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Messages - Ekki (246)

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25
False Gods / Re: False God Selection Broken? (24x Morte in a row)
« on: November 27, 2011, 02:19:28 am »
http://elementscommunity.org/wiki/wp-content/uploads/god.html
I lol'd so hard at that
/offtopic

Well, RNG (Random Numbers Generator) can be evil. You may have found a part of the RNG maths where you have a higher chance of fighting the same FG... Refreshing the page is always recommended in this cases, as it would reset the RNG back to its non-evil state*.
*this has no mathematic nor scientific explanation, but somehow it works. If not, the RNG hates you, badly

Anyways, this could be a bug, a possible nonsense statistical anomaly occurence, or an April fool's joke right in the middle-end of September...

26
Card Ideas and Art / Re: Shelter | Aegis (rework)
« on: November 27, 2011, 01:37:43 am »
I don't really get it, it's a shield and you sacrivice a creature and shield will act like an armaigio, or? ???
and if it's hp is down will it be destroyed?
??? ??? Too many questions ??? ???
Yeah, the text needs fixing. I only got it reading the examples in the old post... I think you should do something about that.
Maybe:
Shield: Absorb damage.
 :gravity :gravity Eat: Sacrifice a creature and gains its hp. Can be used multiple times per turn.

I don't know if it would fit, but if you don't put in an understandable text, the card will likely die :-X

Now about it, I agree with OldTrees that it's not OP. It's not that much better than Gravity Pulling a Flying Titan, as it would still attack, not to mention that it's total cost + the amount of cards required makes it balanced.
I like how this buffs high-hp creatures, and :gravity as a whole :D

27
Pre-Smithy Ideas / Re: Longitudinal Shift/Transversial Shift
« on: November 27, 2011, 01:25:58 am »
The idea seems familiar and whatnot, but this needs a cap otherwise it's way too OP.
^^Agreed in both cases. There are many cards about atk/hp shifting, and this is just the basic idea, which has been bashed too many times because of the Flying Titan issue... If you don't make something both ingenious and simple, this idea will surely die, as well as many of their counterparts...

28
Forum Bugs, Suggestions and Feedback / Re: Restoring Nation Flags
« on: November 26, 2011, 09:09:06 pm »
Agreed. Totally.

29
Game Suggestions and Feedback / Re: Elements campaign mode
« on: November 26, 2011, 02:30:48 am »
hawt damn!!

So, first of all, I really like the idea, so don't think any of what I say is to bash it, but to improve it ;D

You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
Well, "harder" and "easier" are relatives. RoL/Hope beats Divine Glory's a** like 90% of the times, while Ferox is a pain because of his great healing capacity. I personally haven't won to him yet with my RoL/Hope deck.
Anyways it's true that there are overall "harder" FG's, so it could be a chance of doing something about that. Also, you could choose what god to attack first, so, problem solved! ::)
that way (standardization based on general experiences of FG battles) OR we can have it different according to mark+deck size+most number of cards??
>for example, if you have a lot of QTowers + perms, it will detect that your easiest FGs are ones who don't have pc, hardest would be Rainbow, Dark Matter, etc.
  >this'd be hard though, so yeah, might as well apply the first one if my suggestion's coding/prog'ing difficulty approaches infinity XD
>or have it detect "key cards", like RoL, FFQ, Otyugh, dragons, dim shields, voodoo dolls, and other staples in FG killing
  >this'd give rise to  "new" FG grinders never before seen, b,ut if that happens, say i manage to make an FG killer based totally on tribolts (trio-bolting :water :fire :darkness ? XD), it'd cause weird things.. and by weird, i mean constant updating, which is gonna suck XD

prolly, nvm \m/
Ya, it's a bazzillion times easier to just let everyone choose which FG's to face first. It'd be useless to waste that much time in an equally useless "ranking" of gods. Also, the whole idea of using FG's is bad, so I wouldn't be so excited about it.

30
Trio & Quartet / Re: Immoflies
« on: November 26, 2011, 12:22:07 am »
its not like UG cant be played to finish them off on turn 4, or that Crimson dragon can be played with earlier excess quanta, which this deck has alot of, i was just thinking of a way to adjust the QI so it was more balanced, thats all.
Huh, the Dragon may be a good idea, but the UG sounds like a Damselfly/Phoenix killer, not to mention that turn waiting to activate it. If there is PC, the AI would play it.

31
Trio & Quartet / Re: Immoflies
« on: November 25, 2011, 11:58:13 pm »
I would agree with this, but i am a sucker for secondary win conditions, and the power of a possible late game 20 from UG and 12/15 from a dragon could prove potent if all your critters have been CCed
Yeah, unfortunately, that's far from being common in AI3, and far from being totally useful against a good stall. The best decks out there focus on just one thing and are really good at it, so if they have secondary win conditions is just because the cards of the main combo can be combo'd somehow else.
Also, if the deck is about rushing, a "secondary win condition" isn't the way to go.

32
Game Suggestions and Feedback / Re: Elements campaign mode
« on: November 25, 2011, 11:52:16 pm »
So, first of all, I really like the idea, so don't think any of what I say is to bash it, but to improve it ;D

You would start out with easier FGs (Ferox) and progress to harder ones (Divine Glory in the end?)
Well, "harder" and "easier" are relatives. RoL/Hope beats Divine Glory's a** like 90% of the times, while Ferox is a pain because of his great healing capacity. I personally haven't won to him yet with my RoL/Hope deck.
Anyways it's true that there are overall "harder" FG's, so it could be a chance of doing something about that. Also, you could choose what god to attack first, so, problem solved! ::)

You could have some idea what FG you would be fighting next, perhaps, so to avoid making that too easy, the ability to modify your deck at each campaign step would be somewhat limited.
Well, have you seen majofa's topic (http://elementscommunity.org/forum/index.php/topic,13074.0.html)? It says what deck would work better against every FG. It's not final that those are the "best" decks, but they are mostly (I'd say 90%) great, and all of them have 50% win rate or more.
That would be a hard problem to solve, so I guess FG's shouldn't be the "final bosses", but the mechanic should be different somehow.

Given the % of wins against some FG's, completing the campaign (and conquering the Elemental Plane) might be very rare.  Maybe it should be very rare, but if it's too hard, you could tilt the odds with the campaign bonuses ... (maybe get the option of 3 free Deflagrate against Octane, for example, if you've already taken Divine Glory's domain.  Etc.)
As I said, given that you know which FG you're grinding, it wouldn't be that difficult. I guess the way to go would be making new, harder decks (the FG's aren't hard because of their decks, they're hard because you don't know which of them you'll be fighting, so making a counter to ALL of them is really of hard, as all decks skip at least one god, not to mention double hp and all that).

I say make your idea something more "solid", but beware of making it something that imbalances the game.

33
Trio & Quartet / Re: Immoflies
« on: November 25, 2011, 11:36:04 pm »
ooo very nice deck concept, i would say a {-1 firefly + 1 UG} {- 1 MP + 1 Crimson / ruby Dragon} maybe? just as late game surge of damage and reorganising the quanta balance a little?
Thinking of late game cards in a non-stall deck just clogs your hand early game :-\

I say keep it as it is. I like how it looks :D I don't think 6 ttw needs to be better! Also, it's a weak to CC deck concept, it will always have some loses (I mean like 1 in 30, so it's still ok)

34
General Discussion / Re: Pharoa/Scarab deck unbeatable
« on: November 25, 2011, 11:27:42 pm »
Here's an example or an earth/fire deck involving golems I just made
by Ekki
Hover over cards for details, click for permalink
Deck import code : [Select]
58t 58t 58t 58t 58t 58t 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f7 5fa 5fa 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pm
The deck is much more fragile and less stable though, so if your golems are dead, you're pretty much dead. Armors are for protecting first turn vulnerable 1hp golems.
Huh, I like Phoenixes+Golems in the same deck. Actually what I don't like is that whole thing of being a duo, mostly because it increases bad draws... I think fire rush is not the way to go if you're fighting CC though (too weak creatures), so I'd recommend a standard Mummy Rush: 6xMummy, 6xPoison, 4xBone Dragon, 14xBone pillar, Mark of Death, less than 1000 electrum and a ~90% win rate. I mostly win against that Pharaoh deck, sometimes even after Scarabs ate all my creatures (poison is badass)

35
General Discussion / Re: Pharoa/Scarab deck unbeatable
« on: November 25, 2011, 11:13:13 pm »
Well the earth pendelums are for the lava golems which work very well for me.
Earth mark works better than earth pendulums. Especially since it would decrease your bad draws... Well, if golems work well for you, use 6 of them! Make the same deck as furballdn said but use -4 dragons -2 fire pillars +6 golems or something like that (there comes in mind quanta balance, but that's better if you try it then fix it).

36
FG Proposals / Re: Machine
« on: November 25, 2011, 11:01:49 pm »
Unfortunately, FG's can't have Shards. I don't remember why right now, but believe me that it was a good argument. Sorry to be the party screwer :-[
i dont remember ever seeing a good argument.  all i remember is seeing is FGs cant have shards in huge red letters on a thread i posted.  there is nothing about it in the rules, and it is in fact explicitly stated to be legal in the "beat my FG" thread.
I saw it in a FG topic wich had shards in the FG. I think it was something about the fact that shards must be rarer than rare weapons, because they used to be obtainable only via donations-tourneys, but t50 farms screwed that up. So now you can get them trough Arena, redeemable codes and tourneys.


Thats why i said only by a perfect counter, also you need dmg or the ai will clog its hand with SoSa and plague, drawing only 1 card and decking you out.
yeah some damage would help, most FGs are easy if you have the oracle prediction and build your deck against them, and really hard otherwise.  the mostly unupped FG bow might actually have enough healing to deck this out as well.
That would be really unfun. Also the fact that once you have 1 max hp, this god would be able to 0TK you, and I don't think that any of the current FG grinders can reliably win against this. It's a matter of difficulty, so I don't mind about that. But this god would be totally unfun.

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blarg: Ekki