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Messages - Firenotes (75)

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25
The Arena / Re: Arena loss feedback (thumbs up/down)
« on: December 16, 2011, 10:13:35 pm »
I believe the thumbs up/down would be more effective if thumbs down gave no electrum and thumbs up gave at least 20 electrum. Making it so clone decks actually suffer for being put in the arena and encouraging deck building. Right now a clone can make it to the top ten and still gain electrum. For my idea the only benifet for getting that high with a clone would be bragging rights.

That said, I thumbs up everyone if they used thier oracle card properly or at all.
I'll thumbs up a ghostmare if it's oracle card was nightmare.

26
Card Idea Competition Submissions / MidnightJack/SandyClaws
« on: December 16, 2011, 07:52:21 pm »
NAME:
Midnight Jack
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
6/2
TEXT:
:darkness Scare Tactic
Drop your candy or wet yourself.
NAME:
Sandy Claws
ELEMENT:
Daarkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
6/6
TEXT:
:fire Christmas?
Open your presents, then call 911.
ART:
IDEA:
No one does it like Jack ^_^
NOTES:
You love him, I love him, and he might love us. ^_^
SERIES:
http://elementscommunity.org/forum/index.php/topic,34209.0.html   For Holiday Redux

27
Pre-Smithy Ideas / Re: Firenotes Factory
« on: December 15, 2011, 02:25:46 am »
*Added art
*Removed Army Ants
*Added Overgrowth

Had some time to think about some things and i'm wondering if the Rhino's cost is too high. I tried to balance it based on what green can and doesn't do. Which I'm not sure if thats the right way to look at it.

Mantis needs a cost reduction but I'm torn. I'm thinking about dropping both costs by one.

More to come ^_^

28
Design Theory / Re: expand some horizons.
« on: December 11, 2011, 10:40:38 pm »
That makes sense ^^

29
Design Theory / Re: Needs to lighten up.
« on: December 11, 2011, 08:36:14 pm »
If moving momentum out of gravity makes gravity weaker, than gravity needs a power boost. Gravity becoming weaker isn't an excuse to keep it locked up.

Free momentum from it's cruel masters!!

30
Pre-Smithy Ideas / Re: Firenotes Factory
« on: December 11, 2011, 08:28:25 pm »
As is Mantis has a soft momentum ability, life needs a momentum ability of some sorts. Also added notes to Mantis.

The Army Ants will most likely get a rework as I myself am not satisfied with it.

I came up with Incite because even though there is a better alternative it serves 2 purposes.
1) It is a buff/soft cc which life needs both of these it fits the bill.
2) It's a cheap way to give life momentum without making it easier to buff dune scorpions and the like.

Your comment gave me some things to think about and thanks for the info.

31
Pre-Smithy Ideas / Re: Firenotes Factory
« on: December 10, 2011, 11:21:27 pm »
Reserved*

32
Pre-Smithy Ideas / Firenotes Factory
« on: December 10, 2011, 11:13:38 pm »
I'd love to start designing cards for Elements but have very limited time. When I make cards and someone has already done it, that usually means I didn't dig deep enough or overlooked it. Correct me and I'll correct my mistake, Thanks.

Here are some of my ideas;

**Life needs some love ^_^**

I will start off by addressing the need of useful cards in lifes arsenal. Something has to be done to bring this element up from the bottom. So here are some cards that I think would help life compete with the other elements.

NAME:
Rhino
ELEMENT:
COST:
6 :
TYPE:
ATK|HP:
TEXT:
When Rhino is cast destroy target permanent.
NAME:
Elite Rhino
ELEMENT:
COST:
8 :
TYPE:
ATK|HP:
TEXT:
When Elite Rhino is cast destroy two target permanents.
ART:
firenotes
IDEA:
firenotes
NOTES:
SERIES:
NAME:
Overgrowth
ELEMENT:
COST:
2 :
TYPE:
ATK|HP:
TEXT:
Put target pillar or pendulum on top of its owners deck.
NAME:
Overgrowth
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
Put two pillars or pendulums in a stack on top of its owners deck.
ART:
coming soon
IDEA:
stall for life
NOTES:
Choking vines, rapid growth of seaweed, the forces of nature smother the landscape and overpower the elements with it's own.
SERIES:
NAME:
Praying Mantis
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
Praying Mantis gets +1/+1 for each DR the opponents shield has.

NAME:
Praying Mantis
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
Praying Mantis gets +2/+2 for each DR the opponents shield has.
ART:
firenotes
IDEA:
firenotes
NOTES:
Only shields that reduce damage activate the bonus.
Does not work with bonewall, wings, dissipation, ect.
SERIES:

NAME:
Encite
ELEMENT:
COST:
1 :
TYPE:
ATK|HP:
TEXT:
Target creature gains +2/-1.
NAME:
Primal Rage
ELEMENT:
COST:
1 :
TYPE:
ATK|HP:
TEXT:
Target life creature gains momentum. If your mark is :life it gains +2/+2.
ART:
Coming Soon
IDEA:
NOTES:
SERIES:
**Other**

Just some stuff I'm rolling around.

NAME:
Malignant Growth
ELEMENT:
COST:
4 :
TYPE:
ATK|HP:
TEXT:
:death : Malignant
Poison target creature, you gain a poison counter.
NAME:
Malignant Growth
ELEMENT:
COST:
5 :
TYPE:
ATK|HP:
TEXT:
:death :death : Malignant
Poison target creature and it's owner, you gain a poison counter.
ART:
Coming Soon
IDEA:
NOTES:
SERIES:
Give me feedback on your thoughts and opinions, they are greatly appreciated.
Sorry for the lack of art, I would rather get a feel for what the cards will actually become before I go putting effort into the art.

33
Game Suggestions and Feedback / Re: More space for cards
« on: December 10, 2011, 12:59:44 am »
On a side note, once you've been playing for awhile and your card collection grows.....that "All" button becomes useless. Just something to think about.

34
Forge Archive / Re: Spellstone | Spellstone
« on: December 09, 2011, 07:43:23 pm »
I think the randomness is good. I wouldn't make it an activated ability unless it also had the fail chance. I think it's good as is personally. 25% means that it might not copy any spells, but even so this would go into any deck that would run 4+ copies of lightning. Specially for arena submitted decks.

After thought on this card. "IF" people think this is OP as is, then I would suggest it coming into play time bubbled (don't know the correct term) so that it has one turn of PC before it can be used. Again thats only if it's OP.

Love the card, I hope it makes it's way to the top (^_^)b

35
Crucible Archive / Re: Quantum Lotus | Quantum Lotus
« on: December 08, 2011, 11:57:51 pm »
only replicates when life mana is consumed.
drop cost of unupped to 3 :life and have unuppeds consume cost 1 :life or one random

36
Game Suggestions and Feedback / More space for cards
« on: December 08, 2011, 10:37:39 pm »
I was digging for a post with this topic and couldn't find one so decided to start my own.

I think it would be really nice to have a page button in "my deck" so that i can go through and look at all my cards without having to cycle through the colors. Or perhaps a "hide card" function so that I dont have to look at the cards I will most likely never use and free up some much needed space. Another idea would be to have an option where we can look at only unupped or upped cards. More space for displaying cards would be a great asset to deckbuildiing imo.

I just think building a deck should be easier than it currently is. Not sure if this can even be done, but if it can. Awesome

Hopefully this adds more to the topic so that it isn't locked. ^_^ thanks for listening

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