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Messages - FallenSoul (120)

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25
Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 04, 2010, 05:57:01 pm »
But, against a shield that reduces Damage, you need almost twice as many creatures just as fast or you wont make it before you get shut down. 
fear shield vs fire shield

fear shield: phoenix will deal 7+6+5+4+3+2+1 damages before become useless (28 damages in 7 turns)
fire shield: phoenix will deal  7+0+7+0+7+0+7+etc. damages 'cause it will die every turn (28 damages in 7 turns)

lava golem, forest spirit gain +2/+2 so it's the same with both shield 'cause the creature will never die or became useless

fire spirit gain +2/+0 so with fire shield it die in 2 turns, instead with fear shield it gorw every turn with 1 atk (so.. endless attack vs 2 turns)

fear shield: crimson dragon will deal 12+11+10+9+8+7+6+5+4+3+2+1 damages before become useless (78 damages)
fire shield: crimson dragon will deal 12+12+12 damages before dies (36 damages)

gold dragon: as you said..

so.. these are the resulting.. the creature that are weak with fire buckler because of the great attack and the low hp will deal with this shield more attack than with the other one
the creature with less attack and more hp or same attack as hp will instead deal less damage than with fire shield
but.. fire shield will kill the creature (and in this game the creatures cannot be bring back when they dies)
this one no, so, they area burden because they are in play but won't deal damages, occpuping in this way enemy creature's space
but, they can use ability (and this is against who uses fear shield) 'because, they can still lobotomize, or gain attack or devour (a devour is not so much affected by this shield eh..) or generate other creatures or generate quanta or else..
fire shield kill them instead, nullyfing everything
they are very similar in the end, like opposite faces of the same coin
however.. momentum and creatures with momentum exists so...
however i play even spell that deal damages, and this shield will not reflect them.. others instead reflect them and are indestructibles
(so they will make impossible for me to manage them..), and yes.. i will even deal 100+ damages in a turn with 4+ spell card.
looking at the big picture i think that the perfect deck will never exist, every one have a weakness or are defeatable with another deck (like a circle)
(and cards may always be unfavorable in a play)

26
Card Idea Competition Submissions / Re: Fallen Soul | Fallen Soul
« on: July 29, 2010, 08:10:53 pm »
CURATOR COMMENT

This card has to wait for the comp it is int to fiinish before it can get to the Crucible.




PS:

I like that ally effect now. I think it could work with some other conditions too.

Ally - Friendly Creature condition
Enemy - Opposing Creature Condition
Aligned - Having a mark of
in my original idea in fact light was a sort of enemy, but i couldn't decide wisely how to implement the idea, and so,  it turned out having the light bonus as the opposite of the death one.

but to put an Enemy bonus i think it should be a little more powerful (the bonus or the crature), because it only depends from the enemy (or from an ability that gives your creature to the enemy, like a 0/3 that when played goes under your opponent control maybe)
so i passed for this card
however yes, it should be interesting with these kind of conditions. Aligned is something i didin't thought and i think it's really a great idea

27
Card Idea Competition Submissions / Re: Fallen Soul | Fallen Soul
« on: July 25, 2010, 01:21:18 am »
I'd do it like this.

"
Ally Death -1|+3.
Ally Light +3|-1.
 :darkness :darkness Suffering: Damage Target creature equal to the number of opposing creatures.
"

The keyword Ally meaning "While there is a creature of that element on the same side of the battlefield the bonus is given"

This way I could create "Ally Fire +4|+4" or "Ally Time -2|-2" or whatever and it doesn't matter that the penalties/benefits overlap.
modified

28
Card Idea Competition Submissions / Re: Fallen Soul | Fallen Soul
« on: July 24, 2010, 08:22:04 pm »
mhm.. i modified a bit..
do you think it's ok this way?
Now you need to fix up the table properly.

The problem still exists that Array doesn't detail what it does on the card and the keyword isn't related to the benefit.
If I put on a new Card "Array Water" what will that mean?
Done.
..i know, but i think it's too long to explain and i guess i can't do it properly with less words
if you have any suggestion for a smaller effect explain you are welcome

29
Card Idea Competition Submissions / Re: Fallen Soul | Fallen Soul
« on: July 23, 2010, 07:46:56 pm »
mhm.. i modified a bit..
do you think it's ok this way?

30
Card Ideas and Art / Re: Sphinx | Elite Sphinx
« on: July 21, 2010, 09:56:42 am »
or putting "other" quanta as cost for reincarnate, that way it will not became a problem and it's more fair maybe

31
Card Idea Competition Submissions / Re: Fallen Soul | Fallen Soul
« on: July 20, 2010, 11:20:17 am »
ok, got it
i was focusing on the card >.<
done

32
Card Idea Competition Submissions / Re: Fallen Soul | Fallen Soul
« on: July 20, 2010, 11:14:51 am »
Fill the Element box in in words and add the icon to the cost and it should be good for the Crucible once the comp is over.
Sorry, i didn't understand very well..

34
Card Idea Competition Submissions / Fallen Soul | Fallen Soul
« on: July 20, 2010, 09:50:20 am »
NAME:
Fallen Soul
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
2/3
ABILITY:
Ally Death -1|+3.
Ally Light +3|-1.
 :darkness :darkness Suffering: Damage Target creature equal to the number of opposing creatures.
NAME:
Fallen Soul
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Creature
ATK|HP:
3/4
ABILITY:
Ally Death -1|+3.
Ally Light +3|-1.
 :darkness :darkness Suffering: Damage Target creature equal to the number of opposing creatures.
ART:
Edited from http://www.elusionist.com/galleries/BlackGhost2/cards/BlackGhost_jokera.jpg
IDEA:
FallenSoul
NOTES:
:darkness :darkness Suffering:
more are the creatures on the enemy field more you can kill them, less are, less damage you can do
if there are 1 creatures on the enemy side of the field it does 1 damage
if there are 5 creatures on the enemy side of the field it does 5 damage
of course creature must be targettable

The keyword Ally meaning "While there is a creature of that element on the same side of the battlefield the bonus is given" so:
Fallen Soul gain -1/+3 if there are at least 1 death element creature in play
Fallen Soul gain +3/-1 if there are at least 1 light element creature in play
Fallen Soul gain +1/+1 if there are at least 1 light element & 1 death element creatures in play

so.. if there are at least 1 death element creature (that can be a Skeleton, a Mummy, a Volture, or any other death element creature)
Fallen Soul gain the bonus (however if you have 2 or more death creatures in play the bonus will be the same, so Fallen Soul won't get -1/+3 x N)

same goes for light.. if there are at least 1 light element creature (such as Pegasus, Photon, or any other light element creature)
Fallen Soul gain the bonus (however if you have 2 or more light creatures in play the total bonus won't change, so Fallen Soul won't get +3/-1 x N)

and, if there are both light creature/creatures and death creature/creatures in play, as for the previous bonuses, Fallen Soul would get +1/+1, regardless of the number of creatures (so with 2 light element + 2 death element in play, you won't get +1/+1 x 2 but +1/+1)

+1/+1 because --> (-1/+3 + +3/-1) : 2 --> (+2/+2) : 2
either way (with +2/+2) i think it would be OP (especially if fractalized..)
Array it's an attempt to have creatures that gain bonuses from the presence of other creatures
SERIES:
-

35
Card Ideas and Art / Re: Gift | Bestow
« on: July 20, 2010, 07:13:17 am »
I really like the idea ;)
it's truly interesting

about the artwork.. i like more the original, but these 2 fit more the ideas

36
Crucible Archive / Re: Inverse | Inverse
« on: July 19, 2010, 08:53:15 pm »
but for miracle you have to plan ahead to maximise effectivness

but although you take damage from your sogs and stuff oddds are your opponent's creatures would do more damage than those SoGs, thats why you would've played this card and same apllies to antimatter/ empathy
well.. you have to plan how to use this a little bit too.. because you first gain damage from your stuff and then it's your enemy's turn
so that basically means that the first turn you are more exposed if you have healing stuff..
if you have 6 SoG and 50 hp and play this you go to 20 hp in your opponent turn and even 2 Holy Flash kill you without consuming quanta
(well.. thinking about it, to be honest, every card or tactis need a plan ahead to maximize its effectiveness..)

about the "creatures would do more damage than those SoGs".. well.. i played hands in which opponent's SoGs regen where far greater than the damages dealt by my creatures (the sames goes when i hadn't creature and the opponent continue to regen it's life..) and i've even sees decks that only uses heal and doesn't do any damages because they haven't creatures or weapons.. and they win 'cause you ends your deck before you can do 100 damages in a turn using only creatures and weapon..

by the way.. what's your avatar dragonhuman? it reminds me snes style games

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