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FG Proposals / Re: Machine
« on: November 24, 2011, 07:19:25 pm »
Unfortunately, FG's can't have Shards. I don't remember why right now, but believe me that it was a good argument. Sorry to be the party screwer
![Embarrassed :-[](https://elementscommunity.org/forum/Smileys/solosmileys/embarrassed.gif)
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Note: Izaya isn't using my deck. (S)he's usingHuh, I felt like something was different. Anyways, for some reason I thought it hadmark..
Having more forum posts than me doesn't mean you know how to play a deck better than me that I've been using for a while. I've been playing various card games and video games in general for years, and hate to toot my own horn, but I'm rather good at playing them and very good at math.Well, experience in another card games is as worthy as forum experience, since it only gives theoric advantage (but the forums do it under the same rules as the practice). You have your point, but having a crapload more of forum posts make someone worthy of "respect", to call it somehow.
Anyway, her'es just a list of a few things I found with your opinions on FG battles:Huh, enjoyed that
Decay - The AI tends to use Lobo and Siphon on Scarabs, and usually doesn't even seem to care if they kill the Scarab or not with Siphon (and there's usually not a "follow-up" Siphon if they don't). With at least 1 new Scarab a turn, there's no way this is ever a problem. I think we more or less agree here, I just rated it medium because I never tried the deck. Lobo shouldn't hurt too much because Pests are small.
Destiny - My deck can be semi-immune to RT spam, by not using RT myself. The AI doesn't want to RT a Mummy. but you CAN'T win with only 6 Mummies, mostly because you need the Scarabs, and you CAN'T just rush ANY FG
Divine Glory This deck hits hard enough late-game that decking out isn't an issue. Even a full field of Pharoahs and Scarabs with no Mummies that have never devoured anything hurts over 1/3 of their max HP per turn. It's not hard to hit 1/2 if needed. The problem is that being a 30 card deck, what you're saying is pretty hard to believe, mostly since Scarabs start with 2 attack, and Divine Glory is the god with most Miracles, at 12. But I guess I'll know this once I try the deck.
Elidnis - The AI seems to ALWAYS use TU on a Scarab, probably thinking it'll retain the high HP. It doesn't. It's easily nomnomed by any of my Scarabs. Also, immortal creatures are not a problem, really.decks are weak. I just nomnom my own scarabs until I draw Chimrea, then instawin.Yeah, unfortunately Quints hurt, not to mention a quinted ulitharid, and I guess this one just isn't easy.
Gemini Lobo and TU aren't really a problem, as I said before. Targetting the highest-HP scarab each turn iwth that is pretty fail. The same as against Decay, I think
Graviton - Gravity Shields are problematic, but you just have to be smart. Mummies can always get through (unless he raises their HP). Just keep 5 Scarabs, 1 of which has higher HP to nomnom things. Nomnom your own free scarab each round to keep the bone wall up and the HP rising if he has nothing to nomnom for you. As said before, Mummies can't win this game, not to mention they are Otyugh food, as well as any scarab with less than 5 hp, and that's if he doesn't Momentum his Oty, then you're dead. As I said, it's possible
Hecate - The AI sucks at decks with Voodoo dolls. Period. Plus, they can be RT'ed if necessary but it's not a problem. As said by Baily, the AI is getting smarter. He mostly has 14-hp'd dolls with 6 attack, and 4 RT's won't kill his 12 Rage Pots. Rushing should be a problem against him
Hermes - You do realize Scarabs' HP goes up by at least 1 every turn, right? That shield only hurts one. As you said, the golems start with 1 HP. So...what's the problem? O.o Do you realise he's one of the hardest gods? Well, he has a -TON- of CC, other than Fire Shield. It was only one of the hell of CC he has, and I put it there just because it's the one that would slow you down the most. And any (pretty common) 1st turn golem will overgrow your scarabs and rush you pretty paifully. I said it's Medium, which is pretty impressive, so it was actually more like a compliment. Nothing to be ashamed about,mostnearly all decks just skip him.
Incarnate - You do realize Scarabs' HP goes up by at least 1 every turn, right? 1 Retrovirus is n't a problem. The 2nd one comes too late to help. Win. As said before, the fact that I stated only one form of CC doesn't mean it is the only one. He also has bloodsuckers and bonewalls if you eat too much. But I still said he's easy.
Jezebel - Scarabs don't need to nomnom the enemy. They can nom each other if the Bone Wall needs it. That wasn't the only problem. A green nymph would kill your bonewalls; an EARLY red one, any scarab is dead; a grey one, aflatoxine your scarabs to death; a Black one would vamp your Pharao's (AI do target them there); a Purp one would just deny any attack; Brown one (the earth one) will just BB your Pharao's (if it's so stupid to BB a Devouring creature after a Spammer, then the AI is just wrong and should be fixed); just to mention some problems behind that cloaks.
Lionheart - Again, Mummyrush. Again, you CANT just rush ANY FG, period. If that was true, a simple Mummyrush would just pwn Lionheart. I dare you to try to do that.
Miracle - Do I need to explain why this isn't a problem? I'm starting to feel like this is redundant... I don't see how can you outrush him when a 2 def shield is mostly out before his miracles are out. You can't claim that "1/2, 1/3 of his hp" damage here.
Morte - He feeds my Bone Walls to make me invincible, basically. Just nomnom Condors before they get too high. And, this is why I added Purify, but I admit it's a much lower winrate without one. Didn't see that purify, nor the "I modified the deck" comment. Anyways, one or two Purifies can still let you die if they are between the last 15 cards, which is pretty much possible, and any more than that will, in most cases, uselessly clog your hand. He feeds your bonewalls only with his Retroviruses, so I don't see the difference with Incarnate.
Neptune - Flooding = Gravity Shield, give or take a few details. Same general strategy though. And...Chimera/Titan. You say you can beat him after Flooding? I want to see that. Disclaimer: Mummies aren't useful here, see Neptune's deck. Also, Eagle's Eye would damage your Scarabs more than what you could grow them. I don't see your way of winning.
Obliterator - Diamond Shield is a main reason I want to add Steal/Deflag if I get rid of mycards...but yeah,
is definitely my biggest weakness. So here we do agree??
Scorpio - Yeah, that's why I added Purify. But venomous creatures aren't a problem. Plenty of Scarabs. By the way, octopi is with 1 'i', and the plural of virus is viruses (I think). Just a random thought. As far as I can recall, radii is the only word that ends in 2 i's (skiing has 2 i's, but for a totally unrelated reason and it's in the middle...). Dunno, I guess saying Octopii is like saying, huh, "dunno"... Anyways, back to the deck. This one has too many poison, I just don't think you can possibly outdamage that, unless you have a godly draw and somehow chain enough Bonewalls to survive. Even then, you could die to his 10 Deadly Poisons.
Note: If I didn't reply to your overview of a FG, then I pretty much thoguht you were right, whether it be negative or positive.
Oh and my testing was vs the ingame AI not trainer.What, so the AI is different in trainer than in the in-game AI? Could it be because Zanz try newer versions' AI's there?
Why I don´t want to see this creature implemented:Huh, never knew why I didn't like the idea until now... So yeah, and you can even insta-kill immortal creatures, since they aren't immortal in your hand. Not to mention its synergy with RT and the fact that it's quite cheap.
-Discard creatures is quite similar to an instant kill card, which kills creatures regardless of HP. This kind of card shall not exist. (Freeze + Shockwave is a duo 2 card combo)
Here, the creatures are killed, before they are even on the field, the Assasin is very cheap, used en masse, they are probably quite unstoppable.
- I still like the idea of a "save hand", and the card is quite unfun for me.
Heh, well, let's see... IDK what you mean by the Forums overshadowing HB's niche, but I think the important part is that HB's have the best afk grinders, hope I'm right. I don't know any HB grinder other than regular Mono Aether (and it isn't that good), but I do know Mono Life Frog rush and Mono Death Mummy rush, both for AI3, both really simple to use, and quite very effective against AI3. HB's would take more time (dunno if double or so) and give cards more rarely in the spins, not to mention with a lower win rate. I don't see your point, although I'd like to know what you mean, maybe with an example... (yeah, I'm THAT dumb)Half-Bloods have their own little niche, but they are completely overshadowed by the Forums at what they do. For those that don't use the forums, they work well enough; for us forumites who obsess over every last electrum, HBs still have the best afk grinders, so that's something.Part of my post died during the editing process, it seems..
lol I'm jk, and even if that wasn't there, there are only 2 teams so...Quote from: Ekki link=topic=http://elementscommunity.org/forum/index.php?topic=33943.msg459693#msg459693 date=1322103405I don't know whether your joking or not but it says the teams on the second post ^ ^'Quote from: Izaya link=topic=http://elementscommunity.org/forum/index.php?topic=33943.msg459682#msg459682 date=1322100132Hello to Ekki, Onizuka and RootRanger and good luck to team 1, may the force be with you allOh, noez, now they know who are on our team!! Good job Izaya ¬¬
Hello to Ekki, Onizuka and RootRanger and good luck to team 1, may the force be with you allOh, noez, now they know who are on our team!! Good job Izaya ¬¬
Yeah, that's what everybody saysFalse. I know an actual female in real life that goes on this very forum.GuyI'm nervous to post, I don't see much girls here lolThat's because all the girls are either nervous or disguised as boys.
True story.
In
Real
Life
There are no girls on the internet!
Huh, I was pretty sure this was that way... Well, I guess we can forget about that point altogether. It's pretty weird the fact that they are so random. I mean, you could get a totally crappy deck out of that.First of all, I'd like to add that HBs' decks aren't random. They're 144 different rigged decks. They're a lot, and it looks like random cards, but it ain't.Here is a thread about Half-Blood deck composition that you may be interested in. (http://elementscommunity.org/forum/index.php/topic,23323.0.html) You are right in saying that their decks are not totally random, but their decks are not totally static either. Also, their Wiki article (http://elementscommunity.org/wiki/pve/half-blood/).
Half bloods are just "worse than" in every single aspect (now even more with the upcoming of Arena).
- They're worse than FG's in the rewards, for they have, half -or less- upped decks. So in the spins you have to match the 3 spins between a DOUBLE amount of cards. This also makes even the unupped cards harder to get from them. The solution to this would be either making the spins be 2/3 of unupped and 1/3 of upped; or making any kind of card be either fully upped or unnupped (like 6xWerewolf -upped- 4xAntimatter -unupped-, etc, not 3xWerefolf, 3xLycan, 2xUpped AM, 2xUnupped AM), this would lead to simpler spins, but would also mean a total rework of all 144 Half Bloods. They also suck at being predictable, so you can't make so easily a reliable HB deck, being easier to farm FG's.
- Even though being 144 decks, they're now worse than Arena in that they're less random....
[snip]
...Huh, I don't see how to fix all this, or what niche could HB's occupy, but I guess the upped/unupped cards thing should be solved, for it's the easier solution. I personally prefer the most complicated one, of making every set of cards either upped or unupped, but the other option could work too.
Half-Bloods have their own little niche, but they are completely overshadowed by the Forums at what they do. For those that don't use the forums, they work well enough; for us forumites who obsess over every lastI don't totally understand what you mean here. Actually, I don't get what you're saying, sorry
It's just so easy to die, though :/True. A good advice is to be extremely careful. I mean, it's not like you'll have many chances of an assassin finding you, mostly since he'll have to have the clue AND be in the same region as you. So play easy.
I really do think my win rate could have been higher if I knew how to use it better, I doubt 35% better, but who knows? I would be nice if tiamats4esgares elaborated on his results, though.Unfortunately, I doubt it is THAT good, although I reckon SoR/Pharaoh combo is pretty badass and it may have FG grinding potential.
Huh, I agree that being mean is not OK, anyways, but when you see that a Jr. Member tells to a group of vets that they don't know how to use his deck, while claiming a highly unlikely win rate (I personally see it mathematically impossible) against FG's without showing proof... well, it hurts your eyes.Don't be mean guys :\I don't see what everyone's problem is, I played 9001 FGs with this deck and got 113% win rate.You are unlucky, I got 1337% win rate.
Note entirely, it can still neutralize half the damage potential.How is that? Remember that SoV's stack (I didn't know this until I tried this deck