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Messages - EliteEsoteric (7)

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 :light mark

I just tried to get this deck to work but lost, I just threw it together with some rares I had, without having to have 6 staves. It holds promise!

Code: [Select]
5c5 5c5 5c7 5c7 5c7 5c8 5c8 5cg 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ll 5ll 5ll 5ll 5ll 7ak 7k2 7k2 7k5
Let me know what you guys find.

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Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 28, 2010, 12:53:32 am »
just one bone wall,

I think having the disadvantage with permanent control would be offset by the advantages against the gods with no perm control, while giving yourself more time for the killer combo.

or maybe with the more stall you don't need 4 SoGs? I'm just trying to generate ideas so we can make this deck better.

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Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 25, 2010, 02:28:32 am »
call me crazy  :P but what if - a bone wall for a phase shield, and added 6 upped sundials.

4
Duo-Decks / Aether Scorpion
« on: December 19, 2010, 11:04:05 pm »

So I started thinking about all the decks that will be out there, and how most of them will be using the new cards, and the result is this anti new deck, deck. Using the new ability to have more than 6 pendulums, it is great against the half-bloods (I've won five in a row, no losses yet), without the duration included other decks. I can't seem to get this work well against the false gods, and it seems at this point to be too expensive to be particularly useful, show me your tweaks! Enjoy.

Upgraded
1.0   :aether  :life
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ak 7ao 7ao 7ao 7ao 7ao 7ao 7ba 7ba 7ba 7ba 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 80d 80d 80d 80d 80e 80e 80i 80i 8pu


Unupgraded - 2 rares
1.1  :life :aether
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5c2 5c4 5c5 5c6 5c7 5c8 5c8 5c8 5c8 5c8 5c8 61t 61t 61t 61t 61u 622 622 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pu





TL:DR

GET THE SCORPS OUT -> FRACTAL THEM -> MORE SCORPS!









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General Discussion / Re: Reality vs Imaginary? where is the line drawn?
« on: December 10, 2010, 09:58:36 pm »
You here a lot, especially in the game suggestion forums that something just "isnt realistic" Such as a frog dieing by flooding. Then people are told "Its a game, it doesnt have to be realistic" which I agree with... to a point. A certain level of realism is good for games. People should be able to easily use common world knowledge to understand games. for example. Touching a buzzsaw while its running should hurt.... bad (unless your metal or chuck norris). Especially if you thrust your face into it (unless your chuck norris). A game shouldnt be so unrealistic that when I touch a buzzsaw a start springing flowers from my head. Thats just my 2 cents though

so what is your take?
It's just poor naming on the card's part (flood)

Don't think of it as a flood drowning a frog, but a tsunami created by a magic man magically appearing ripping the whatever aquatic animal to shreds.

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Duo-Decks / Re: V2 -- fire tweaked to max speed
« on: October 25, 2010, 05:53:31 pm »
Heh I just beat Incarnate with this deck. I got him on my oracle, and didnt feel like switching decks, and figured with the infection mechanics and how they effect growing creatures I'd have a chance. And sure enough, I won :P. Admittedly one bone wall wouldve screwed me, but I've noticed in the past he pretty much always plays yards over walls so a good rush can beat the walls out generally.
(http://imageplay.net/)

Clicked false god by accident when I was t50 farming, and beat decay with this. (albeit not a fully upgraded version)

(http://imageplay.net/view/m7Gbd99227/Screen_shot_2010_10_25_at_1.51)

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Neptune / Re: Oracle : Neptune
« on: October 25, 2010, 01:56:58 am »
I used the Orginal Poster's deck, while forgetting to change to mark of fire, and I won fairly easily, it's a great one against neptune (even better when you have the  :fire for the explosions)

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