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Messages - FallenSoul (120)

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49
Card Ideas and Art / Re: Hive | Firefly Hive
« on: July 02, 2010, 05:39:08 am »
Balancing suggestions: Make it quanta  :air /4

Done

agreed to the changes...  but this could replace a FFQ, and if the rest of your pillars are air, then you can have enough to cause a great deal of damage. you could use wyrms while you wait or w/e you choose, i don't know i normally dont use air, im just spitballing...good idea though
i don't really know, i don't play air too >.<

50
Card Ideas and Art / Re: Bee Kingdom
« on: July 02, 2010, 05:36:04 am »
You really need to stop flooding your ideas in hopes of them succeeding
i'm not doing this hoping them to succeding ^^

Get an idea, find some art, put it on a card, and then upload it with the art. Otherwise, please stop flooding artless, and seemingly rushed, card ideas.
i can even make card art, simply, i think it's useless doing it for every card, considering that the process requires time (that i don't have actually) and maybe the card will never be considered.
also i write in some notes that art will be add if the card would result to be of some interest

Firefly Queen ripoff much?

Hive has air synergy, so it's kind of redundant when you consider FFQs
yeah, it was late and i considered the this later, so i started another topic "with hives for firefly queen"

51
Card Ideas and Art / Hive | Firefly Hive
« on: July 02, 2010, 12:22:45 am »
NAME:
Hive
ELEMENT:
:life
COST:
10
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Swarm: sacrifice Hive to put in game N Firefly, where N is the :air quantum in your possession /4
Swarm consumes all your :air quanta
Swarm needs to wait 2 turn to be used
NAME:
Firefly Hive
ELEMENT:
:life
COST:
8
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Swarm: sacrifice Bee Hive to put in game N Elite Firefly, where N is the :air quantum in your possession /4
Swarm consumes all your :air quanta
Swarm needs to wait 2 turn to be used
ART:
-
IDEA:
FallenSoul
NOTES:
quanta rounded down
SERIES:
-

52
Card Ideas and Art / Bee Kingdom
« on: July 02, 2010, 12:19:30 am »
NAME:
Bee
ELEMENT:
:life
COST:
1
TYPE:
Creature
ATK|HP:
1/1
ABILITY:
Fly
NAME:
Elite Bee
ELEMENT:
:life
COST:
1
TYPE:
Creature
ATK|HP:
2/1
ABILITY:
Fly
ART:
-
IDEA:
FallenSoul
NOTES:
-
SERIES:
Bee Kingdom
-----------------------------------------------------------------------------------------------------

NAME:
Hive
ELEMENT:
:life
COST:
10
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Swarm: sacrifice Hive to put in game N Bee, where N is the :air quantum in your possession /3
Swarm consumes all your :air quanta
Swarm needs to wait 2 turn to be used
NAME:
Bee Hive
ELEMENT:
:life
COST:
8
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Swarm: sacrifice Bee Hive to put in game N Elite Bee, where N is the :air quantum in your possession /3
Swarm consumes all your :air quanta
Swarm needs to wait 2 turn to be used
ART:
-
IDEA:
FallenSoul
NOTES:
-
SERIES:
Bee Kingdom
------------------------------------------------------------------------------------------------------------

NAME:
Queen Bee
ELEMENT:
:life
COST:
7
TYPE:
Creature
ATK|HP:
5/4
ABILITY:
Bee :life : Generate a Bee
NAME:
Elite Queen Bee
ELEMENT:
:life
COST:
5
TYPE:
Creature
ATK|HP:
3/6
ABILITY:
Elite Bee :life : Generate an Elite Bee
ART:
-
IDEA:
FallenSoul
NOTES:
-
SERIES:
Bee Kingdom

53
Card Ideas and Art / Re: Accumulator | Energy Accumulator
« on: July 01, 2010, 03:41:08 pm »
you don't add explosions to the knight because it's "cool" or "fun"...
well.. if it's fun i think it will be implemented.. a game must first be fun.. either way no one will play it..

Quote
see the difference between my logic and yours?
i think you are too close to rules.. i think originally flow doesn't exist and fly doesn't exist for now..

54
Card Ideas and Art / Re: Accumulator | Energy Accumulator
« on: July 01, 2010, 03:08:47 pm »
the point is that you must have a consistent set of rules that forbids that a damage dealing spell target a permanent which obviously has not Hit Points...
ehy.. every user interface is only an abstraction.. so the user is not allowed to know what happen.. do you know what windows loads during " it's unknown loading time "?
do you really think that you cannot give.. for example 9999hp without showing them?
you can put a rules that give permission to target a pillar and you can give hp to a pillar without player knows everything..

55
Card Ideas and Art / Re: Accumulator | Energy Accumulator
« on: July 01, 2010, 03:00:50 pm »
Quote
That's what cards are supposed to do: change mechanics all the time.
that's right (that happen every time a new expansion for a game is released.. causing many decks to a complete rebuild)
but it works better on a card game not structured on pc or console
because.. it's simply more free
a program have rules that can be modified by countless rows of code
now.. it's wrong to say that is not possible.. but it can be too hard doing it or it can took too much time..
but if you can write an operative sistem.. well.. i guess you can even do something like implement a mechanic that give you the possibility to hit a pillar eh..
but.. it must be seen if this is achievable without change and rebuild the entire game..
so.. i can't answer if it's possible or not, and maybe neither can you..

56
Art. Make it. Now.

Lol.
sorry, today i can't  :(
maybe tomorrow or sunday

triple combo any one??
triple combo.. well.. it's hard to use as triple combo, 'cause you can use flow only on the enemy if i remember correctly
so.. it is 2 combo (flow + lightning or eel + lightning), and 3, only if the enemy plays flow, you have eels, and someone plays lightnings

57
Card Ideas and Art / Re: Accumulator | Energy Accumulator
« on: July 01, 2010, 02:36:14 pm »
Fractal Chargers + Gravity pull on this = Win.
i don't understand.. this is a permanent (not a creature) so, gravity pull won't work on it
fractal charges.. it gain charges every time a spell (not an attack) hits it, and i guess is not possible to fractalize counter.. either way poison would already be fractalized

this is a permanent,
i don't think you can "deal damage" to a permanent...
i don't really know about it, 'cause anything like that has already been done 'till now
maybe it's possible, i don't know.. either way i'll change the mechanic..

58
NAME:
Lightning Bolt
ELEMENT:
:aether
COST:
5
TYPE:
Spell
ATK|HP:
-
ABILITY:
Deals 3 damage to target creature (5 if it's a water creature)
If the target creature is in the floding row, deals 7 damage instead to every creatures in that row
NAME:
Lightning Bolt
ELEMENT:
:aether
COST:
4
TYPE:
Spell
ATK|HP:
-
ABILITY:
Deals 3 damage to target creature (5 if it's a water creature)
If the target creature is in the floding row, deals 7 damage instead to every creatures in that row
ART:
-
IDEA:
FallenSoul
NOTES:
this create a link/combo between aether and water
SERIES:
Electricity
--------------------------------------------------------------------------------------------------------------------

NAME:
Eel
ELEMENT:
:water
COST:
3
TYPE:
Creature
ATK|HP:
1/3
ABILITY:
If targetted by Lightning type spell it won't suffer damage, instead it gains +2/+1
NAME:
Electric Eel
ELEMENT:
:water
COST:
3
TYPE:
Creature
ATK|HP:
2/4
ABILITY:
If targetted by Lightning type spell it won't suffer damage, instead it gains +2/+1
ART:
-
IDEA:
FallenSoul
NOTES:
this create a link/combo between aether and water
Lightning type spell are spell like Lightning and upgraded version (existing), Lightning Bolt and upgraded version, and similar
SERIES:
Electricity

59
Card Ideas and Art / Accumulator | Energy Accumulator
« on: July 01, 2010, 11:20:42 am »
NAME:
Accumulator
ELEMENT:
:aether
COST:
6
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Accumulator can be targetted by spell
Every time a spell does a damage to accumulator, put a counter on it
When accumulator is destroyed deals a damage equals to the number of counter on it to every player and creature
Self Destruction: Destroy Accumulator
NAME:
Energy Accumulator
ELEMENT:
:aether
COST:
4
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Energy Accumulator can be targetted by spell
Every time a spell does a damage to accumulator, put a counter on it
When accumulator is destroyed deals a damage equals to the number of counter on it to every player and creature
Self Destruction: Destroy Energy Accumulator
ART:
-
IDEA:
FallenSoul
NOTES:
the order of dealing damage is enemy player, his/her creatures, your creatures, you
SERIES:
Craziness

60
Card Ideas and Art / Re: Battlelord | Warlord
« on: July 01, 2010, 04:25:12 am »
(...) ideally, I think you should only be able to have one of these on the field.
well.. that's why i inserted the condition
Quote
"have atk/N and hp/N where N is the number of Warlord on your side of the field"
that means that if you have 1 warlord of more, they still done the same damage, so having more than one it's useless and will divide it's power and toughness

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anything
blarg: