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Messages - Flayne (1452)

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49
Buff This Card! / Re: Deflagration | Explosion
« on: June 10, 2011, 11:30:24 pm »
Some good arguments there, though my main concern was the thematical aspect of explosion in all honesty, If an explosion happens, it would naturally feed :fire with some energy.
but fair enough, However,
I still am of the opinion that Pulverizer is much better for the reasons I already explained.
 I personally believe that you can achieve abosolutely any type of deck you want with the right balancing, I Have faced many PvP decks that instantly ruined me by pulling out pulvy then PAing it when Ironically I had an explosion or steal in hand ready to deal with it, It kept ruining all my permanents easily and I could not do a thing about it, basically perma PC.
Thats some potential stuff with the right balancing, there is no doubt about it.

For those that say explosions need to be actually nerfed, please discuss in detail.

50
Buff This Card! / Re: Deflagration | Explosion
« on: June 10, 2011, 02:19:30 pm »

What kind of reasoning is "you can only use six of them"?  You can only use six of anything.

Card Usage Statistics
Deflagration1909
Pulverizer212
It's one of the strongest cards in the game and improves when upgraded. No need for a buff.
I disagree:
You can only use six of them, steal is far more better, Pulverizer is better, PA exists to counter it, Essentially useless against :light decks thanks to morning glory and hope.
I actually think Deflagration/Explosion is generally better than Steal/Improved Steal. The main reason is that you can have only one Weapon or Shield, Deflagration/Explosion is not only cheaper, but also won't cause you to waste both more quanta and your currently equipped Weapon/Shield, while Shields are the number one target for PC.

Pulverizer is slow, it might be good in PvE but in PvP Deflagration is preferred every time, unless you simply don't want :fire in your deck. Not to mention it is ironically well countered by Deflagration. PA is witty and underused, few permanents are worth protecting, and rarely are decks packing it even if they are. You want only a few PAs or permanents that you want protected in your deck to not draw dead cards, while just packing more permanents works better for consistency's sake.

And as for the point about Light, not only are Light monos extremely rare, they have Sanctuary which is definitely worth a Deflag if you have nothing else to waste it on. Hell, you could even Deflag pillars/pends and slow your opponent down. Extra efficient against quanta heavy decks like Light mono's usually are.

So personally I'd rather see it nerfed than buffed.

steal is far more better
Deflag is just as helpful as Steal, especially when you already have your defenses set up. You would rather destroy a Phase Shield rather than steal it, especially when you already have a protected Permafrost.
My reasoning of that is connected with pulverizer.

Pulverizer is better imo despite its cost being higher because it has connections with :earth = PA,  meaning you could potentially have a constant PC in game.
Steal is far better because of the obvious reason of it being able to steal the permanents + darkness also has a quanta generator through draining (pest) so I see no reason why its harder to play because of its higher cost.

in response to the second and third quote:

Why the hell would you want steal in your deck if your obviously going to protect your weapon slots? just use explosion.
Explosion and steal are two different effects of PC, just saying that explosion is needed in a certain type of deck doesn't justify what you are implying.
and why oh why on Earth would you use Explosion on pillars? what a bloody waste, for example I use all 6 explosions on my opponents pillar stack and the next thing i know they put a shield up, then there I am thinking "Arrghh, why did I use my explosions on pillars!?", Thats why Earthquake and Posiedon exists.


Deflag and Steal are the only PC cards generally used in PvP for a reason: anything else is too slow, vulnerable or expensive. You balance cards after PvP.

All cards could get more thematic flare. Does Explosion need it along with a buff? Absolutely not. It's very well used in PvP, and fast PC is absolutely essential in any PvP rush.

Oh, also, you're misusing "versatile" completely. Forcing you to use 4 :earth and a steady flow of :gravity makes Pulvy the opposite of versatile: it makes it limiting.
Not unless you have PA, again, easy links to :earth .
Explosion seems to have the best thematic flare potential, hence the term "explosion" .
Just as Supernova produces quanta also, hence the term, "Super nova" .


??? Nerf This Card! board is in that way ->
If Deflagration | Explosion would cost 3 :fire  | 2 :fire, they would be better balanced. No buff, nerf if anything. ::)
So you rather make it even more costly, 3 :fire | 2 :fire ? thats close to being a weaker steal! what are you saying?
thats like saying making Extremely cheap creatures such as Cockatrice more expensive because they are too easy to play in comparison with immortal creatures.  :-\








51
Buff This Card! / Re: Deflagration | Explosion
« on: June 10, 2011, 05:59:21 am »
It's one of the strongest cards in the game and improves when upgraded. No need for a buff.
I disagree:
You can only use six of them, steal is far more better, Pulverizer is better, PA exists to counter it, Essentially useless against :light decks thanks to morning glory and hope.

No.  This is the most versatile and one of the best cards in all of Elements.  If anything it needs a nerf to be more in line with the cost of the permanents that you're deflagging.
The "most" versatile? how when it all it does is destroy permanents and you can only use 6 of them? there are other cards that are far more versatile such as Pulverizer which provides links between earth and gravity, plus it can get PA´d since you have a link with :earth . perhaps you phrased that wrongly?

needs a nerf? you can only use 6 of them and what you suggest is pointless because of immolation.

Fire already has an intense quanta-generator, no reason to make this one as well.

A quanta generator that requires sacrifices, generally that means ash eaters or photons, which also means that you need to slightly fill your deck with a number of cheap creatures to sacrifice, which means your hand can get clogged with the cheap creatures and not the essential cards you need.
What I am suggesting is a mere compliment to it and makes sense thematically, plus what I am suggesting is not that powerful at all, it only gives you 2 :fire quanta, a net total of 12 is  only produced, that is very small compared to what immolation can do, a mere topping of the cake.

52
Buff This Card! / [Official] Deflagration | Explosion
« on: June 10, 2011, 04:14:03 am »


I think that explosion (yes reffering to upped) needs a very minor buff because:

1- make it a little more worth the upgrading rather than only decrease of cost
2- a bit of a thematic buff might be nice imo

I was thinking of a very minor buff in particular for upped version:

Destroy the targeted permanent, gain 3  :fire .

or

Destroy the target permanent, gain 3 :fire if you have a mark of fire.

So essentially you have a netgain of 2 :fire due to cost of the card, this is just another alternative to minor quanta fueling in :fire besides immolation which requires a sacrifice.

I think it may be appropriate because:

1 - It fits both thematically and in meta gaming perspective, Fire is an element of outbursts and growth (via fire spirit, Lava golem, immolation, Pheonix, Fahrenheit, etc),
since this is an explosion, it would make sense that it would actually build up fire energy.

2- Makes an interesting alternative of quanta gain for :fire

3- Makes it slightly more worth it's upgrading cost

4- Makes it slightly more powerful since It can only be used a maximum of 6 times.

5- Creates interesting potential in the element such as with minor pheonix  (almost pillarless pheonix + maybe 3 B. Eaters deck without the use of immolations since you would gain 2 :fire from exploding enemy pillars)

6- Is not as overpowered as one might think, it still requires the destruction of a permanent so its only slightly situational.



Discuss.

53
Forum Bugs, Suggestions and Feedback / Re: a fanfiction section
« on: June 10, 2011, 02:51:51 am »
i know that fanfiction qualifies under literary arts, but other things do, and i think fanfictionists should have their own section.
I believe fan fiction is technically literary art, why should there be a ton of subcategorized sections when subcategories can all go under one category-section only? I doubt it's necesary.

54
Sorry i'm, a little confused:

for round 2, do we make a new card and then mack a deck of it? or de we use our submissions from round 1?
also, do we just post the entire deck image here?

55
Voted, one question, how are the pair ups chosen?

56
Card Ideas and Art / Re: Life and Death | Life and Death
« on: June 09, 2011, 06:06:11 am »
Look at all the timestamps, you'll see Rutarete's first reply which you quoted in your reply was before the OP's edit, while your reply to Rutarete was after the edit (which was done shortly after my reply).  The original card Rutarete replied to was, IIRC, a spell that had a flat 50% chance for all creatures, including your own.
i see I misunderstood,
but I was correct on my topic anyway though, at least on the second part of my post I wasn't talking about another card as you said previously, ignore the first part of my post then.

57
Crucible Archive / Re: Portal | Portal
« on: June 09, 2011, 06:03:21 am »
I don´t see how Unknown's comment counters mine.

What i am implying is that PU is not playing a creature from you hand, its copying a creature directly on the field, which is not the same thing as playing a creature "onto" the field.
by "played" it means the person is placing that card directly from their hand.

58
Card Ideas and Art / Re: Life and Death | Life and Death
« on: June 09, 2011, 04:39:56 am »
Just so you two know, nobody misread anything, he changed the card after my suggestion, so you were talking about two different cards.  :))
umm, I'm pretty sure im talking about the effect I am looking at right now ¬¬
I do not understand what you are implying.

59
Project Factory / Re: Project: The 13th Element
« on: June 09, 2011, 04:08:50 am »
I cut a Nymph out of card art to make usable.
Wow good job, that should make things quite interesting


btw everyone, which card should i start drawing? any lists doen yet?  I will begin illustrating card art on saturday (thats when i have some free time)
so please, im still waiting for someone to tell me which card shall i draw with descriptions please

60
Project Factory / Re: Project: The 13th Element
« on: June 09, 2011, 03:42:00 am »
Actually I like the combination one Moomoose made, it looks much better and seems more relevant to mind.

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