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Design Theory / Re: Pre-Smithy Ideas
« on: April 18, 2011, 02:51:59 am »
Ahh.... Okay, thanks anyway
*Goes and tries to figure out how to get around this issue*
*Goes and tries to figure out how to get around this issue*
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Card text would only have the name of this ability. ( forgot to mention I admit) For the simplicity lets call it Glass.Okay... I have nothing certain yet jut broad ideas and a few notes.Its complicated nature would make it hard to accurately represent with card text. I would strongly recommended a different effect.
I was thinking about a Glass creature (not sure about the name) and it would have 6 attack, 5 HP and a balanced cost.
The main idea was, that the creature would react differently for different spells. For example
fire damage: melt, mutate into a mutant
freeze: shatter, brake into 2 creatures with original stats /2, rounded up.
BB: dirt, gain -1 -1 permanent and not delayed
I will post the rest once i make some art and a topic for it, but my concern was the following. Would such a creature be too hard to put into the game, causing too much problem for developers, therefore making it unlikely to advance anywhere?
I hope this was the place where I should ask the question.
Any comment is welcomed either commenting on the idea or on the question.
[img width=146 height=222]http://i.imgur.com/NKs57.png[/img] [img width=146 height=222]http://i.imgur.com/7jvS9.png[/img] [img width=146 height=222]http://i.imgur.com/BjElF.png[/img]
If anyone was wondering no this is not meant to be hard.(the deck)It depends... Your creatures turn into skeletons (not elite), pandemonium messes up everything if you use too many creatures. It would be a god based on luck in many cases, and in some games may prove to be hard. But definitely can be beaten and (imo) it looks fun
You still have 2 days to play the last game.It's gonna be a one game matchup then... 100% metagame... But play only the last or the previous two as well?