Wow, look at all these advertisements. I think I'll add one more.
Well, you might be wondering why in the world you would want to vote for Titanus. I know
I don't want to face a guy whose only creatures are 8/50 Flying Titans! But if you look at him a bit more closely, you'll see how he can be cut down to size.
First off, Titanus has
no creature or permanent control whatsoever. This means that whatever permanents you play actually are permanent and your creatures can live up to their full potential. This can be really good, especially if you have creatures with Ablaze or Growth, or require a lot of permanents to seize victory.
Another weakness of Titanus is that
he's vunerable to simple delaying tactics. Using low cost cards like Reverse Time, Sundial, and Freeze can keep him from decimating you, for a time at least. Using an Eternity will also help you in the long run, as you'll just keep sending his Titans back to the top of his deck, ready for him to play with his limited number of Animate Weapons.
Finally,
destroying his permanents will essencially lock him down. If you manage to take away Titanus's permanents via Deflagration, Steal, Butterfly Effect, or other means, you'll basically lock him down to the point where he'll have no protection and few ways to deal damage. His mark is the Mark of Air, and the only things he can play with it are Wings, which you can destroy or bypass with flying creatures, and Sky Blitz, which will double the attack of his Flying Titans, if he has any left, for the turn. By taking out his Trebuchets, you can avoid massive, unexpected damage and by taking out his Gravity Towers he won't be able to even play his Titans.
So in short, Titanus can be a pain in the rear if you don't disable him quickly, but he can be pretty fun to play against if you know the right tactics to use. By exploiting his weaknesses, and using a few healing cards in the process, you'll see that he's not as bad as you might think. If you use the wrong cards though, well... Titanus will show you what happens then.
As far as fitting the theme, well, the story explains it all. You can find it
HERE (http://elementscommunity.org/forum/index.php/topic,19911.msg269544#msg269544). Although it's quite lengthy, its similarities can be found the deck and Elements in general.
Being a mercernary (Graviton Mercernary) during wartime, Titanus was dispised in his home nation because of his lack of loyalty in a strict, no-compromise society. Eventually, this leads to his fellow teammates placing a curse on Titanus (Gravity Pull) to punish him for his deeds. Eventually, he is saved by a beautiful woman from his enemy nation, Ayrae, who gives him wings (Wings) to counteract his curse. The pureheartedness of this woman, who clearly knew he was an enemy, makes Titanus fall in love with her, and he follows her to a magnificant her homeland. However, when his beloved is executed for her crime, he goes on a rampage (Sky Blitz), bringing the enormous tower to its knees. Feeling betrayed by his homeland and feeling wrath at those who took his only love from him, he sets out to destroy anything and everything that stands in his way.
Gravity and Air can be seen as opposites, as Gravity represents order while Air represents freedom. Thus, love between Titanus and his beloved would seem utterly forbidden by both of their homelands. With the loss of his loved one, Titanus seeks to destroy all who have pained him, as justice for their wrongdoings. Becoming a chimera of Gravity and Air, he succumbs to madness and believes himself to be a god. Such is the pain of a broken heart.