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Messages - Esori (65)

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61
Design Theory / Re: A couple of ideas
« on: April 22, 2011, 06:53:45 pm »
Thats good ill change it then or should i have the upped Shiro do -1/-2?

62
Design Theory / Re: A couple of ideas
« on: April 22, 2011, 06:41:40 pm »
Ok maybe have Shiro have an effect like Alfatoxin which does -2 damage at the end of every turn and at when the opponents creature reachs 0 hp it transforms
or maybe have it only work with nightfall?

63
Design Theory / Re: A couple of ideas
« on: April 22, 2011, 09:04:03 am »
 :water Cost 7 water quanta to summon Wraith 6/3 when a creature dies gains +0/1
   :water Cost 3 water quanta to summon Jyorei 0/5 whenever a creature uses poison, poison counters are reversed to purity and gets increased as more poison is added instead of nulling eachother

64
Design Theory / Re: A couple of ideas
« on: April 22, 2011, 08:37:28 am »
If any of you were wondeering these were creatures of myth

65
Design Theory / A couple of ideas
« on: April 22, 2011, 08:24:43 am »
4 time quanta to summon :time Satori - 3/4- Skill effect is insight which is basically precognition minus the drawing of another card cost 2 :time quanta upped cost only one :time
 3 dark quanta to summon :darkness Shiro Bozu 0/1 skill effect is ingulf targets a enemy creature and causes them to take -1/-1 each turn and Shiro gains +1/+1and gains the creatures ability when it dies its new ability use dark quanta instead ingulf skill cost is 3 :darkness quanta upped version has cost 2 Death quanta can only be used once
 5 death quanta to summon :death Sprrigan 0/6 gains + 1/0 for every skeleton on the field  passive ability upped Sprrigan has 2/6
  3 death quanta to summon  :death Kasha 0/4 when destroyed a random creature on the enemy side is destroyed also, upped Kasha has 0/1 but cost 3 more quanta
 4 Entropy quanta to summon  :entropy Ibond Adarna 2/2 has the ability sing which cost 3 random quanta and a random buff from any element is added to a selected creature, loses 0/1 each time it sings Aether= gains Immaterial,Wind=Dive,Dark= gains vampire without -1 hp,Death= gains poison,Earth= +0/6 hp,Entropy=Chaos power,Fire=Ablaze,Gravity=Momentum,Life=Adrenaline,Light=Blessing, Time= Deja Vu, Water= Purify max hp+1 per turn
If its a skill it replaces the monsters current skill. upped version cost 3 random quanta
5 Entropy quanta to summon  :entropy Maikubi 4/3 skill is change heads cost 2 entropy quanta each head has a diffrent ability First head increases allies attack by +1, second head decreases enemies attack by +1, third head heals allies for +5 hp (heads are changed at random and effects only last 2 turns)

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anything
blarg: