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Messages - Fallower (229)

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145
Deck Help / Re: Amber Nymphs Stall Deck
« on: September 13, 2010, 05:45:58 am »
You could actually try a variation of
http://elementscommunity.org/forum/index.php/topic,8895.0.html
here.

Its hard to make this an FG farmer, because of how many creatures you need to bring out and how much CC they have, as well as their immense speed.

But anyway, here's your deck, minus all the useless stuff and adding a bit of damage.

Code: [Select]
55r 55r 55r 55r 576 576 576 576 576 576 576 576 576 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i9 5id 5id 5id 5ig 5ig 5ig 5ig 5igall question marks are grav pendulums. May not be perfect but it should work better.
PS: I left your name there. xD

146
Anvil Archive / Re: Water Golem | Ice Golem
« on: September 13, 2010, 05:34:14 am »
Hmm I guess you're right, but it gets underpowered after your change. What I like is mainly the concept that the skill can be used a limited number of times before it dies. But by changing it, doesn't arctic squid now completely outshadow it? An arctic squid can permanently freeze 4 creatures at once, with a one turn freeze this only manages to freeze one creature at a time, and even DIES after freezing that creature a few times.

147
If it meant more options, then all unupgraded cards should be different from the original. Or even better, made into new cards. :D And you know, we should simply remove unupgraded cards. They're so unpopular and rarely used, why keep them?

Aww, when upgrades were created, all the old players left. They simply did not like the new cards, they felt that all of them should come free, then they can just go back to their own CCG after testing all of the cards elements have to offer. You know what, I think that douge hit the spot with his post, since everyone would keep playing and playing and playing after they got their first upgraded deck, since they have access to every card in this wonderful game straight away. :) Since doesn't everyone hate this game because they don't have access to all the cards?

/sarcasm and assumptions of what happened when upgraded cards were released

148
Rainbow Decks / Re: Attempt at the combining!
« on: September 13, 2010, 04:54:37 am »
And in the end you get a rainbow with a few semi-useless lava destroyers. o.o
Isn't that just a thicker rainbow?

149
Rainbow Decks / Re: Maxwell's Silver...Buckler
« on: September 13, 2010, 04:51:59 am »
With an EM too. O_O
But isn't it hard to draw what you want without hourglasses? There are so many cards in this deck. :o And it uses supernovas too...*faints*

This deck looks interesting anyhow. Good luck with it. :D

150
Deck Help / Re: Amber Nymphs Stall Deck
« on: September 13, 2010, 04:44:14 am »
Mmm so this deck was made just to use amber nymph? Change all pillars to pendulums, take out floods, purify, novas, druidic staff, and post the deck doe here, I'll see how I can help. :D

151
Buff This Card! / Re: Shard of Readiness
« on: September 13, 2010, 04:38:09 am »
If it weren't for that one detail, SoR would still do both.
Fixed. ;)
Fixed agn. :D

And I think it should do both too... Now its underpowered. :(

152
False Gods / Re: Most humiliating FG defeats
« on: September 13, 2010, 03:59:55 am »
The reason I ask for decks is because I am not rich enough to fully up my decks. -.-"
It only works against eternal phoenix though....

153
the current system is working fine and dandy.
for some but you gotta look at it from the casual players point of view. sure, it's easy enough to start but it looks like an eternity to get anywhere. and one unupgraded false god farmer is not gonna keep them interested. they wanna play their own strategies.

with pvp mode, the upgrades don't need to be so expensive to keep hardcore players interested. and anyway, only the first 20-30 upgrades need to be cheaper so that the huge gap between your first deck and your first upgraded deck closes up some and stops scaring away all my casual gamer friends.
And then they don't touch unupgraded cards ever again, leaving after a short while because they find the game boring. Don't lure them to this game because of upgrades, let them experiment with unupgraded cards themselves. Play with them abit with your unupgraded card decks, and stop hurrying them to get upgraded cards.

Sorry but I'm just a little skeptic about more people playing because of this.

154
Anvil Archive / Re: Water Golem | Ice Golem
« on: September 13, 2010, 03:08:59 am »
Mmm so many people complaining again.
Why nerf it just because it makes another creature more useless (than it already is).
Arctic squid can help to turn water golems back into ice golems too. All the ice golem does is save your quints for the squids. o.o

155
there it is again. why is 1500 the perfect number? any cheaper and just throw it all away. only 5% (or whatever) are using upgraded cards. we should just throw them away, too. anyway, just the first 20-30 need to be cheaper to close in that massive gap between your first deck and your first upgraded deck that scares all the casual gamers away.

once you get upgraded cards, that doesn't mean your never gonna use unupgraded cards again (just most of the time). and certainly there are interesting decks without upgrades but the question is, would people play more if they had access to more cards? and i think that it should be obvious that they would.
But the time taken to get your upgraded cards doesn't seem that long to me. With like 2 upgrades you can already get a decent FG farmer now. If your 5% includes everyone who has played elements before, I guess its obvious that many people left because they didn't like the game. If you want to attract people, use features instead of cards. Those people that come and go aren't even MOTIVATED to build decks; I think the current number of unupgraded cards is ample enough for them to start building their own decks.

1500 is definitely not perfect; its just a random number that works well. I think that people only want upgraded cards so much because they see everyone in the forum having them, and they want an easier way to get them.

And now, lets talk about why I ever came to know the game and enjoy it. I had someone to PVP with most of the time, to pit my decks against, during the unupgraded portion of the game. It was slow, but still a lot of fun building my own decks. Quests pulled me along when the game got stale, and it was a pleasant surprise when I found out I could upgrade my cards. I only started using the forum after that, noticing new decks and combinations I could try which worked better.

True, the unupgraded portion could have been made shorter. But right now, you can definitely say that the unupgraded section is used well, that the experienced players have something to occupy them. Until Zanz makes any new features for the game, the current system is working fine and dandy.

156
The problem is that the current PVP matches are slow as hell to me, since theres a lot of lag between turns. Coupled with desyncs, I think I prefer the AI instead of PVP... Until the PVP aspect of this game is improved, I think I'll be sticking with upgraded cards costing the same as they currently are. Or maybe at least until Zanz creates a new goal for people who have achieved an upgraded deck.


But still, I feel that the unupgraded portion of the game is largely ignored in favor of those upgraded decks. People CAN actually form good decks with unupgraded cards, to me the long first half of the game where you dont have any upgraded cards is the time where you get to experiment with unupgraded decks. If you make it any easier to get upgraded cards, you could just throw the whole idea of unupgraded cards.

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