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Messages - Ellimint (31)

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1
In-game Troubleshooting / Cant Conect
« on: December 15, 2009, 10:09:54 pm »

Can't log in, so yeah there's an app issue somewhere.

2
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:53 pm »

The only thing that changes are the decks. So AI4 is meaningless unless you are talking about new new decks.
AI4 wouldn't be meaningless if it was AI3 with a different controller following a more intelligent strategy.

3
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:53 pm »

creating seperate sets of rules for each AI level will only increase the d/l size of the game and turn programming into a nightmare.
I'm a programmer.  If AI brain rules are coded properly, it shouldn't be; d/l size would be a mild, not-noticeable increase if a rules doc was ingrained.

4
Game Suggestions and Feedback / Disable Music option in false gods.
« on: December 15, 2009, 10:09:53 pm »

I'd love it if the little sound config window disappeared when I scrolled the mouse off of it, instead of having to click close.

Small annoyance, but it would be a nice feature.

5
Game Suggestions and Feedback / Disable Music option in false gods.
« on: December 15, 2009, 10:09:53 pm »

An ACTUAL BUG in this portion would be the audible "hiss-click" the speakers emit when the audio is set off and cards are clicked. 

Anyone should be able to hear it if you turn your speakers up.

6
Game Suggestions and Feedback / Disable Music option in false gods.
« on: December 15, 2009, 10:09:53 pm »

Also maybe a cookie or something to keep track that I muted the game so I don't have to re-mute every time I login again.

7
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:52 pm »

I'm wondering if there will be an AI 4.
AI 1 is the random trainer.
AI 2 is a pre-staged deck.
AI 3 is a pre-staged deck with rare weapons and slightly smarter AI.
Top 50 is a player-custom deck with rares, upgrades and probably AI 3.
AI 6 are the false gods.

So is Top 50 AI4 or 5?  I would guess a better AI is in the works, but AI3 should be tuned more, IMHO.

8
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:51 pm »

AI should never play more than one Sundial at a time, obv.
2 Sundials are fine if you need to kill your stack in order to not have to discard, or if you need to pull multiple cards to get something useful.  Or if you want access to additional cards, but also want your creatures to attack soon (for example, if your target has a bone wall).

Also, playing a sundial on the round of prior sundial death is a good tactic.

AI should know not to consume it's cards; maybe maintain a 1-2 card lead.  It should also scale card consumption whether it has access (or potential access) to Reverse Time and to know when/how to use it on itself.

Of course, the above is probably a bit more complicated to program than the prior requests.



9
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:51 pm »

Another:

AI shouldn't waste a quantum powering up creatures with DIVE when I have a Phase Shield on or a Bone Wall on or either of us has a Sundial active.

10
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:51 pm »

AI should stop replacing perfectly good Phase Walls with 2 rounds left by using a steal to get a single Bone Wall from the opponent, and then even fail to power up the Bone Wall by killing anything.

11
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:51 pm »

AI should properly evaluate the threat of the opponent creatures before using Reverse Time.

I have 4 Scarabs; only one of them can take out his creature.  AI Reverses Time against my weakest Scarab; does nothing.

12
Game Suggestions and Feedback / Improving the AI
« on: December 15, 2009, 10:09:51 pm »

AI should evaluate the next-turn threat strategically.

For example, it is AI turn using a Top 50 deck.

AI has Otyugh at 8/13, many Gravity quanta, and dozens of Skeletons at 2/2.

I have Otyugh at 8/14.

AI performs his turn and doesn't Devour his own skeletons with his Otyugh to defend his monster by equating defense.

Next round my Otyugh devours his.

I have seen some AI self-sacrifice with their own Otyugh, so I know it's done, but not properly.

I wonder if an AI level 4 is being worked on.

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