4
|3
+1-36 quanta dealing only 1-36 damage and giving the opponent 1-36 quanta is UP.
Supernova + White Hole + Black Hole
Cost: 2
-2
-2
+ 4
|3
+ 2
+ 3
+ 4
|3
+3 cards
Cost: 2
+ 9
|7
+ 3 cards = 15q|13q*
Effect: Generate 2quanta of each type (
already accounted for), Expel 2-3 quanta of each type (3
, 2 of everything else = 25quanta), Deal 25 damage, Destroy 2-3 quanta of each type (~25 quanta), Heal X hp
Net Effect: Deal 25 damage and Heal X hp. X~25
So for a 15q|13q effect [Think 14
+1card] you drain 25 hp from your opponent.
UG + Heal is 6
|5
+
+ 3
|2
for Drain 20 and some CC. That is 14q|12q for drain 20 and CC
The CC is worth ~3q based on Thunderstorm.
So for a 11q|9q effect you can drain 20 hp from your opponent. (5/4 x 11q = 13.75q estimated cost for draining 25hp)
In conclusion White Hole is drastically UP and is slightly UP when combined with Supernova and Black Hole.
*q=Total cards + Total quanta + Types of quanta.
That's the way I originally felt about it.
Perhaps 2 quanta per element dealing 2 damage each, but attuned quanta heals for 3 each.
Against a mono deck, you would deal 48 damage - 6, 42 damage for 3 Earth + 2 of everything (24 quanta) making 27 total quanta.
Against a dual element deck, you would deal 48 damage - 12, 36 damage for the same costs as above.
Against a tri-element deck, you would deal 48 damage - 18, 30 damage for the same costs as above.
Alternatively, I could have each attuned quanta heal you for 2 and NOT damage then, basically meaning:
Mono: 11x4= 44 damage - 1x4 = 40 damage
Duo: 10x4= 40 damage - 2x4 = 32 damage
Tri: 9x4= 36 damage - 3x4 = 24 damage
With a quantum tower, it would heal the enemy for 44 health, which is sort of a mess...