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Messages - Felecorr (4)

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1
Game Suggestions and Feedback / Re: New Darkness Weapon
« on: January 04, 2010, 06:24:15 pm »
Dark weapon upgraded is bonkers. 8 life swings aren't anything to scoff at.

2
Card Ideas and Art / Re: Couple of cards!
« on: January 04, 2010, 06:12:02 pm »
3 Aether to trigger it. (I wrote AeAeAe: before the ability because i sdont know how to make the symbols.)

3
Card Ideas and Art / Re: Couple of cards!
« on: January 04, 2010, 05:02:57 pm »
The thing about damp out is if you damp a shield or weapon, it still hold the slot. that would require an AI change, so they know to swap it out if its useless.

The thing about stoneweller is that if your max HP goes up by 5 every urn, and you have SoG's, you can be nigh invincible. Worse, the earth FG's would be impossible to kill.

For Aether lance, i meant to use the wording on the Procrastination shield. I'll update the cost.

4
Card Ideas and Art / Couple of cards!
« on: January 04, 2010, 03:53:54 pm »
Couple ideas I came up with qhile playing! I really like this game and I want to see it develop.

Name: Plague Sower
Card type: Creature
Cost: 5 Death

At end of each turn, add a poison damage(s) to each player

2//4

Name: Tree of Life
Card type: Life
Cost: 3 Life

At the end of each turn, gain life equal to Tree of Life's defense.
(1 Time) : Tree of life gets +0/+1
0//2

Name:Damp Out
Type: Spell
Cost: 4 (3)? Water
Target permanent has no abilities (I.E. Lobotomize a permanent! but it stays in play useless.)

NEW WEAPONS/SHIELDS!

Name: Stoneweller
Type:Shield
Cost: 4 (3)? Earth
At the end of each turn, you gain maximum hp +2.
Improved; -1 damage.

Name:Aether Lance
Type:Weapon
Cost:5 (6)? Aether
At the end of turn, deal 5 damage(s) to your opponent.
AeAeAe: Deal 5 damages to the target. Aether lance is delayed until the end of your next turn.

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