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Messages - Ekki (246)

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73
EDIT: So statistically, is it possible to determine a single "Best deck ever"? One deck that consistently beats every other one (Or at the very least, beats more decks types than any other)? Or do you think we'll find many relationships between decks turn into a complex web of rock-paper-scissors?
I'd say the latter is more probable. Mostly since the game and its cards are really balanced and every now and then there are buffs and nerfs that balance it furthermore.
What is possible, though, is to find sort of an "ultimate" FG/AI4/AI3 farmer, as since they're rigged and you always face the same decks (although they are many), so you can figure out the faster counter to most of them. Unfortunately, I believe that is too much maths for a single punny human to proccess, but I guess that with a good maths tool by your side it could be possible.

74
Card Ideas and Art / Re: Time Launch | Time Cannon
« on: November 22, 2011, 05:46:08 pm »
I like the "omg the big guy is coming soon!" effect.
This, totally.
And to quote SG once more:
I would change the description a bit though because the way you have it now sounds like just a regular buff. I was going to bash this idea until I read that description.
There's also an insane difference between the two versions. Not only is upped version 50% cheaper, it's also twice as strong. You should do something about that.
I guess she mindgated me before I posted ::)

Anyways, I like the idea and how it works, but what would happen if you fill your field by the time the creature should go back? I guess it would just dissappear... That would be pure evil paired with Malignant cells >:D so me likez

75
Card Ideas and Art / Re: Soul Break | Soul Sever
« on: November 22, 2011, 05:12:52 pm »
This seems kinda situational, only for decks with fire rush, or loads of quantum producing creatures. Should the effect be changed?
Keep it as it is. FG's already have 2x hp, so dealing a bit more damage to them won't be imbalanced.
Also, you can't exactly predict when your opponent will play a Nova/Supernova/Immolation, and anyways, he/she could see that you played this and not play them, so I don't see how this card gets OP'd by taking them in account. Those are already OP cards, and this will just stop them from being played at a cost of 6/4 :darkness a turn...

It certainly does need some work. All I can see it being useful for, is punishing a hand full of pillars or pendulums.
Why? It takes in account what quantum you gain, so having your pillars/pendulums in your hand would benefit you in this case. Anyways, it's not like you played more than 15 quanta sources during an entire game (most mono decks pack ~12 of them), and hurting creature spam would only be a nerf to Fractal (and a deserved one).

76
Card Art / Re: Free avvy/card art request thread
« on: November 22, 2011, 05:05:23 pm »
Hi there,
IDK if this thread is still alive, but I'd like to have a picture of a steam machine (upped or unnupped, the one that looks best to you) with sunglasses. I just want it to say "oh, I'm so cool"* (if that's too ironic, let it say "oh, I'm so hot"*).
Well, thank you anyways for so cool pics in the OP.

*those are metaphores, I don't actually want that text in the pic :P

77
Duo-Decks / Re: Negative Five (N5)
« on: November 22, 2011, 01:59:37 pm »
Think you mean dissipation shields as you have no :aether :P
Ya, that :P

True, more shields increase your chances of drawing one and PC, but I feel 6 is still too much. 4 or 5 then perhaps. Ah good point. If you do happen to go up against another stall deck, then your only choice would probably be to resign as they have more cards than you.
Well, they're just placeholders, but I guess 4 could do the trick...

78
Duo-Decks / Re: Negative Five (N5)
« on: November 22, 2011, 05:11:48 am »
Generally most decks use around 30, so I packed 37 in just in case they pack in 6 RTs.
Ya, forgot that in upped environment the decks get smaller... Anyways, I'd still give it +3 Dim Shields (up to 6), mainly as anti-PC. I often found myself playing shields just as to draw PC (I actually enjoy when this shield is stolen) before I lay a Flooding. Also, stalls often pack 40 cards, so I guess 41 could be a good number.

79
General Discussion / Re: How many websites is Elements on?
« on: November 22, 2011, 05:01:13 am »
It's on Zanzarino's own website (http://www.zanzarino.net/elements/) (version 1.0), MoFunZone (http://www.mofunzone.com/online_games/elements.shtml) (version 0.3), Mochi (https://www.mochimedia.com/community/games/zanzarino/elements) (up to date), All Games All Free (http://allgamesallfree.com/games5468-elements.html) (version 0.3), and probably some other places.
Wait, so how can you play it in v0.3?? Do you have to make another account or you can use yours?? Is this exploitable?? I prefer that not to be answered.

80
Duo-Decks / Re: Negative Five (N5)
« on: November 22, 2011, 04:59:03 am »
Suddenly!
*a wild deck appears*
Upped version! I wonder if you can squeeze a nymph in there or something. Nymphs tears maybe? That'd be a good combo. Nymphs tears+flooding+Amethyst pillar.
Well, I won't upgrade the Chaos Seeds, they're great against pesky creatures like Pests and that stuff, and the fact that it's a deckout deck with less than 40 cards makes me feel uncomfortable ::) but I like how it looks. I think this would lead to massive ragequits, even against 60-card decks :P

81
Card Ideas and Art / Re: Neutrino | Tachyon
« on: November 22, 2011, 04:56:30 am »
Even infinite health would be easier (though very OP).
I lol at the fact that a Tachyon with infinite health would deal 100 (was it 100 or 75?) damage when catapulted.

82
Duo-Decks / Re: Negative Five (N5)
« on: November 22, 2011, 04:47:05 am »
In the future, please check to see if similar decks (http://elementscommunity.org/forum/index.php/topic,23118.0.html) have been posted before. You can find instructions on how to do so here (http://elementscommunity.org/forum/index.php/topic,22666.0.html). Congrats on chancing upon this deck concept independently, anyways.
Huh, thanks for the feedback, and too bad it had been done before :-\
I guess I can give credits to Krathos, since he's currently inactive. I really want to develop this deck idea, so I guess if it's not illegal I'd like to go on brainstorming and perfectioning this deck...

My name got used! Woo!
Ya, and N5 sounds badass :P

83
Duo-Decks / Re: Negative Five (N5)
« on: November 22, 2011, 02:26:52 am »
You can definitely run Flooding off the mark- though any kind of quanta denial will mess you up. Not a bad idea but it would be definitely better as a rainbow so you can put some Sanctuaries and PAs and maybe some Druids for mutating water creatures into non water creatures. I don't see the point of the Chaos Seeds. Purify I can kinda see the point but I object to the card on principle. You don't need so many shields or Floodings.
I may try the slim version. But the fact is that in PvP1 and Bronze league there are lots of new players with their full 40-card decks, and that decks will lose by deckout pretty often. Being a 50 card deck I need those 6 Floods and 6 Shields, since both are needed for the ideal lockdown along with AM. I'd run it 60-card, but then it'd be too fat to be effective.
Also, Chaos Seed is to kill creatures with pesky abilities (like Devourers or FFQ's), some painfull water creatures, and also you get more chances of drawing your PC earlier (remembering the 50-card thing).
Purify is a filler card of the deck. I didn't use it the first 20 tries and the deck still worked like a charm, but you have 50 cards, so a couple of them won't hurt it that bad.

84
Duo-Decks / Re: Negative Five (N5)
« on: November 22, 2011, 02:09:49 am »
Mmm... I like this. It might get wrecked by a rather sizable number of things, Pulvy coming first to mind, but I like it. I'm sure that 3 pendulums isn't enough to power flooding, though.
Your mark is enough to power it. The pendulums are there just if you played your Flooding ASAP so you don't have enough :water for a Purify.
Also, Pulvy is quite uncommon, as well as Butterfly Effect, and being 12 permanents in the deck, you often get to play them even against lots of Permanent Control. I think this will be more overrushed than pwned by PC, but i can't tell since I haven't ever faced a good PC deck.

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