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Messages - Fallower (229)

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13
Game Suggestions and Feedback / Re: few things
« on: October 08, 2010, 07:25:29 am »
I like the idea of full gods.  I'd like it that instead of getting new ultra rare cards, every card you win from them is upgraded.
The cards you win from the current FG's spins are already upgraded. Only prize for the next level up that I could think of is more electrum/score and more spins.
Or ultra rare cards.

14
Buff This Card! / Re: Sundial | Sundial
« on: October 08, 2010, 07:23:17 am »
But Dragoon was looking at the drawing aspect of those cards. o.0
He wasn't comparing their usage with big and thick rainbows.
...except that the comparison is unjustified. Sundials are rarely used in 30 card deck, if that. I could make a comparision of both Precog and Sundial in a laege stall rainbow - but I can't because that's similarly unjustified.
Its justified because there was a deck which had to decide between sundials and precogs in this manner, here:
http://elementscommunity.org/forum/index.php/topic,12308.0.html

I thought he was making that comparison since I've encountered such a situation where I had to decide between the two cards.

15
Nerf This Card! / Re: Black Hole | Black Hole
« on: October 08, 2010, 07:19:36 am »
it completely nulls supernovas
How is that a bad thing for the balance of the game? Now, if DM used Entropy and Discords (thus, RoL/Hope would either die before Fratal can be played or deck-out), it would be bad, but he doesn't.
If he did use entropy and discords he'd probably be unbeatable. :P
But then again that wasn't exactly related to the topic. ><

BH falls between the two arguments because of how situational it is. If you know that the opponent has a rainbow, pack some black holes and he'll be dead. There is almost no way for a rainbow to counter a black hole deck if I am not wrong.

16
Deck Compilations / Re: Nymphomania Time - Eternity Lock added
« on: October 07, 2010, 06:19:03 am »
But rewind and antimatter don't have much synergy... Isn't this just a mass creature control deck then?

17
Buff This Card! / Re: Sundial | Sundial
« on: October 07, 2010, 06:16:26 am »
But Dragoon was looking at the drawing aspect of those cards. o.0
He wasn't comparing their usage with big and thick rainbows.

18
Buff This Card! / Re: Sundial | Sundial
« on: October 07, 2010, 03:51:39 am »
Very rarely do I use this card instead of a Precognition; the drawing power is equal.  It may offer some nice stall, but I just don't have a use for Sundial anymore.
You're comparing houses to cars here. I don't always use the draw power of the sundial - the Sundial shines in a large stall rainbow with otyughs and bone walls. On the other hand, the Precog is nearly useless in a large stall rainbow (the peek into opponent's hand is nice, but still), but it's used in speedbows fairly often.
Precog and sundials are similar in that they both make a 30-card deck smaller.

19
Forge Archive / Re: Mass Switch | Mass Reverse
« on: October 07, 2010, 03:49:25 am »
Oh no wonder. :P
I've never seen mass used in this form, but now it makes sense. :D
Although a reversed mass would probably make you fly up into the air. xD

20
Forge Archive / Re: Mass Switch | Mass Reverse
« on: October 07, 2010, 03:30:13 am »
Why does it have the word 'mass' in its name when it only targets one creature?

21
Nerf This Card! / Re: Black Hole | Black Hole
« on: October 06, 2010, 04:59:51 pm »
So we have to predict when a black hole will come out, and autoquit when you see a person using it? Not playing a rainbow isn't a very good counter is it?
It IS a good counter not to use rainbow. You really expect to defeat every single deck with yours?
Rainbows already don't defeat every deck in the game, right? There is the fact that not everyone uses black hole, but its so situational I still think it needs a nerf.

22
Forge Archive / Re: Mass Switch | Mass Reverse
« on: October 06, 2010, 01:16:36 pm »
I like the card, but I don't like how the card isn't compatible with Gravity creatures. Surely there's a way you could make it so a Gravity card is usable in a mono-Gravity deck? Capping the attack post-switch to 20 or something?
There's a few reasons gravity creatures aren't affected.

1. The highest HP creatures in the game are all gravity. 70|7 flying titan = OP. Even 30|8 = OP.
2. In my mind, these creatures "wield" gravity, so they shouldn't be affected by changes in it. I'm just weird though XD
3. People clearly like the card as it is, because it got to level 2, and doing good in the voting still.

I am still toying with the idea of making it so it can target any creature with less than 20 HP. But I'm still not sure.
Its cool how this card pushes you away from gravity mono, similar to voodoo doll.

23
Nerf This Card! / Re: Scarab | Elite Scarab
« on: October 05, 2010, 12:11:57 pm »
Are you trying to bring logic into this? o.0

This card is unique and powerful and has no need to be nerfed.

24
Buff This Card! / Re: Nymph Queen | Water Nymph
« on: October 05, 2010, 05:12:38 am »
Honestly, can we please stop suggesting new abilties?
Now that there are new spell cards, theres a greater array of abilities which nymphs could contain. I'm fine with whatever Zanz says, but its a stand which can be changed as more new cards are added into the game.

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