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Messages - FallenSoul (120)

Pages: 1 ... 4 5 [6] 7 8 ... 10
61
Card Ideas and Art / Parallel World | Parallel World
« on: July 01, 2010, 04:13:35 am »
NAME:
Parallel World
ELEMENT:
:aether
COST:
6
TYPE:
Spell
ATK|HP:
-
ABILITY:
Create an exact copy of the target permanent
NAME:
Parallel World
ELEMENT:
:aether
COST:
5
TYPE:
Spell
ATK|HP:
-
ABILITY:
Create an exact copy of the target permanent
ART:
-
IDEA:
FallenSoul
NOTES:
permanent, not creature
SERIES:
-

62
Card Ideas and Art / Re: Priest | Exorcist
« on: July 01, 2010, 04:00:36 am »
What defines an Undead?
Dark or Death IMO.
well.. i guess i've seen too far, 'cause in the crucible most of the darkness/death ideas are about ghost, undead, evil spirit or something like that:

Dark Soul  http://elementscommunity.org/forum/index.php/topic,8477.0.html
Will o' the Wisp  http://elementscommunity.org/forum/index.php/topic,7032.0.html
Ghost of Time  http://elementscommunity.org/forum/index.php/topic,6456.0.html
Lost Soul  http://elementscommunity.org/forum/index.php/topic,5245.0.html
Necrotic Ghoul  http://elementscommunity.org/forum/index.php/topic,8357.0.html
Lightning Phantasm  http://elementscommunity.org/forum/index.php/topic,7666.0.html
Undead Ninja  http://elementscommunity.org/forum/index.php/topic,7127.0.html
Ghost Stallion  http://elementscommunity.org/forum/index.php/topic,5477.0.html

that's what i've thinked originally, but right now only Skeleton; Bone Dragon and Mummy are in the game, and no one tell me that these ideas will ever be implemented..
so, making this card working with only Skeleton, Bone Dragon and Mummy would maybe be too specific?
i guess it can be seen for now as Xoned said and maybe (if it's the case) it will be revisited later

And if quinted?
(...)
Maybe make both versions 1|1.
i guess you've right..

updated

63
NAME:
Green Spider
ELEMENT:
:life
COST:
4
TYPE:
Creature
ATK|HP:
2/2
ABILITY:
Cocoon  :death : trap enemy creature in a Cocoon, Green Spider became poisoned
NAME:
Green Spider
ELEMENT:
:life
COST:
3
TYPE:
Creature
ATK|HP:
1/4
ABILITY:
Cocoon  :death : trap enemy creature in a Web's Cocoon, Green Spider became poisoned
ART:
-
IDEA:
FallenSoul
NOTES:
-
SERIES:
-
---------------------------------------------------------------------------------------------------------------------

NAME:
Cocoon
ELEMENT:
-
COST:
-
TYPE:
(to be decided)
ATK|HP:
0/5
ABILITY:
As long as a creature is in a Cocoon it's attack is reversed only on the cocoon
As long as a creature is in a Cocoon it's poisoned (the poison vanish when the crature kill the Cocoon)
NAME:
Web's Cocoon
ELEMENT:
-
COST:
-
TYPE:
(to be decided)
ATK|HP:
0/7
ABILITY:
As long as a creature is in a Web's Cocoon it's attack is reversed only on the cocoon
As long as a creature is in a Web's Cocoon it's poisoned (the poison vanish when the crature kill the Cocoon)
]

ART:
-
IDEA:
FallenSoul
NOTES:
i don't know how Cocoon can be implemented (if it can be implemented) however..
SERIES:
-

64
Series / Re: Burn Baby Burn (Card Series I'm working on)
« on: June 30, 2010, 06:54:33 pm »
it's truly interesting and even in a deck not focused on them, these cards can be used as a last resort in a duel

65
Card Ideas and Art / Re: Aging | Aging
« on: June 30, 2010, 06:51:17 pm »
Quote
imagine an oty or scarab (pharaoh fits with time) that can eat the whole field by itself, in one turn if you have enough gravity quantum.

that's why the creature get -0/-1 (this way in a devour case, only it's atk will rise with the devour)

but that's why i'm thinking if it could be add something like
Quote
this card can be used on the selected creature only once per turn

66
Card Ideas and Art / Re: Morning shine/Solar flare
« on: June 30, 2010, 03:58:41 pm »
naa, i think next would come something like.. you gain 1 hp for every light emitting creature or light creature you own (permanent obviously)

67
Card Ideas and Art / Re: Aging | Aging
« on: June 30, 2010, 03:54:11 pm »
only one time.
you can use your creature's skill once more but it loses 1 hp (i inserted it 'cause otherwise it can become too much to use a creature's ability, in the worst scenario, 6 times in a row)

but a good solution can be that this card can be used on the selected creature only once per turn maybe?

instead with -0/-1 it can be used on enemy's creatures as well..

68
Card Ideas and Art / Aging | Aging
« on: June 30, 2010, 03:35:55 pm »
NAME:
Aging
ELEMENT:
:time
COST:
3
TYPE:
Spell
ATK|HP:
-
ABILITY:
Target creature can use it's skill one more time this turn.
It gains -0/-1
NAME:
Aging
ELEMENT:
:time
COST:
2
TYPE:
Spell
ATK|HP:
-
ABILITY:
Target creature can use it's skill one more time this turn.
It gains -0/-1
ART:
-
IDEA:
FallenSoul
NOTES:
If Pharaoh is targetted it reverts to Mummy.
Immortal are immune to aging xD

potential condition "this card can be used on the selected creature only once per turn"
SERIES:
-

69
Card Ideas and Art / Re: Priest | Exorcist
« on: June 29, 2010, 11:59:27 pm »
updated

70
Card Ideas and Art / Re: Priest | Exorcist
« on: June 29, 2010, 11:46:31 pm »
Quote
Make it absorb :light for each undead creature on the feild and redice the costs to 5 :light and 4 :light (6 seems slightly high for such a feeble creature)
done

Quote
Only one potential abuse stragatgy: Fractal graves + pandemonium.
i guess you've right.. & what if it cannot be fractalized? how do you think it will turn?

Quote
Edit: why not make the graves be 0|3 and enter the game poisoned? That way it'd have a "penatly."
either way this would be a good solution
(i didn't it in the beginning 'cause i thought that would be better to let something destroy it to gave quantum)

72
Card Ideas and Art / Priest | Exorcist
« on: June 29, 2010, 11:13:01 pm »
NAME:
Priest
ELEMENT:
:light
COST:
5
TYPE:
Creature
ATK|HP:
1/1
ABILITY:
Nullifies Graveyard effect
Exorcism  :light : Target an undead creature and transformate
it into a Grave
Absorb N  :light per turn. N is the number of undead creatures.
NAME:
Exorcist
ELEMENT:
:light
COST:
4
TYPE:
Creature
ATK|HP:
1/1
ABILITY:
Nullifies Graveyard effect
Exorcism  :light : Target an undead creature and transformate it
into a Holy Grave
Absorb N  :light per turn. N is the number of undead creatures.
ART:
-
IDEA:
FallenSoul
NOTES:
-
SERIES:
-
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

NAME:
Grave
ELEMENT:
-
COST:
-
TYPE:
Creature
ATK|HP:
0/3
ABILITY:
Immortal.
Grave enter the game poisoned.
When it dies, it's possessor gain  :earth :life
NAME:
Holy Grave
ELEMENT:
-
COST:
-
TYPE:
Creature
ATK|HP:
0/3
ABILITY:
Immortal.
Holy Grave enter the game poisoned.
When it dies, it's possessor gain   :light :earth :life
ART:
-
IDEA:
FallenSoul
NOTES:
i'm not sure about the quantum quantity condition
SERIES:
-

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anything
blarg: