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Messages - FallenSoul (120)

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13
Card Ideas and Art / Re: Chaos Seer | Chaos Clairvoyant
« on: September 12, 2010, 08:57:36 pm »
nice idea, i like the "of your mark's element" part, it's really interesting
the art is really nice ;)

14
Card Ideas and Art / Re: Ward | Holy Ward
« on: September 12, 2010, 08:55:35 pm »
interesting idea, i like it =)
even the art  ^-^

15
Card Ideas and Art / Re: Obliteration|Obliteration (2nd Post)
« on: September 08, 2010, 05:12:23 am »
isn't demon a little bit too OP?

this card have a very strong skill, 'cause in 6-7 turns you can (with only 1 demon) turn down a flying titan that have 80 hp.. so.. if you have 2 demons in play (remember that is a 7/7 so it's strong even without skill) you kill a flying titan (flying titan is the creature with most hp in this game) in 3-4 turns? too way OP in my opinion, specially for 6 darkness quanta.

in my opinion however a skill that cause poison to a creature is a powerful skill even when it gives 1 poison damage, so, even causing 2 poison damage is really strong, but can be played.
but 4 poison damage.. for randon quanta.. well.. it's way too much

this is my opinion however


however.. i truly like the arts

16
Card Ideas and Art / Re: Curse | Improved Curse
« on: September 08, 2010, 04:30:07 am »

17
Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 23, 2010, 09:27:31 am »
Quick question, what happens when a creature boosted by eclipse gets its attack lowered to 0, and then eclipse is destroyed?

well.. i guess it will not antimatter but it simply remain to 0...

18
Card Ideas and Art / Re: Grand Teacher/Grand Deceiver (Upgraded)
« on: August 06, 2010, 11:43:02 am »
well.. if it's upgraded i think it will turn into a basic and useless one, if t's basic (or basic permanent) i think it will happen the same as upgrading an upgraded thing.. so maybe it will be impossible

19
Card Ideas and Art / Re: Grand Teacher/Grand Deceiver (Upgraded)
« on: August 06, 2010, 09:35:04 am »
If this makes it into the game, I'm going to upgrade malig cell to see what it does.
actually i don't think there is an upgrade for malignant cell.. so.. yes.. it would be interesting to try  :))
however.. i think the effect would be the same trying to upgrade ad unpgraded card.

20
Card Ideas and Art / Re: Beelzebub | Beelzebub
« on: August 06, 2010, 09:30:47 am »
um....  what if i fixed it into...

unupgraded
cost7 3/5  skill cost 4 time with -1/-1

and

upgraded
cost9 5/5 skill cost 4 time with -2/-2?

are this thing more balanced?  because i'm don't even think about use it to your own creature case and SoR (like ratchetspyro94   i don't have and for got that thing....)
mhm i think it's more better ;)
not sure if it's better 8 :air or 9 :air for the upgraded one now that you've fixed the skill
however i think it's more balanced so it's ok ^^

21
Card Ideas and Art / Re: Grand Teacher/Grand Deceiver (Upgraded)
« on: August 05, 2010, 11:28:22 pm »
actually i think you shouldn't use human as art (i'm ok with human but someone doesn't like it 'cause it's element game so no human are involved in the theme or some stuff like this.. i read something like this somewhere on other cards ideas in this forum section), so maybe it's better to change the art
however the cards ideas is truly interesting

22
Crucible Archive / Re: Inverse | Inverse
« on: August 05, 2010, 09:01:45 pm »
in fact actually miracle when i'm about to win not for so much used by the opponent pissed me off  :))

23
Card Ideas and Art / Re: Beelzebub | Beelzebub
« on: August 05, 2010, 08:56:06 pm »
so.. if you have 1 of this + SoR + sparks + photons, you will soon be unsoppable?
when the first is in play in 2 turns you can have 4 of Beelzebub and so isn't your victory already claimed?

i like the idea but i think it's OP and unbalanced (especially -2/-5.. if you have 1-2 of this in play, how many creatures there are that can handle 5-10 damages? most of the creatures with the exception of flying titan, armagio and colossal dragon won't survive against 10 damages.. i agree with the -2/-5 for 5 :time, it's balanced, but it's OP and unbalanced if this will create another Beelzebub)

basically.. i think it's better to lower the cost of the ability to 4 :time, to rise the cost of the upgraded card to 9 :air ('cause you already give him +1 atk) and lower the negative bonus he gave to target in the upgraded one.
that way i think it's more balanced.

24
Anvil Archive / Re: Fear Shield | Terror Shield
« on: August 05, 2010, 03:13:31 am »
i just think the possibility of a complete stalemate with two players using these shields and healing shards and eternities would need a way to close.  Some tourneys could go on forever. or have draws...
yes, but don't forget that stalemate can always happen, even now if both players have similar deck and both have eternity.. so it's not a new condition.

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