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Messages - Electrum (43)

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13
Crucible Archive / Re: White Hole | White Hole
« on: May 27, 2011, 09:54:43 pm »
Updated card and art.  Any more thoughts?

14
Card Ideas and Art / Breed | Reproduce
« on: May 27, 2011, 09:01:09 pm »
NAME:
Breed
ELEMENT:
Life
COST:
15 :life
TYPE:
Spell
TEXT:
All life creatures with an available mate spawn a offspring.  All remaining life quanta is consumed.
NAME:
Reproduce
ELEMENT:
Life
COST:
12 :life
TYPE:
Spell
TEXT:
All life creatures with an available mate spawn a offspring.  All remaining life quanta is consumed.
ART:
http://www.rgbstock.com/photo/mC01Bgi/lovefrogs
IDEA:
Electrum
NOTES:
I considered making this not consume all quanta or affect creatures that weren't life but I figured it was powerful enough.  The idea is that if you have two of the same species or more in play, they create a duplicate.  If you have 4 frogs in play, it spawns two more.

15
Crucible Archive / Re: White Hole | White Hole
« on: May 27, 2011, 08:52:19 pm »
You don't think 20 damage is too much then?

16
Card Ideas and Art / Re: Forward Time | Forward Time
« on: May 27, 2011, 08:11:35 pm »
Wither | Rot makes the most sense.  I would remove the bit about drawing a card though, as it would no longer make sense.

17
Crucible Archive / Re: White Hole | White Hole
« on: May 27, 2011, 07:51:02 pm »
A vortex opens and expels 2 quanta per element towards the opponent and dealing 20 damage.

Essentially 20 damage for 3 or 4 Earth Quanta but the opponent gains the effects of a nova.  Does that seem overpowered for only 4(3) :gravity.  It might work better with 5(4)  :gravity, but still, 20 damage is quite a bit.

18
Card Ideas and Art / Re: Asteroid Belt | Asteroid Field
« on: May 27, 2011, 07:01:14 pm »
well i mean bonewall can be op and it can go on for infinity so have a maximum would help without increasing the denominator but maybe instead of 15 since u have a high chance of hitting an astroid maybe make it 20?
20 sounds more reasonable, since 15 at at 70% chance would only last through an average of 20 attacks.  20 would give you closer to 30 attacks.

19
Card Ideas and Art / Re: Disorder | Disarray
« on: May 27, 2011, 06:49:38 pm »
it doubles EQ ( almost), thats pretty strong IMHO...
quantum pillars would be among the random pillars i assume. (you said random element, other is not an element...)
I should say changed to another pillar type.

Do you guys think this is too powerful, though?  I could reduce it to 4 pillars, or perhaps 3 and lower the cost to 3 (5) :entropy

20
Crucible Archive / Re: White Hole | White Hole
« on: May 27, 2011, 06:47:19 pm »
4 :gravity|3 :gravity +1-36 quanta dealing only 1-36 damage and giving the opponent 1-36 quanta is UP.

Supernova + White Hole + Black Hole
Cost: 2 :entropy -2 :entropy -2 :gravity + 4 :gravity|3 :gravity + 2 :entropy + 3 :gravity + 4 :gravity|3 :gravity +3 cards
Cost: 2 :entropy + 9 :gravity|7 :gravity + 3 cards = 15q|13q*
Effect: Generate 2quanta of each type ( :entropy :gravity already accounted for), Expel 2-3 quanta of each type (3 :gravity, 2 of everything else = 25quanta), Deal 25 damage, Destroy 2-3 quanta of each type (~25 quanta), Heal X hp
Net Effect: Deal 25 damage and Heal X hp. X~25

So for a 15q|13q effect [Think 14 :darkness+1card] you drain 25 hp from your opponent.
UG + Heal is 6 :air|5 :air + :fire + 3 :life|2 :life for Drain 20 and some CC. That is 14q|12q for drain 20 and CC
The CC is worth ~3q based on Thunderstorm.
So for a 11q|9q effect you can drain 20 hp from your opponent. (5/4 x 11q = 13.75q estimated cost for draining 25hp)

In conclusion White Hole is drastically UP and is slightly UP when combined with Supernova and Black Hole.

*q=Total cards + Total quanta + Types of quanta.
That's the way I originally felt about it. 

Perhaps 2 quanta per element dealing 2 damage each, but attuned quanta heals for 3 each.

Against a mono deck, you would deal 48 damage - 6, 42 damage for 3 Earth + 2 of everything (24 quanta) making 27 total quanta.
Against a dual element deck, you would deal 48 damage - 12, 36 damage for the same costs as above.
Against a tri-element deck, you would deal 48 damage - 18, 30 damage for the same costs as above.

Alternatively, I could have each attuned quanta heal you for 2 and NOT damage then, basically meaning:

Mono: 11x4= 44 damage - 1x4 = 40 damage
Duo: 10x4= 40 damage - 2x4 = 32 damage
Tri: 9x4= 36 damage - 3x4 = 24 damage

With a quantum tower, it would heal the enemy for 44 health, which is sort of a mess...

21
Crucible Archive / Re: White Hole | White Hole
« on: May 27, 2011, 05:25:16 pm »
I'd say yes, Gravity has the option of Black Hole which is the nightmare of Quantum Pillars and Towers. Aside, packing both this card and Black Holes is a strategy in itself.
I don't know, that would make the card have a singular use against mono and duo decks and it could be combated with a single quantum tower.  I suppose it works, though, as a complement to Black Hole. 

Against a mono deck, it would deal 24 damage - 4 = 20 damage with all the required quanta.
Against a duo deck, it would deal 24 - 8 = 16 damage with all the required quanta
Against a tri-element deck, it would deal 24 - 12 = 12 damage with all required quanta.

22
Card Ideas and Art / Re: Disorder | Disarray
« on: May 27, 2011, 05:07:41 pm »
5 pillars is still freaking OP!!
I don't think so.  The unupgraded version makes the game a bitch for both players.  Both versions, when compared to Earthquake, are relatively tame.  Earthquake costs 1/3 of the quanta to actually destroy 3 pillars whereas this simply alters 5.

23
Card Ideas and Art / Disorder | Disarray
« on: May 27, 2011, 04:57:38 pm »
NAME:
Disorder
ELEMENT:
Entropy
COST:
:entropy
TYPE:
Spell
TEXT:
Up to 5 pillars on both sides are randomly changed to another element.
NAME:
Disarray
ELEMENT:
Entropy
COST:
6 :entropy
TYPE:
Spell
TEXT:
Up to 5 enemy pillars are randomly changed to another element.
ART:
http://www.rgbstock.com/photo/2dRH8Z1/What%27s+in+a+name%3F
IDEA:
Electrum
NOTES:
Similar to Pandemonium, but against pillars.  I considered doing all pillars, but would be too overpowered.  As is, it might need to be tweaked.

24
Card Ideas and Art / Re: Prairie Dog | Prairie Dog
« on: May 27, 2011, 04:09:40 pm »
Upped version is shown as Prairie Dog in the image and the text, but referred to as Earth Mole in the table.

Also, with how I understand the rounding works, both upped and unupped would end up with 1 attack after burrowing.  Is this intended or not?
Ah, forgot about that, thought it rounded up.  I've changed the text, but I'll have to change the picture later.

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