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« on: April 29, 2011, 08:36:03 pm »
Sorry for all those who commented, for being a little late with response on this thread. First we should decide a couple of things, before I present the idea for the higher Authorities.
1) How many Elders should there be?
2) How can Elders be balanced?
3) Should it be more challenging? How newbie-friendly should AI3 be? How easy to beat?
4) Can we have stalls and rushes?
1 The variety would be more important, the greater the variety, the better.
2 I think we should take certain decks, for which the TTW and the winning % has been calculated already. Then we can test the new deck ideas for these aspects in trainer to see how they fit. I think if the results match, the AI3 suggestion is pretty balanced.
3 I think AI3 is balanced right now, but comments are welcomed. Easy decks are there for AI 0-2, 3 should have some degree of challenge. AI3 could be a great educational step for newbies, who could see various decks, how they work and what type of cards they require, but at the same time have a better chance to win against them, then the fully upped Top50 decks.
4 I think we should allow stalls and rushes for the AI3, however be careful with the balance. A perfect unupped firestall would be really discouraging for new players and getting beaten in 4 turns by an Immo-Golem rush as well. These decks still could be added in a tweak version, which would grant better winning percentage for new players.
Please comment and give further suggestions. These were just my first couple ideas. Let's keep this topic alive and establish the basis for a further Elder Proposal section.