Meh. A little low in cost, particularly for those high HP cards
Upped flying Titan: 29|29 with momentum, 3 cards, 4 generic + 5 gravity cost. Quint adds total immortality for 3 Aether, and bam.
Yeah.
Opponent's Ruby bothering you? Bam, 8|8 for three generic.
That's what I like about this card - it can be used both on your own high HP creatures to give you an attack advantage, or on high attack enemy creatures to bring them down to size.
As for Titan, didn't know it had such a high HP!
Nevertheless, procrastination and bonewall would delay it, gravity shield would stop it completely.
EDIT: Wait, my mistake - it has momentum! so shields wouldn't work. Definitely overpowered, then, and needing dealing with as set out below.But I think you're right, especially with the interesting interplay with BB! That would be so cool!
http://elementscommunity.org/forum/index.php/topic,5925.0.html (
http://elementscommunity.org/forum/index.php/topic,5925.0.html) Nevertheless, the creator of this Equilibrium card saw the high HP creatures as a problem. His solution was for it to only have an effect if attack was greater than HP.
I don't really like that as a solution as it halves the usefuness of the card. I've suggested a new solution which is simple but keeps the general nature of the card alive - maxing the stats at 15|15, similar to some upgraded dragons.
Voodoo doll + BB + this = 20|20 attacker + instant 20 damage. Then heal it with Angel, and you have a 20|40, then this again is 10 damage and 10 attack increase.
And it wouldn't work on voodoo the way you think. I think it's pretty clearly a permanent "change" rather than an attack which temporarily reduces health. So even if you get the instant 20 damage when playing the card, you certainly can't heal the doll back up to 40.