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Messages - Ekki (246)

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37
Card Ideas and Art / Re: Mix-Up | Mix-Up
« on: November 25, 2011, 10:08:23 pm »
I'm still trying to think out this TU problem.
I still think this is not a real problem...

Now the questions...
BTW, what about skills? I think "mixed up" should be a one-turn passive ability, so that it can't be Lobo'd, and it isn't just mass Lobo...
I suppose TU'd mixed up creatures get un-mixed up after attacking.
I mean, your enemy has a 5|3 Frog, you use Mix Up, now it's 3|5. You have excess :aether quanta so you TU that useless frog, now you have a 3|5 frog, but it will go back to 5|3 next turn??
Also, do the un-mix up happen right after the attack? I think it should.
I believe your questions have already been answered in the main topic.
Oh, ya lol. Anyways, when you say "after attacking" you mean RIGHT after the attack? I guess yes, but just in case...
And I forgot about this question too.
I wonder what would happen when an AM'd creature gets mixed up, or if an already mixed up creature gets AM'd... I suppose it dies once its hp is negative. Also, what about 0 atk creatures? They die when mixed up or after attacking?
I want to point out that I'm asking if there is a difference between a mixed up creature that had 0 attack and another one with negative attack (there is no way a creature can have negative attack, so a mixed up creature with negative attack either dies or gets 0 hp for some weird reason, and weird reasons are a bad choice).

38
Card Ideas and Art / Re: Aether Being | Aetherion
« on: November 25, 2011, 05:13:53 pm »
I don't "just see how to use it like anyone" because no one has really posted how this card would help you.  You didn't put in the notes how the card is supposed to be used, and the only person to post something that would make the card beneficial towards you is Furballdn and Ekki (me), who suggested that you use Chaos Power, Antimatter, and Chaos Seed, three Entropy cards (although the first two cards and Lobotomizer would work better), to end up with, possibly, something that heals you for 4 hp/turn and can easily be killed.
It's true that it's hard to use (maybe it's just useless, and DEFINETLY not worth that 2|1 :aether nor the card space), and it SHOULD have a "how to" in the notes. I mean, how the hell I'm supposed to take advantage of this card? Well, I pointed out that Dim Shield and Lobotomizer helps, and both are in the same element, but it's still sooo UP...


Further stuff... Right now it's both UP and hard to use. I say either noticeably increase its stats (like 6|6 or 7|7) while keeping the cost, or male it cost 1 :aether | 1 :rainbow (not so sure about the upped stats here) and even then increase its stats a bit more.
I'm not sooo afraid of this creature being free. Mostly since if you fractal it, you'd be hurting you the next turn... Maybe Dim Shield will be a problem here, but I'll leave that to the forum's opinion...

39
Card Ideas and Art / Re: Mix-Up | Mix-Up
« on: November 25, 2011, 04:44:30 pm »
I'm still trying to think out this TU problem.
I still think this is not a real problem...

Now the questions...
BTW, what about skills? I think "mixed up" should be a one-turn passive ability, so that it can't be Lobo'd, and it isn't just mass Lobo...
I suppose TU'd mixed up creatures get un-mixed up after attacking.
I mean, your enemy has a 5|3 Frog, you use Mix Up, now it's 3|5. You have excess :aether quanta so you TU that useless frog, now you have a 3|5 frog, but it will go back to 5|3 next turn??
Also, do the un-mix up happen right after the attack? I think it should.

40
Off-Topic Discussions / Re: POST YOUR EPIC XTH POST HERE!
« on: November 25, 2011, 03:06:37 pm »
Yay! Epic 200th post!! *hugs self*

EDIT: Also, epic #321 reply!

41
Card Ideas and Art / Re: Mix-Up | Mix-Up
« on: November 25, 2011, 03:02:24 pm »
Huh, hate when I write a wall of text to find that you answered me :P
suddenly, enemy flying titan + this + TU 2x.. u mad? XD
Well, Flying Titans aren't THAT common, and it would be a... Lots-of-cards combo, and taking in account that you'd have to survive your enemie's attack before that (unless you OTK him/her) I guess it's balanced. Not to mention there isn't any Flying Titan FG, so no exploit other than Flying Titan nerf (although without TU, it's a Flying Titan buff).
 ;) ;)
not necessarily flying titans per se, but it's probable that whenever you face :gravity , chances are, the'll be using armagio's and dragons, which is pretty close to 50hp (20 difference? can't get any closer than that innately)
Huh, don't like that modification. I still think it's useless. TU makes an EXACT copy of the creature. If modifying an in-game card just so that another isn't OP (this isn't the case) was the way, Fractal would have a wall of side-notes.
About the :gravity isuue, you'd be facing a 30 attack creature, and doing a 0TK while TU'ing a 30 attack creature is even harder, not to mention the increase in the combo (from 3 cards to 5 cards, from ~17 total quanta to ~31). I guess with that 28 :aether you could have fractalled a lot of RoL's to become untouchable with Hope, just to mention something.
Well, it would be sort of a nerf/buff to :gravity , I don't fully like the idea, but I still think the card is balanced... And as it depends of your opponent, I guess you can hold an Armagio in your hand if you see your opponent is running a :entropy / :aether deck...

BTW, what about skills? I think "mixed up" should be a one-turn passive ability, so that it can't be Lobo'd, and it isn't just mass Lobo...

42
Card Ideas and Art / Re: Mix-Up | Mix-Up
« on: November 25, 2011, 02:35:47 pm »
suddenly, enemy flying titan + this + TU 2x.. u mad? XD
Well, Flying Titans aren't THAT common, and it would be a... Lots-of-cards combo, and taking in account that you'd have to survive your enemie's attack before that (unless you OTK him/her) I guess it's balanced. Not to mention there isn't any Flying Titan FG, so no exploit other than Flying Titan nerf (although without TU, it's a Flying Titan buff).

maybe some specifications, say, weapons are unaffected? or something of the like?
Woof jeez totally forgot about TU... Would it be better that the creature is not able to be targeted for the turn it's affected?
No reason to do that, your opponent can just avoid flying his Titan if he sees you have an :entropy mark. Also, you need a big combo for a 0TK, otherwise you'd be taking 50 damage yourself.

awesome :entropy antimatter counter vs. :gravity / :earth you got there.. :D
I wonder what would happen when an AM'd creature gets mixed up, or if an already mixed up creature gets AM'd... I suppose it dies once its hp is negative. Also, what about 0 atk creatures? They die when mixed up or after attacking?

Last thing now, I suppose TU'd mixed up creatures get un-mixed up after attacking.
I mean, your enemy has a 5|3 Frog, you use Mix Up, now it's 3|5. You have excess :aether quanta so you TU that useless frog, now you have a 3|5 frog, but it will go back to 5|3 next turn??
Also, do the un-mix up happen right after the attack? I think it should.

43
Forum Game Archive / Re: Where in the World is Zanzarino? by Legit
« on: November 25, 2011, 02:15:09 pm »
So, we shall choose where we start or you'll PM us our starting regions?

Quote from: Legit link=topic=http://elementscommunity.org/forum/index.php?topic=33943.msg457858#msg457858 date=1321772643
I will never fully understand countdowns.
It's good to know that I'm not alone in the world...

44
Card Ideas and Art / Re: Mix-Up | Mix-Up
« on: November 25, 2011, 12:34:04 pm »
Only the opponent's creatures are affected by this card.
There will be no flying titan madness.
And this is why I love this idea.

45
Issue Archive / Re: Vampire skill and Elemental Master reward
« on: November 25, 2011, 02:59:34 am »
I am winning games against false gods with 100 life (full, nothing done to increase my life total) and not getting mastery.  I am getting somewhere in the range of 61 to 67 coin for those wins, though, before accounting for anything I might make from a spin.  Before, you could get up to 59 gold if you didn't have full life, and then you would get 120 gold if you did, so there is something more going on here.

In most of these games, I am facing a weapon and a slew of negative power creatures, and need to heal 8 damage at most (if the weapon is Titan). I heal to 100 life on his turn, but before he dies, by specifically *not* using the vampire effect on his early negative power creatures, so I heal from them enough to put me at 100, and then he starts taking damage later on when I am already at 100 life, and he dies before his weapon gets a chance to hit me.

In none of these cases do I heal anything from the creature that kills him; I am already at 100 life by then, or I would just put it down to the order things happen in.

So there is no question about what order things should happen in, I am at 100 life and he is at 20 or something, then he goes down to zero without my taking any damage, and the game ends, and I get my spins, and some strange number of coin between 60 and 70.
Yeah, read about this before. Also saw that pic of a non-EM victory against AI3 while winning 20 :electrum (max before EM is 19). So I guess it does heal, maybe after killing the enemy, and then it counts the hp.
Somehting like:
Damage
Win
Heal
End Game Screen + Counts hp for coins (this ones in any order)

46
Half Bloods / Re: Does anyone care...?
« on: November 25, 2011, 02:49:36 am »
Mono Life Frog rush and Mono Death Mummy
are mindless grinders. They are not afk grinders. Firestall is an okay afk grinder - after the first 10 turns or so, you'll be set up, and you can hold the spacebar until Fahrenheit kills them. There are also the 500 HP EM decks that win by outhealing everything, and the poison stalls and whatnot.

The AI3 grinders you named involve so much clicking that you would end up not being able to concentrate on your television show or whatever you're doing in the meantime.
Ohhh, now I get it :D well, I guess you have a point (and I will try it, since I always tried to do afk grinding)

47
Duo-Decks / Re: New Potential Anti-FG Deck - Flood Control
« on: November 24, 2011, 07:35:23 pm »
graveyard is not a good idea because skeletons are a death creature and they die with flood
Try a boneyard, the skeletons you create after killing the cell will die the turn after, pumping you condors even more, graveyard might be a wast of quanta, as they are meant to die
Did you nt read the other posts? Cells are no longer killed by flood.
They were talking about skeletons...  HOWEVER, YOU DO HAVE A POINT!
Yep, what he said. Also, the Flood cards don't show up in the Deck generator; you might want to make a note of that. I myself would still use Hope + Fractal for my FGs, but this deck looks very sound (if Malignants got killed by flooding, which they don't). Perhaps a Bonewall + Graveyard + Plague combo?
malignat cells don't die but with permafrost this is not a problem..yes maybe some plague for killing malignant in one turn can be an idea ;)

graveyard is not a good idea because skeletons are a death creature and they die with flood
Yep, what he said. Also, the Flood cards don't show up in the Deck generator; you might want to make a note of that. I myself would still use Hope + Fractal for my FGs, but this deck looks very sound (if Malignants got killed by flooding, which they don't). Perhaps a Bonewall + Graveyard + Plague combo?
see the connection?

i am sooo bored of FG-bows without mutants... :|
how does this work compared to the fractal'ed condor thing?
So I'm not the first one to say it. I still wanted to say that even though it wasn't an original idea, Plague and Boneyard would be a good idea.
OOHHH, sorry, didn't mean to point at you, was talking about flame wars..
but yeah, you're not alone with plague/boneyard support

i for one would love to reiterate the flooding + graveyard + plague = intentionally letting skellies die for bigger vultures/condors
I kinda thought you weren't directing anything towards me, sorry for replying a bit hostilely. I wasn't going to say anything but then I responded to someone else so I thought I might as well. Anyways, good day to you sir ^_^
Well, I think you have already noticed it, but this deck is a year and a half old, so it's heavily outdated. Also, I won't recommend posting in >60 days old posts unless you have a really good reason to do so. It would be better to make a new thread and credit the original idea (this deck).
Anyways, Flooding+Aflatoxine+Permafrost is a badass combo, really badass, and I would like to try this deck, specially since Flooding has been noticeabily buffed since May 2010. I won't rely of it farming FG's as it is, but with some improvement (and by skipping/doing something with Neptune...) it could have potential.
If you want to discuss it further, I encourage you (oblivion) to start a new thread where you credit this deck.

48
Card Ideas and Art / Re: Aether Being | Aetherion
« on: November 24, 2011, 07:21:50 pm »
it also fits entropy more i think.
I second this.

Also, I don't see the idea behind the mechanic. Well, having Dim Shields and Lobotomizer in :aether helps making this card useful, but by itself it just look like... it just feels bad :-\

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anything
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