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Messages - Ekki (246)

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110
Off-Topic Discussions / Re: QWOP
« on: November 21, 2011, 12:09:08 am »
Already done it. Ridiculous easy but tedious once you get in the right, ah, position. Kind of like Coinbox Hero tbh.
Ya, lol, now try to play it with your elbows <.<

111
Forum Game Archive / Re: Type your name with your elbows!
« on: November 20, 2011, 10:37:00 pm »
xzsd,mkm,kkikj ya, not even close (fun fact, I tried to write a capital e, so pressed Ctrl and closed the tab with Ctrl+w)

112
Forum Game Archive / Re: Where in the World is Zanzarino? by Legit
« on: November 20, 2011, 07:11:27 pm »
Post here as to follow the game. I really like this and I'd like to sign up, but I have no team :(

Also,
Quote from: Legit link=topic=http://elementscommunity.org/forum/index.php?topic=33943.msg457857#msg457857 date=1321772630
This is a two team game
*snip*
Signing Up will be like TPvP 4. You may form a team with whoever you want.
So, signing up will be like TPvP, but there will only be 2 teams?? Or we will have several rounds?? Also, if you'll take only two teams, I guess it's first come, first serve, isn't it??

113
Forge Archive / Re: Ancient Robot | Ancient Warbringer
« on: November 20, 2011, 06:06:40 pm »
Huh, IDK if a creature can have 2 passives just like that... I think the Time Dilatation should be an automatic active skill, so it can be lobo'd*, thus making is less powerful. Also, I think it fits thematically, and having 2 passives sounds like too much.

*In Elements, passive skills are only those ones that can't be lobo'd, like pest's drain and 'Airborne'

114
Card Ideas and Art / Re: Soul Break | Soul Sever
« on: November 20, 2011, 05:37:32 pm »
Changed worded, added clarification for notes.

Looking at it, it does seem like it'll be a big pain for rainbow decks. Should the card be nerfed then? I don't want people to spam em for loads of damage for just so little quanta.
Rainbow decks don't need that love, they already have a lot, and many people believe that Novabows, Supernovabows and Immolationbows are OP, so they should be nerfed. I'd like to see this card nerfing them, and I don't see it as OP, but actually UP, or very situational to be the least. I say the damage is dealt right before your opponent's turn is over, thus taking in acoount all quanta generated.

Ugh...hard to code (you'd have to add a statement in this card every time you develop a quirky quanta generator)
What about a Sacrifice-esque spell whose text is "For one turn, deal 1 damage for every quanta your opponent generates."
^^This.

115
Off-Topic Discussions / Re: A Psychic Story
« on: November 20, 2011, 05:31:54 pm »
Big wall of text. Cool.
Ya, too bad there weren't any full stops...

Wow, it's hard to believe, but I enjoyed reading it.

Interesting story. And yea.. it's scary.

I personally don't believe in these kind of supernatural things.

It's no coincidence that people who are more susceptible to that kind of thing, have had tons of supernatural experiences, while skeptics like myself have had none. What happens is that when you start believing in that sort of things, you will from then on explain every single strange experience as part of that supernatural thing. Basically you want to believe in it so much that you are actively looking for ways to strengthen that belief. It's like my friends mother who is convinced that she has psychic powers because sometimes just when she is thinking about a person, that person suddenly calls her! What she fails to understand it that for each time that happens, there's probably a million times when she is thinking of a person and that person is not calling.

The skeptic in me would say that this is a group of like-minded people who got carried away with supernatural stuff and lost track of what is real and what is not. It's like you guys strengthen your own believes by feeding of each others supernatural experiences. It's the same reason why cults get followers.
Also the fact that you don't believe in this sort of things would make the same thing to you, if they were real I mean. You could think it's just bad luck, and when you sell that cursed house/table/pineapple because you're bankrupt, your luck just starts to get better. It's a matter of belief.
As far as I know, all what rules our scientific world are theories, so I don't see why they couldn't be true, I just believe they are, but I don't say another theory of the world isn't true unless it's totally illogical (and I know I can still be wrong).

116
Off-Topic Discussions / Re: Rant
« on: November 20, 2011, 05:11:36 pm »
>sell some cards >? ? ? ? ? >Profit!
The problem is that my only cards are rares and my decks (the FG farming one and the AI3 farming one for extreme cases like this one), so I just farmed AI0 'til 30 :electrum and then AI3's 'til 300 :electrum , and now I'm OK again.

I think the rant actually worked...

117
Card Ideas and Art / Re: Soul Break | Soul Sever
« on: November 20, 2011, 05:02:38 pm »
So basically your opponent takes one damage for every pillar/pendulum (and 3 for a quantum pillar) he has.
Also: any devourers or light emitting creatures
Right. That too. (if they're not frozen/lobotomized)
That makes me think that wording would be too complicated... Just what Brontos said is OK.
Now that I think of it, this is an AWESOME card (and pretty badass), since it really hurts rainbows (something actually needed in the game)

118
This version of pestal sound good?

by Ekki
Hover over cards for details, click for permalink
Deck import code : [Select]
7t6 7t6 7t6 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 80i 80i 80i 80i 80i 8pu

I say +1 Dusk Mantle or no Dusk Mantle at all... Just to keep the statistics simple. I'd say +1 Dusk Mantle, since it's more mainstream. I personally have just 2 Steals and 2 Drain Lifes, just to be prepared for everything, but IDK if that's OK.

The rest of the decks seem OK to me.

119
Forge Archive / Re: Lava | Magma
« on: November 20, 2011, 01:30:32 am »
The way to solve that is by buffing Plate Armor; otherwise this card's ability would have to be something other than Plate Armor, which makes the coding involved unnecessarily complex.
Huh, right, that was what I thought :( , what about increasing the ability cost of the upped one to  :water :water ?? Or maybe just the casting cost to 5 or 6 :fire

120
Forge Archive / Re: Lava | Magma
« on: November 20, 2011, 01:22:38 am »
Maybe. Still, Fire has enough control; this is meant to be used with Rage Potion and as reinforcement.
There's the problem. There is too big of a difference between upped and unupped. While the upped one allows a Rage Potion each turn, the unupped one is too slow...
As far as I see it, this problem actually comes along with Plate Armor being UP compared to Heavy Armor (which looks balanced), but that's for another topic. Right now my concern is that big difference between upped and unupped, and IDK how to solve it (other than cost changes)

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blarg: Ekki