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Messages - Gerontius (35)

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13
Card Ideas and Art / Re: Balance | Improved Balance
« on: August 23, 2010, 11:35:51 am »
Card completely redone.

Changed from a shard to a light element spell - light being a well balanced element. 

14
Card Idea Competition Submissions / Re: Shard | Shard of Inventiveness
« on: August 22, 2010, 11:05:16 pm »
CURATOR COMMENT
This Card is Crucible Approved for the Shard Madness! Competition.
Edits of this card after this post may Void Approval.

I wish this applied to other permanents as well (like towers and Shards of Gratitude...). ;)
Thanks. I thought about applying it to other permanents, but imagined that could get out of hand very quickly. There are a huge number of abilities available there. I also thought it was starting to walk on the water nypmh's territory.

15
Sports / Re: Is chess a sport or not?
« on: August 21, 2010, 07:35:03 pm »
It is a game, not a sport. They are different for all the "physical exertion" reasons given above.

But that doesn't make chess any less pretigious. To my mind, games are superior to sports because they tax the brain not the body and the brain is what makes humans better than animals.

So, people should stop trying to diminish chess by calling it a sport.

16
Card Idea Competition Submissions / Re: Shard | Shard of Inventiveness
« on: August 21, 2010, 06:49:53 pm »
Dusk and bonewall would be an unbeatable combo. Really.
Perhaps, but the abilities don't stack. "The shield gains "one" of the following abilities". I'll change gain to "change" to be extra clear.

17
Forge Archive / Re: Chaz | Chaz
« on: August 21, 2010, 06:15:57 pm »
I really like this card, especially because casting antimatter on it reverses its effect.

I doubt it's a card I would ever use, but it's fun.

18
Shard of Inventiveness http://elementscommunity.org/forum/index.php/topic,11665.0.html (http://elementscommunity.org/forum/index.php/topic,11665.0.html)

CURATOR COMMENT
This Card is Crucible Approved for the Shard Madness! Competition.
Edits of this card after this post may Void Approval.

19
Card Idea Competition Submissions / Shard | Shard of Inventiveness
« on: August 21, 2010, 03:51:25 pm »
NAME:
Shard
ELEMENT:
Other
COST:
1
TYPE:
Spell
ATK|HP:
ABILITY:
It looks like a crystal shard. It seems to be useless, but it might be upgradable.
NAME:
Shard of Inventiveness
ELEMENT:
Other
COST:
3
TYPE:
Spell
ATK|HP:
ABILITY:
Tinker with the target weapon or shield
ART:
http://elementscommunity.org/forum/index.php/topic,11099.0.html (http://elementscommunity.org/forum/index.php/topic,11099.0.html)
IDEA:
Gerontius
NOTES:
This is essentially mutation for weapons and shields.

For a weapon, the element is randomly changed and the ability is changed to any of:
Lobotomize; (Lobotomizer)
Deal 3 damage to target creature; (Owl's Eye)
Vampire; (Vampire Dagger)
Poison (cumulative); (Arsenic)
Destroy; (Pulverizer)
Random quanta conversion; (Discord)
Deal 4+X damage per turn, were X is number of quanta owned matching the weapon's element; (Fahrenheit)
Momentum; (Titan)
Heal up to 5 HPs per turn; (Druidic staff)
Immaterial; (Morning star)
Reverse Time; (Eternity)
Earthquake; (Trident)

The ATT|HP stats are randomly changed using the same formula as Improved Mutation. ATT being the weapon's basic attack and the HP coming into play if the weapon is flown.

For shields, there is again a random element change and physical damage is reduced by a random number of 0 or 1. The shield's ability is also changed to one of the following:
Phase shift for 3 turns (Dimensional shield)
Fog 40% (Fog shield)
Flying for 5 turns (Wings)
Dusk 50% (Dusk mantle)
7 Bone shields (Bone wall)
Physical damage reduced by (an additional) 2, ie max armour of 3 (Titanium shield)
Use 1 quanta of the shield's element to absorb 3 physical damage (Dissipation shield)
Deal  damage to attacking creature (Fire shield)
Creatures with mre than 5HP cannot reach (Gravity shield)
Infection 75% (Spine carapace)
Reflect spells, physical damage reduced by (an additional) 1 (Emerald shield)
Reflect spells, immaterial (Reflective shield)
Physical damage reduced by (an additional) N where N is number of creatures of same element as shield (Hope)
Time bubble for 1 turn (Procrastination)
Freeze 30% (Ice shield)

SERIES:

21
Card Ideas and Art / Re: Thief | Master Thief
« on: August 21, 2010, 03:04:54 pm »
I like the concept, but I think the active ability needs to be 3 :darkness.
Can you explain why? That makes it over double the cost of Improved steal.

22
Card Ideas and Art / Re: Thief | Master Thief
« on: August 21, 2010, 03:03:49 pm »
i like the idea but its op mabey make it do this every time it steals something it loses a few hp and if its destroyed it returns the items stolen and/or gets to take something (of his choice) from the opponent
That's almost exactly what happens. When it steals something, it loses HP based on the enemy creatures.

If it lives, the stolen item is yours (and it's yours forever). If it dies, the stolen item is destroyed instead (but only the current target, not past steals)

23
Card Ideas and Art / Re: Shard | Shard of Balance
« on: August 21, 2010, 02:45:53 pm »
Meh. A little low in cost, particularly for those high HP cards

Upped flying Titan: 29|29 with momentum, 3 cards, 4 generic + 5 gravity cost. Quint adds total immortality for 3 Aether, and bam.

Yeah.

Opponent's Ruby bothering you? Bam, 8|8 for three generic.
That's what I like about this card - it can be used both on your own high HP creatures to give you an attack advantage, or on high attack enemy creatures to bring them down to size.

As for Titan, didn't know it had such a high HP! Nevertheless, procrastination and bonewall would delay it, gravity shield would stop it completely. EDIT: Wait, my mistake - it has momentum! so shields wouldn't work. Definitely overpowered, then, and needing dealing with as set out below.

But I think you're right, especially with the interesting interplay with BB! That would be so cool!

http://elementscommunity.org/forum/index.php/topic,5925.0.html (http://elementscommunity.org/forum/index.php/topic,5925.0.html) Nevertheless, the creator of this Equilibrium card saw the high HP creatures as a problem. His solution was for it to only have an effect if attack was greater than HP.

I don't really like that as a solution as it halves the usefuness of the card. I've suggested a new solution which is simple but keeps the general nature of the card alive - maxing the stats at 15|15, similar to some upgraded dragons.

Voodoo doll + BB + this = 20|20 attacker + instant 20 damage. Then heal it with Angel, and you have a 20|40, then this again is 10 damage and 10 attack increase.
And it wouldn't work on voodoo the way you think. I think it's pretty clearly a permanent "change" rather than an attack which temporarily reduces health. So even if you get the instant 20 damage when playing the card, you certainly can't heal the doll back up to 40.

24
Forum Archive / Re: Report In-Game Spelling Mistakes Here!
« on: August 21, 2010, 02:27:16 pm »
Also, Fractal
It should be "quanta are consumed" not "quanta is consumed".
Isn't quanta treated like time or money?

Example: All of my money is gone.
Don't think so. It's a pretty simple plural in my view.

"Money" is a singular word that can refer to a plural number of objects. So, yes, you say that "my money is gone", but you say that "my pound coins are gone". The plural of money might be "moneys", but that's pretty archaic: "My moneys are gone!" sounds like something from Shakespeare, maybe Merchant of Venice. :)

Time is also singular, although a period of time can be made up of a plural number of seconds. The plural is times: "My memories of those times are gone", as opposed to "my memory of that time is gone".

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