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Messages - Esori (65)

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37
Forge Archive / Re: Train of Thought | Train of Thought
« on: May 26, 2011, 09:47:57 pm »
This is cool and can be used on the opponent and self

38
Card Ideas and Art / Re: Pakiz | Pakiz
« on: May 24, 2011, 11:07:17 pm »
If you this of it, it can have great synergy with gravity

39
Anvil Archive / Re: Winter | Winter
« on: May 23, 2011, 12:42:19 am »
This + Shockwave will make a KILLER combo, assuming it works like voodoo

40
Forge Archive / Re: Ethereal Spirit | Ethereal Spectre
« on: May 22, 2011, 08:17:07 pm »
Isnt there a idea like this?
But this + Anubis is cool

41
Crucible Archive / Re: Vow of Purity | Vow of Loyalty
« on: May 22, 2011, 08:15:14 pm »
I like this idea really nice, an supports mono decks

42
Card Ideas and Art / Re: Pakiz | Pakiz
« on: May 22, 2011, 07:54:57 pm »
If you have 2 of these down, do they both take the hit, or just the first?
They both take the attack just to deter from fractaling and PU'ing or having just 6 on the field sucking up all the damage

43
Card Ideas and Art / Re: Pakiz | Pakiz
« on: May 22, 2011, 08:55:48 am »
Can be congealed+shockwaved,reversed,RoF'd with enough creatures on your side of the field, mutated and grav pulled

44
Card Ideas and Art / Re: Pakiz | Pakiz
« on: May 22, 2011, 12:22:48 am »
When it uses its skill unwind it returns back to 3/5 with no status affiliations
ie, Counter to poison and antimatter

45
Card Ideas and Art / Bear-Trap | Bear-Trap
« on: May 21, 2011, 09:23:34 pm »
NAME:
Bear-Trap
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:
NA
TEXT:
Whenever a permanent is to be destroyed or stolen by the enemy beartrap activates and does 5 dmg,beartrap is destroyed target permanent remains
NAME:
Bear trap
ELEMENT:
Earth
COST:
:earth
TYPE:
Permanent
ATK|HP:
NA
TEXT:
Whenever a permanent is to be destroyed or stolen by the enemy beartrap activates and does 5 dmg beartrap is destroyed targeted permanent remains
ART:
NA
IDEA:
Esori
NOTES:
If possible comes into the game invisible with its own personal cloak, when it activates the permanent targeted remains, but beartrap is destroyed and the opponent takes 5 dmg if there are more then one BearTraps only one activates and is destroyed
SERIES:
NA

46
Pre-Smithy Ideas / Re: BearTrap
« on: May 21, 2011, 09:06:42 pm »
If it wasnt invisible i could see no use for it lol, how about when a enemy is trying to steal/destroy a PC this pops up or becomes visible and deals the dmg.

47
Pre-Smithy Ideas / BearTrap
« on: May 21, 2011, 08:55:55 pm »
Name:Beartrap
Type:Permanent
Cost: 4 Earth quanta upped is 3 quanta
Ability: When a permanent is to be destroyed or stolen by the enemy beartrap activates and does 5 dmg, that permanent remians but the beartrap is destroyed
Notes: If possible comes into play invisible with its own personal "cloak"

48
Card Ideas and Art / Tamer | Beast Master
« on: May 21, 2011, 08:09:38 pm »
NAME:
Tamer
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP
3/2
TEXT:
Whenever a enemy creature is leashed it cannot gain any attack or defense or generate any creatures
NAME:
Beast Master
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
4/3
TEXT:
Whenever a enemy's creature is leashed it cannot gain any atk/defense or generate any creatures
ART:
None
IDEA:
***Insert card maker name***
NOTES:
When a enemy creature is leashed it cannot generate any creatures via mitosis,deja vu, or firefly, only one creature can be leashed at time as to make it not op
SERIES:
***Insert series name and link to series page (if any)***

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anything
blarg: