Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - Glowing Ice (94)

Pages: 1 2 [3] 4 5 ... 8
25
Air / Re: News
« on: November 28, 2010, 05:47:54 am »
i know this has nothing to do with the war but grats on your Tournament  win QuantumT

26
Air / Re: News
« on: November 27, 2010, 11:06:57 pm »
sweet.  sad we had so-many loses, but at least we can keep moving forward.

27
Round 5 / Re: The dictator (water) 2 - 1 Pervepic (air)
« on: November 27, 2010, 02:39:04 pm »
Miracles work in most deck-out stalls with fire shield, thorn carapace, stone skin and permafrost included. It's more common sense team water would choose to use them  ;)
...What? No team can make deckers without healing, and in War format, Miracle is the best healing cards. However, Miracle CAN and SHOULD be combined (for maximum efficiency) with Fire Shield, Ice Shield and Stone Skins. Still, Miracle is the key card.

And even if it wasn't, this doesn't change the fact that they got the idea from us :P

most my beast  deckout hands never use healing

28
Round 5 / Re: (air) glowingice 2 - 0 (darkness) theonlyrealbeef
« on: November 26, 2010, 07:01:25 pm »
fixed it. sry for the mess-up

29
Air / Re: News
« on: November 26, 2010, 05:06:03 pm »
and a win! for team  :air  it was a deck out match but it got me a 2-0 and it was down to the wire for round 2 fun fun. but also sad, coin toss games suk if your the one losing.

30
Round 5 / (air) glowingice 2 - 0 (darkness) theonlyrealbeef
« on: November 26, 2010, 04:52:22 pm »
Code: [Select]
52q 52r 52r 52r 52r 52r 52r 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
round 1 and 2 where decided by a coin toss.

round 2 was down to the wire i made the choice to let hem take down some hp the first few rounds so i was able to get out bone wall and have it get max hits. in the end it paid off with a win.


31
Air / Re: Rare card farming
« on: November 25, 2010, 07:56:25 am »
sry forgot to post. i have it now, me and  QuantumT where messageing

32
Air / Re: Round 5 - Strategy
« on: November 24, 2010, 10:21:11 pm »
it would be nice if we had more  :death cards,  by the end of every match i have  around 30 :death on hand


can i test with some 1 on these decks?

Code: [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 5uo 5up 5up 5up 5uq 5uq 5us 5us
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5ia 5ia 5uk 5uk 5uk 5up 5up 5ur 5uu 5uv 5uv 5uv 5uv 5uv 606 606 606 606 61q

33
Air / Re: Rare card farming
« on: November 24, 2010, 07:25:10 pm »
i need 1 owl's eye. to get my deck up and running

34
Air / Re: Round 5 - Strategy
« on: November 24, 2010, 07:18:29 pm »
*takes a deep breath*
any one online? i have the flying owl's deck and i would like to test it to no end to make sure it will win.  a lot of weight is on me now cus we cant lose this deck.

35
Air / Re: Round 5 - Strategy
« on: November 22, 2010, 04:56:39 am »
Sounds like full of rage, interesting. ;D Really, I wouldn't be at all surprised if the underworld wins the war. Think about it, all the other teams are picked based on score and cards, none of which really reflects skill that much, it only shows the amount of grinding done. However, team underworld is picked through a long tournament elimination, where only the most skilled survives. They also have a rainbow vault, which is another advantage.
 :underworld They are also limited to a maximum of 3 copies of any card in a deck.
quoted from round 5 page 2.

not sure who all new this. but it was new to me and i figured it will help with are  :underworld fight

36
Air / Re: News
« on: November 21, 2010, 04:58:45 am »
 ;D i feel loved

Pages: 1 2 [3] 4 5 ... 8
anything
blarg: