
The game will break if this card comes in.
"Win unless the oponent has few creatures and negative damage." it's more or less that, considering it's a Miracle and a 5 turn Phase shield in one card. And it's not a shield, so not even Momentum breaks it.
Zanzarino: you have made a great joke or you are gonna do a big mistake if this card comes into the game.
however, it think the gambling effect is too big: you get 5 turns of immortality, or your opponent has some counter and kills you immediately.Yeah, definitely a big gamble. It would be best saved for a point where you are about to die otherwise anyway and therefore have nothing to lose
it was a quick list, so I probably missed something on both sections though...Missed water being able to counter both by using its new shard(assuming it keeps the currently planned form)
2, There will be a shard for ALL the elements, and one of those may counter this one perfectly, or be powerful in it's own way.In fact if you read the chat logs, one already does..water's shard will probably be one that freezes permanents. Also any other form of permanent control would work against this.
How much damage would this do for variable damage creatures, like chimera?The notes indicate it would do 0, which makes sense. The only other obvious choice would have been to make it deal damage equal to whatever attack it would have if it was in play which would clearly be OP.
Welcome idirex!I'd say dark is slightly OP especially given that you can play vampires to regain the hp loss easily(or drain life it back). Increase the hp loss a bit more(3-4 maybe) and it would be fine though
Special Pillars!
Dark pact pillar
At the end of every turn add and you lose 2life
Life bond pillar
At the end of every turn add . If you have more than 3 creatures, gain 1 life
Fog pillar
At the end of every turn add . Opponent creatures have a 5% chance to miss(no stack)
Deathly pillar
At the end of every turn add .If you have more than 3 creatures, creatures you control are poisonous.
Not sure why everyone is talking about how awesome holy flash will be.SoS sets health to 1. Opponent "heals" you for 10. You lose. and yes, I just tested HF in trainer on myself with death mark and it does heal you normally, not damage, so it would work.
So... I haven't seen any discussion on Stone Skin + Shard of Sacrifice. What happens if the shard is in play and you decide to cast Stone Skin? The hp added has, by and large, been considered a hp increase and not healing. What's the verdict?I would certainly say it SHOULD damage you in that case. I'm guessing that is likely to be one of the details Zanz hadn't considered yet though . In any case, note that your quanta was reset when the card came into play so you probably won't have a huge amount of it to heal that much life until at least the third turn or so(by which point your opponent's attacks will likely have healed back much of your health anyway in most cases). Odds are if you survived that long without SoS being destroyed or your opponent finding some way to kill you, you'd be able to wait until after the effect wears off anyway(in this case, might even be worth having some way to intentionally destroy SoS on the last turn so you can play SS immediately instead of ending turn, having it disappear, then waiting for the next turn)