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Messages - Genomax (19)

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13
Card Ideas and Art / Thaw
« on: December 15, 2009, 10:10:04 pm »

Maybe instead of just thawing creatures, the spell could do damage to all creatures on the field and thaw any frozen monsters, like this:

Heat Wave
3 Fire Quantum
All monsters take 1 damage and any frozen monsters are now unfrozen.

14
Card Ideas and Art / My card ideas.
« on: December 15, 2009, 10:09:56 pm »

Voodoo, Telekinesis, Rewind and Kraken all seem pretty powerful.

Voodoo - This card seems to just add fuel to the Sundial hype - if you use this, your opponent'll just use sundial to stall for two turns and render your voodoo useless. And forcing monsters to damage their masters for two turns at the cost of three entropy seems pretty powerful. On the other hand, having cards like this would make the game more interesting, and stop people overextending (by swarming the field full of monsters)

Telekinesis - Taking control of a monster for a measly 3 gravity? That's sort of unfair, when you think about the fact that Lightning does 5 damage for 3 aether.

Rewind - Not sure about this one...the ability to counter two turns of quantum collecting, whilst simultaneously stopping your opponent from gaining quantum during those two turns, sounds pretty overpowered. And it only costs 2 time!

Kraken - Not so sure about this one, but being able to reduce your opponent's quantum generation by 3 at the cost of one water quantum is pretty powerful. With a couple of these on the field, your opponent would be hard put to do anything.

Updraft - Could you specify what percentage chance there would be of the opponent having damage reflected back on them please?

These cards are all pretty neat though. You might want to consider raising the costs on some of them, like I suggested above, but I love your ideas. And your images :)

15
False Gods / Insane Incarnate Fight
« on: December 15, 2009, 10:09:49 pm »

I was using your scarab deck :D

Maybe you're right. I haven't played incarnate before. I think I stole his weapon because I was afraid it would break my bone wall at the time.

16
False Gods / Insane Incarnate Fight
« on: December 15, 2009, 10:09:48 pm »

Took on Incarnate with a 4-card upgraded scarab deck. My bone wall got up to about 51 shields, and I was going to win until he pulled out his own bone wall. Then everything went downhill from there (since he kept on getting shields when I devoured his skellies) :'(



Looking back, I might have been able to win if I hadn't continued eating after he put down bone wall.

17
False Gods / Near Death Encounter with the False God
« on: December 15, 2009, 10:09:48 pm »

(http://www.mypicx.com/uploadimg/1586845447_09022009_1.bmp)

Wasn't under 5HP, but I think losing on your next turn qualifies as a NDE :)

18
Rainbow Decks / Scaredgirl's Scarab Scavengers
« on: December 15, 2009, 10:09:36 pm »

Tried this deck out, completely unupgraded. Won every single game in PvP and Level 3. Then, I took it to the False Gods, and was pitted against Chaos Lord. Here was my final result:

(http://www.mypicx.com/uploadimg/1586845447_09022009_1.bmp)

Props to Scaredgirl for this wonderfully fun deck, it's awesome :)
I was really lucky, his mutations kept going wrong. First he mutated my scarab into an arctic squid with mutate, then I used that to mutate one of my scarabs into a graboid with destroy. Steal took care of two of his shields, and destroy took care of the last one. Empathic Bond slowed down the poison for a while, until he stole it.

Almost lost the game because I forgot about my graboid though >.<

19
Forum Archive / What the heck?
« on: December 15, 2009, 04:10:06 pm »



o_o

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