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Messages - Esori (65)

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49
Card Ideas and Art / Re: Lobotomy | Shock Collar
« on: May 21, 2011, 07:59:13 pm »
Oh really :(, so how do i delete this

50
Card Ideas and Art / Re: Primitive Weaponry | Primitive Arms
« on: May 21, 2011, 07:47:34 pm »
For only 2 earth quanta thats a bit op

51
Card Ideas and Art / Lobotomy | Shock Collar
« on: May 21, 2011, 07:44:04 pm »
NAME:
Lobotomy
ELEMENT:
Aether
COST:
4 :aether
TYPE:
Permanent
ATK|HP:
0
TEXT:
Whenever a enemy's creature activates its skill it takes 1 dmg
NAME:
Shock Collar
ELEMENT:
Aether
COST:
:aether
TYPE:
Permanent
0
0
TEXT:
Whenever a enemy's creature activates its skill it takes 1 dmg
ART:
None
IDEA:
***Insert card maker name***
NOTES:
[tdThe cards effect stacks but they each take a seperate permanent slot so if you have 3 of these on the field and the enemy uses a skill such as mitosis it takes 3 dmg. Also this does not count for passive abilities
SERIES:
***Insert series name and link to series page (if any)***

52
Card Ideas and Art / Pakiz | Pakiz
« on: May 21, 2011, 07:30:33 pm »
NAME:
Pakiz
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK|HP:
3/5
TEXT:
Ability- Unwind stats and status returns to 3/5 Passive ability Karma magnet- All negative effects are redirected to this card
NAME:
Pakiz
ELEMENT:
Time
COST:
:time
TYPE:
Creature
ATK|HP:
2/10
TEXT:
Ability- Unwind stats and status returns to 2/10 Passive ability Karma magnet- All negative effects are redirected to this card
ART:
None
IDEA:
***Insert card maker name***
NOTES:
its passive ability Karma Magnet works in that all negative effects ie antimatter,congeal,ice bolt are redirected to this card, in the case of AoE's Pakiz sucks up all the damage ie if you have 3 creatures on the field and the enemy uses plague Pakiz now has 3 poison counters on it, in the case of other AoE's such as RoF depending on how many creatures you have it will do a certain amount of damage ie, if you have three creatures on your field RoF does 9 dmg to Pakiz, unwind returns Pakiz attack and defense to normal and gets rid of status effects such as poison/grav pull/ Ability cost is 4  :time
SERIES:
***Insert series name and link to series page (if any)***

53
Design Theory / Re: A couple of neato ideas
« on: May 21, 2011, 03:00:45 am »
Is that better?

54
Design Theory / Re: A few myth based creatures
« on: May 21, 2011, 02:49:20 am »
Would simply changing some of these cards names help somewhat OldTrees, and ill try and make the appropriate changes Arti
Pakiz
You will need to change it to resummoning because the game does not keep a history. You will need to explain what you mean with the passive.

Answer these questions about the card you named Slyph.
Why would a Slyph be Gravity?
So it costs 9+all  to play a one sided Sundial? That is UP.
Why would this improve the game?

Drop Succubus

Change Tarvos to an Aether permanent that deals 1 damage

Drop Raiju

Change Elux Lucis to Darkness

Drop Eris and Kappa
Dropped Kappa and Succubus changed Slyph to Tara and adjusted its ability, Changed Elux Lucis to Shade, adjusted Eris ability, and what do you mean by the change Tarvos to a Aether Perm that deals 1 damage?

55
Design Theory / Re: A couple of neato ideas
« on: May 21, 2011, 02:42:08 am »
Did you see the changes i made OldTrees?

56
Design Theory / Re: A few myth based creatures
« on: May 21, 2011, 12:44:49 am »
Would simply changing some of these cards names help somewhat OldTrees, and ill try and make the appropriate changes Arti

57
Design Theory / A couple of neato ideas
« on: May 16, 2011, 05:14:29 am »
Name: Pakiz
Type:Creature
Cost:  :time 6 time quanta to summon, upped version cost 8
Stats: 3/5 upped has 2/10
Ability: Unwind stats return to that of the last turn (cancels out effects when unwinded such as poison)
Passive Ability: Karma Magnet- All negative effects are redirected to this card ie icebolt,fire bolt,antimatter,congeal in the case of AoE cards all dmg is redirected onto Pakiz, if you have 3 creatures out and the enemy uses plague 3 poison counters are added to Pakiz, ie Rain of fire if there are 3 creatures on your side of the field 9 dmg is done to Pakiz

Name:Tara
Type:Creature
Cost:9  :gravity quanta to summon
Stats:0/7 upped has 0/20
Ability:Blockade cost 6 :gravity Gravity quanta to use, blockade does -0/-5 to self and delays enemies creatures for one turn and causes them to take 1 dmg

Name:Lobotomy
Type:Permanent
Cost:4   :aether  to use upped cost 3
Ability: Whenever a enemy creature uses its skill it deals 1dmg (stackable)

Name:Shade
Type: Creature
Cost: 6  :darkness to summon
Stats: 3/7
Ability: Mist 3  :darkness to use, upped cost 2, Enemy creature targeted with mist has a 50% chance to miss and attack adjacent fellow creatures last 2 turns

Name:Eris
Type:Creature
Cost 6  :entropy quanta to summon
Stats: 6/2 upped is 7/3
Ability: Scrambler cost 3  :entropy quanta to use, reverses a Target Enemies attack with its defense

Non Mythical card

Name:Tamer
Type:Creature
Cost 6  :life quanta to summon
Stats: 3/2 upped is 4/3
Ability:Leash stops enemies from gaining attack/defense and cancels mitosis based or creature generating effects

58
Design Theory / Demi-God
« on: May 03, 2011, 03:57:53 am »
Name of card:Demi God
Card Type:Creature
Quanta cost:  :fire 5 fire quanta
Stats: 3/5
Abbility: (Passive) whenever targeted gains and heals +2 max hp

Just a soft anti cc unit i was thinking of

59
Pre-Smithy Ideas / Trojan Horse idea
« on: May 01, 2011, 10:34:57 pm »
Card name:Trojan horse
Card Type:Creature
Stats:0/10
Quanta Cost:  :earth 7 Earth quanta
Abillity: None
Passive Abbility:Invade (Is summoned on the enemies side of the field, and generates one Soldier that does -1 damage, upped version generates a soldier that does -2 damage)

Invading soldiers:
Stats: -1/2 unupped -2/1 upped

60
Design Theory / New Card idea Russian Roulette (series?)
« on: May 01, 2011, 09:51:30 pm »
Fist card
1st card:Russian Roulette
Card Type: Permanent
Quanta cost: :rainbow 5 random quanta
Skill cost:  :rainbow 3 random quanta
Abillity: Once played the user can click the card and it has a 50/50% chance to deal 10 damage to the player or the enemy can only be used once per turn
Multiple Russian Roulette cards can be used per turn
The strategy for this card is best used for stall decks that can self heal, or heal with SoG's/Empathic bond .
2nd card:Sacrifical Totem

Card Type:Spell
Quanta cost:   :rainbow 5 random quanta
Abillity: Select a creature on your side to destroy and take -10 damage, the spell then creates Incoming meteor on your opponents side of the field

3rd card:Meteor
Card type:Creature
Stats :0/20
Abillity:After 2 turns passive abillity kaboom activates, it self destructs and deals -10 damage to all adjacent rows and -5 to the rest of the field
Good CC control but takes a bit to use
4th card: Blood Sacrifice
Card Type:Spell
Quanta cost: :rainbow 5 random quanta
Abillity: Deal - 10 damage to summon blood golem

5th card: Blood golem
Stats: x/5 where X is the number of blood golems
Card type: Creature
Abillity: Blood sacrifice
Passive abillity: vampire

The point is if you make enough Blood golems though costly to your hp you can regenerate all the lost hp
6th card: Steady Drip
Card Type: Permanent
Quanta cost:  :rainbow 5 random quanta
Card Ability: Cost 3 rainbow quanta to use :rainbow When this cards ability is used deal -5 damage to self and gives creatures +1 max hp and heals them for 2 hp
Good for counter Otyugh if used soon or if used in a large quantity, an to make weak creatures such as Sparks/Vampires have more max hp to survive attack
7th: Shard of Depletion
Card Type:Permanent
Quanta cost:  :rainbow 3 randm quanta
Card ability: -10 damage to self, -5 max hp to enemy




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anything
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