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Messages - DrunkDestroyer (1280)

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73
Air / Re: Round 6 - Main Topic
« on: November 14, 2011, 11:37:11 pm »
Sanctuaries work. but last game they had 5 deflags, which beat 3 sanctuaries almost every time :/
I think they know we have sanctuaries, and might take PC again with discord, I just don't know whether its worth our whole deck trying to beat that one card.


This - is an option. Its weird, and if they don't run discord, I feel stupid. But if they do, then at least we have something to show for it, two novas in case they just stop using discords. (Should beat their deck-out stall, my maths is terrible, but 4 pendulums + mark = 6  :time every 2 turns? as long as there are no unexpected issues, which would be unexpected and hard to prepare for.

(Shield is bad, and I dunno if we need the extra 2 upgrades. Momentum should be upped too)

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4tc 4vj 4vj 55q 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5of 5pu 5pu 5pu 5pu 5rk 5rk 5rk 5rk 5rk 5ro 74a 7dm 7mu 7mu 7mu 7mu 7q4 8ps


I say we test between this and Bloom's deck above - their main speedbows, maybe their fractal dragons which they can take out again - and hope they didn't salvage a pandebonium somewhere. (we can't really beat that one unless we prapare for it specifically - then we run the risk of losing vs a ghost deck)



I like that deck against time (we can even change the upgrades between pillars/pends to make EQ even less useful), but we did use it last round :/ , so now that I think about it, they may not use EQs, and they might try counter it. Hell, I dunno though. (Although if possible, always upgrade the Wyrms over shockwaves, +2 attack is leads to +4 every dive, there is no competition there)

74
Discord.

It makes no sense to have one of the strongest cards in the game against monos and duos.

Likewise, Supernova, although there are some exceptions to this rule.



(On the other hand, cards I like my opponent to have include Dune Scorpion, Aflatoxin and Mindgate)

75
Air / Re: Round 6 - Main Topic
« on: November 14, 2011, 05:11:28 am »
 :aether is a problem, because they have a lot of decks that beat most of ours.

Anything that fractals creatures will probably be too much for antimatters to handle, especially those damn Minor Phoenixes. (Devtal might be an exception, antimatter vampires, then destroy nightfall works great, but then again, by that point in time, playing cards is quite an achievement). Obviously we want Dragons in case they take Lightnings, but I doubt they would make that mistake. They have been shown to not use RTs, but we should definitely check that they didn't salvage 6 this round.

If we were sure about the PU Grabbow, I'd suggest take the Reverse Times (and maybe eternities, although that would be very strange quanta wise).


I'm pretty sure that in any case, they will try to rush us, unless they bust out a 40 card deckout (has happened once before, but I think that was due to a weak vault. Might work though).

This is a difficult match up, and I'm sure that if we lose we'll be kicking ourselves for not taking a different deck, but IMO one of the ones that could do quite well would be the :life duo. (Deck above lacks fogs, which we will want).

Other ones which could work are probably a RT splash and the entropy deck. Testing is smart, I'll try to do some, but everything is appreciated.


 :entropy , argh. Sometimes I think that MatrimKK is just putting all the elements and decks in a randomiser and hoping to catch everyone off guard. (I mean, a deck outer against :time , pandebonium against :aether ?)

Again (this is going to be a common theme) they have ridiculous numbers of decks - and now that we have "lost" our blue nymph/quint/immo we could be facing that deckout stall. Or they could take Disc/BH. Or just a lot of PC. With they way they've been going, they could even take dim shields against us. (or wings!)


Now, I don't know whether this is intelligent or not - but 3 of their 4 winning decks used discord. With some upgrades (maybe a sword/shield here), we could put in one or two novas, and some off element cards, expecting to be scrambled. I would expect Rewind (good against everything, since even if they take the deckout stall, we can delay the end by one whole turn!), and maybe a vamp dagger/momentum/deflag. Maybe an arsenic/scorpion if we need poison, but that takes away salvages/from other decks.

^A little ridiculous. I dunno tbh. The Sanctuary/Miracle deck might beat out the Discord BH, but I don't know about the other decks, and the deckout stall.


 :time

I've been expecting the EQ/Graboid deck for rounds now. Pillar/pend might help if we are gonna mono, but they have a habit of having Dimshields/Eternities/ arse+fog which can cause problems. Outhtinking isn't something I'm good at - I almost want to play the same deck again.

Just my first thought here, and I haven't been picking the best decks so far, but maybe A Wyrm heavy fire splash with deflags (and the blue nymph down the bottom, for when they have used a lot of rewinds/hand is empty). They've played honorably, and can save 3 cards from their fire deck, which means most likely no phoenix/deflag deck, but they have taken multiple copies of most decks, and probably salvaged for their decks whenever possible.


I dunno what exactly to do, but eventually I will open trainer and post numbers here. Everyone else doing that would be appreciated too :)

76
Air / Team Aether
« on: November 13, 2011, 11:45:16 pm »
Coming into Round 6 with 213 cards


Well, they seem nice enough, but I dunno, inviting them over for dinners, thats at least 2 hours of conversation, I just don't know if I have the patience. And of course, you'd need to go to the supermarket and buy us another chicken..



Round 1

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52o 52o 52o 52o 52o 52o 52q 52q 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 71b 71b 71b 8pk

 :time

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55s 55s 55s 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 7n2 7n2 7n2 8pl

 :air

Round 2

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4vj 4vj 4vj 4vj 4vj 4vj 590 590 593 593 593 593 61o 61o 61r 61r 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 77g 77g 77g 8pm

 :water

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5la 5lm 5lm 5lm 5lm 5lm 5lm 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61u 61v 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 80g 80g 80g 8pq

 :light

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61q 61q 61q 61q 61q 61t 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 711 711 71a 71a 71b 71b 71b 71b 81q 8pk

 :fire

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5um 5um 5um 5um 5um 5ut 5ut 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7ta 7td 8pt

 :gravity

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5f6 61q 61q 61q 61q 61q 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7dm 7dm 7ds 7ds 7ds 7ds 8po

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52o 52o 52o 52o 52o 52o 52q 52q 52r 61q 61q 61q 61q 61q 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 71b 71b 71b 8pk

 :entropy

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4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 5c1 5ia 5ia 61o 61o 61q 61q 61q 61q 61q 61q 61t 61t 63a 63a 63a 63a 63a 77g 77g 77g 8pm

 :death

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61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 5of 7mv 7mv 7mv 5oo 5oo 5oo 5oo 8pr

 :earth

Round 3

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5um 5um 5um 5um 5um 5up 5up 5ut 5ut 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7ta 7td 8pt

 :death

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5f6 5f6 61o 61q 61q 61q 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7ds 7ds 808 81q 81q 81q 8po

 :fire

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52o 52o 52o 52o 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 71a 71d 71d 8pk

 :life

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4vj 4vj 4vj 4vj 4vj 590 590 5ia 61o 61o 61o 61o 61r 61r 61r 61r 61r 622 63a 63a 63a 63a 63a 63a 71a 71a 77g 77g 77g 7dm 8pm

 :earth

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55s 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 745 745 745 8pl

 :water

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52q 52q 52r 52r 52r 61q 61q 61q 61q 61q 61t 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 711 711 71b 8pk

 :entropy

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4vh 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 5c1 61o 61o 61q 61q 61q 61q 61q 61r 622 63a 63a 63a 63a 63a 63a 77g 77g 7dm 8pm

 :time

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593 593 593 593 593 593 5f6 5f6 5f6 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5oi 5oi 5oi 61v 61v 61v 61v 61v 61v 620 620 620 8pu

 :gravity (Suicide Deck)

Round 4

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61o 61q 61q 61q 61q 61q 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7dm 7dm 7ds 7ds 7ds 7ds 8po

 :fire

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55s 55v 55v 55v 55v 55v 61o 61o 61o 61o 61o 61q 61q 61q 61r 61r 61r 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 745 745 745 8pl

 :underworld

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5um 5um 5um 5um 5um 5up 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 7ta 7ta 7td 7td 7td 81q 81q 81q 81q 8pt

 :gravity
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4vj 4vj 4vj 4vj 4vj 52q 590 590 5up 61o 61o 61q 61q 61r 61r 61r 61r 61t 620 63a 63a 63a 63a 63a 63a 63a 63a 77g 77g 77g 8pm

 :earth

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5f6 5f6 5fa 5fa 5fa 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61q 61q 61r 61r 61r 61u 7dp 7dp 7dp 8pm

 :entropy

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55s 55s 55s 55t 561 561 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7n2 7n2 7n2 8pl

 :water

Round 5

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5um 5um 5um 5um 5um 5up 5up 5ut 5ut 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7ta 7td 8pt

 :time

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5f6 5f6 61o 61q 61q 61q 61q 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7ds 7ds 808 81q 81q 81q 8po

 :gravity

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4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 5ia 5og 61o 61o 61o 61q 61q 61q 61q 61r 61r 61r 63a 63a 63a 63a 63a 77g 77g 7dm 8pm

 :entropy

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61r 61r 61r 61r 61r 61t 61t 61t 61t 61t 61u 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 80g 80g 80g 8pu

 :light

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52r 52r 61q 61q 61q 61q 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 71a 71b 71b 71d 71d 71d 8pk

 :fire

77
Air / Team Entropy
« on: November 13, 2011, 10:57:34 pm »
Coming into Round 8 with 198 Cards



Actually, against these guys, it seems that we are more likely to win if we take a deck that really shouldn't - and lose if we take decks that should win matchups, but either way, here we go.



Round 1

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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 52o 52o 590 590 5c1 5c1 5f6 74f 74f 74f 8pj

 :darkness

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5ia 5ia 74f 7dm 7n0 8pm

 :death




Round 2

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4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 55v 55v 55v 55v 55v 6ts 6ts 6ve 8pl

 :gravity

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4sj 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vf 4vg 4vg 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 6ts 6u2 6u2 6u2 6u2 6ve 8pj

 :air

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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vh 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 5c1 5c1 5f6 5f6 61q 74f 74f 74f 8pj

 :darkness

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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 5c1 5og 5og 61q 61q 74f 7dm 7dm 8pm

 :life

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4sj 4sj 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 5rk 5rk 5rk 5rk 5rk 6ts 6ts 6ts 6ts 6ts 6ts 6u5 6u5 6u5 8ps

 :fire

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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 542 718 718 718 8pk

 :aether
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4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vg 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 6ts 6ts 6ve 8pj

 :time

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5ia 5ia 74f 7dm 7n0 8pm



Round 3

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4ve 4vf 4vf 4vg 4vl 4vl 4vl 5rk 5rk 5rk 5rk 5rk 5rk 6ts 6ts 6ts 8ps

 :life

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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 52q 55q 590 590 590 590 590 596 596 596 5c1 5f6 5og 61q 6u2 6u2 6u2 8pm

 :death

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4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

 :air

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 50u 50u 50u 50u 50u 590 590 593 593 593 593 5og 61q 6u5 6u5 74f 77g 77g 77g 77g 7dm 7dm 8pm

 :aether

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4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 6u7 6u7 6u7 6u7 6u7 6u7 8pj

 :darkness

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4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vh 4vh 4vh 4vh 4vh 4vh 4vo 4vo 500 50u 50u 50u 50u 5um 5um 5um 5up 5up 5uu 5uu 6u7 6u7 6ve 8pt

 :light
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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 542 71a 71a 71a 8pk

 :earth

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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 542 718 718 718 8pk

 :time

Round 4

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5og 61q 74f 7dm 7dm 8pm

 :aether

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 50u 50u 50u 50u 50u 61t 61t 61t 61t 61t 622 622 6ts 6ts 6ts 6ve 6ve 6ve 8pu

 :light

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vl 4vl 4vl 50u 50u 50u 5oo 5oo 5oo 5oo 6ts 6ts 6ve 8pr

 :death

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4sa 4sa 4sa 4sa 4sj 4vc 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vo 4vo 590 590 5f6 5if 5if 5og 5v1 71a 7an 7an 8pj

 :earth

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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 52o 52o 590 590 5c1 5c1 5f6 74f 74f 74f 8pj

 :darkness
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4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 55v 55v 55v 55v 55v 6ts 6ts 6ve 8pl

 :gravity

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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5ia 5ia 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 6rs 6rs 6u3 6u3 6u3 6ve 7dm 7dm 7t9 8pq

 :time

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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52g 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 718 718 718 8pk

 :air

Round 5

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4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5c1 5c1 61q 6qq 6qq 713 74f 74f 74f 77g 77g 7dm 8pj

 :darkness

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4vc 4vc 4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

 :gravity

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vf 4vf 4vf 4vg 4vl 4vl 4vl 6ts 7dm 7dm 7dm 7dm 7dm 8po

 :air

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vg 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 5up 7t9 7t9 7t9 8pt

 :time
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4sa 4sa 4sa 4sa 4vc 4vc 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vo 4vo 590 590 5f6 5if 5if 5og 5v1 71a 7an 7an 8pj

 :earth

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4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vg 4vl 4vl 4vl 4vn 4vn 4vn 50u 50u 50u 50u 50u 6ts 6ve 6ve 8pj

 :light

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4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 52q 55q 590 590 590 590 590 596 596 596 5c1 5f6 5og 61q 6u2 6u2 6u2 8pm

 :water

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5og 61q 74f 7dm 7dm 8pm

 :aether

Round 6

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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 5c1 5c1 5f6 5og 61q 74f 74f 74f 8pj

vs  :death

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4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 5c1 5c1 5f6 5og 61q 74f 74f 74f 8pj

vs :air

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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52g 52o 52o 52o 52o 52q 52q 52q 718 718 71b 71b 71b 71b 8pk

vs  :fire

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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4vf 50u 5oc 5oc 5oc 5oi 5ol 5ol 5oo 5oo 5oo 5oo 6u9 6u9 7n5 8pr

vs :earth

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4sj 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 500 50u 50u 50u 50u 50u 5up 5up 5up 5up 5uu 5uu 6u7 6u7 6u7 8pt

vs  :gravity
Hover over cards for details, click for permalink
Deck import code : [Select]
4sj 4sj 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vf 4vg 50u 50u 50u 50u 61t 61t 61t 61t 61t 61t 622 6ts 6ts 6ve 6ve 6ve 6ve 80h 80h 80h 8pu

vs  :time

Hover over cards for details, click for permalink
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55t 55t 55v 55v 55v 55v 6ve 6ve 6ve 8pl

vs  :life

Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vg 4vg 50u 50u 50u 50u 50u 61q 61q 61q 61q 61q 622 622 6tv 6tv 6u7 6u7 6u7 8pu

vs  :aether

Round 7

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4sa 4sa 4vh 4vh 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 5c1 5c1 5f6 61q 6qq 6qq 6qq 6u9 6u9 71b 74f 74f 74f 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
4sj 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vl 50u 50u 50u 50u 5um 5um 5v1 6ts 6ve 7t9 7t9 7t9 7t9 8pt


Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5f6 5f6 5fc 5fc 5fc 5fc 6rk 6rk 7dm 8po

Hover over cards for details, click for permalink
Deck import code : [Select]
4ve 4ve 4ve 4ve 4ve 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55l 55l 55l 55l 55q 55q 55q 55v 6u2 6u2 6u2 8pl


Hover over cards for details, click for permalink
Deck import code : [Select]
4vg 4vg 4vg 4vg 5ia 5ia 5og 5um 5um 5um 5um 5ur 5ur 5uu 5uu 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 77m 77m 77m 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 7dm 7dm 7t9 8pk


Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 5c1 5c1 5f6 5og 61q 74f 74f 74f 8pj

78
Air / Re: Round 6 - Main Topic
« on: November 13, 2011, 10:22:31 pm »
Matchups have been posted.

In terms of cards, we have up until we hit 132 cards before we field 4 players. Stragetically, it might be better to substitute games later to avoid fielding a 4th deck if we know we can't.
Bloom, you've been active in matches and on this section, if we need a sub, we have one, which is awesome. I'm gonna keep swapping players around while I can, based on activity and matches played rather than random numbers and matches played. (All depends on how many matches we win).


IMO, the decks we can safely build are listed below (badly built without upgrades/imagination - so that we are forced to rebuild them :P)

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4vd 4vd 4vf 4vl 4vl 4vn 4vn 4vn 4vn 4vo 5od 5of 5of 5of 5og 5og 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5oe 5oe 5oe 5oe 5of 5of 5of 5of 5og 5og 5ol 5p0 8po


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5c5 5c5 5c5 5c7 5c7 5c7 5c8 5c8 5c9 5c9 5c9 5oe 5oe 5oe 5oi 5oi 5oi 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn


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5li 5li 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5og 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pq


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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oe 5oe 5pu 5pu 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5ur 5ut 5ut 5ut 5uu 5uu 8pt


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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5oe 5oe 5of 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 8ps


Hover over cards for details, click for permalink
Deck import code : [Select]
55l 55l 55q 55q 55q 55q 55q 55q 55v 55v 55v 55v 55v 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5oe 5oe 5of 5of 5of 5of 5of 8pl

Some of these are ridiculous/have outrageous quanta balances/far too many cards - but those are all easily fixable, we just have to decide what to play against which teams, and then how to best make it.

I'll be making Team topics on both  :aether and  :entropy soon -  so we don't get caught out by anything. Although in theory, this round can't be our last (unless we screw the vault), a very poor showing here doesn't leave us in a good place, so we've gotta give it the best we can.

79
Air / Re: Member Roles
« on: November 13, 2011, 07:22:00 pm »
Sorry about that kevkev, I'm trying to maximise efficiency for our team here, which meant trying to make full use of both Liutenent upgrades and hopefully a full salvage, not realising it would be a problem.

I had intended to put Pervepic back in his role as Liutenant when he was available again, could that be an issue?

80
Card Art / Re: Krava's gallery ( pic heavy-its a gallery!)
« on: November 13, 2011, 02:22:03 am »
Without a doubt the best collection of art I've seen on this section.

I don't know if they classify as standouts when there are about 12 of them, but some of them really go above and beyond what is expected - and yeah, they would look awesome in game. And even though I always make a point to visit your thread if I see its been updated, I still miss some stunners, like the Decaying Dragon.

81
Air / Team Time
« on: November 13, 2011, 01:45:21 am »
Coming into Round 7 with 234 cards


Without a doubt one of the most difficult teams to play against this War. This thread will hopefully give us a general indication of their decks, retired and active, so that we can prepare as best as possible to beat them in upcoming rounds. (It is likely that we will be facing them again)


Round 1

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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5ia 5ia 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rs 5rs 5ru 5ru 5v1 5v1 7dm 7dm 7qk 8pj

played against  :aether
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Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rm 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7q5 7q5 7ri 8ps

played against  :earth

Round 2

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q5 7q5 7q5 8pu

played against  :light

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 5og 5rg 5rg 5rg 5rg 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 71a 77g 77g 7dm 7dm 7q5 8pm

played against  :entropy

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Deck import code : [Select]
5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5ro 5ro 5ro 5ro 5rs 5ru 5ru 5t2 5t2 5t2 5t2 5t2 7q0 7q5 7q5 8pq

played against  :gravity

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5og 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rs 5rs 5rs 5rs 5v1 61q 77j 7dm 7dm 8pj

played against  :fire

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Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 8pl

played against  :earth

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q5 7q5 7q5 8pu

played against  :water
Hover over cards for details, click for permalink
Deck import code : [Select]
5oo 5oo 5oo 5oo 5oo 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5s4 5s4 5t2 5t2 5t2 7q0 7qc 7ri 8pr

played against  :life

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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5up 5up 5up 5v1 5v1 5v1 5v1 7q0 7q0 7ri 8pt

played against  :air

Round 3

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q5 7q5 7q5 8pu

played against  :fire

Hover over cards for details, click for permalink
Deck import code : [Select]
590 590 590 590 590 595 595 595 595 5rg 5rg 5rg 5rg 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 7q0 7ri 8pm

played against  :light

Hover over cards for details, click for permalink
Deck import code : [Select]
4vf 4vf 4vl 4vl 4vl 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 7q0 7ri 7ri 8pj

played against  :air

Hover over cards for details, click for permalink
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5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5ro 5rs 5rs 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po

played against  :aether

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5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 7q0 7q0 7q0 7q5 7q5 7q5 7ri 7ri 7ri 8pu

played against  :water

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 52q 52r 52r 5ia 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 74a 74a 80a 8pk

played against  :entropy
Hover over cards for details, click for permalink
Deck import code : [Select]
5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5ro 5ro 5ro 5ro 5rs 5ru 5ru 5t2 5t2 5t2 5t2 5t2 7q0 7q5 7q5 8pq

played against  :gravity

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q0 7q0 7q5 7q5 7q5 7ri 8pu

played against  :earth

Round 4

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4vj 4vj 4vj 4vj 4vj 4vj 590 5ia 5og 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 71a 77g 77g 77g 77g 7dm 7q2 7q5 7q5 8pm

played against  :death

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590 590 590 590 590 590 593 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77j 77j 77j 8pm

played against  :water

Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po

played against  :gravity

Hover over cards for details, click for permalink
Deck import code : [Select]
5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5rs 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 7q4 7q5 7q5 8pq

played against  :entropy

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5t2 5t2 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5rk 52q 590 590 590 590 4vh 4vj 4vj 4vj 4vj 4vj 4vj 5c1 7q5 77g 7dm 8pm

played against  :darkness

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q0 7q5 7q5 7q5 7ri 7ri 8pu

played against  :light
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5ia 5og 5og 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rs 5rs 5rs 5s4 61q 7dm 7dm 7q5 8pj

played against  :aether

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5rm 5ru 5ro 5ro 61t 61t 61t 61t 622 7q5 7q5 7q5 8pu

played against  :earth

Round 5

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5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q0 7q0 7q0 7q5 7q5 7q5 7ri 7ri 7ri 8pu


Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 5og 5rg 5rg 5rg 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5t2 5t2 5t2 5v1 77g 77g 77g 77g 77g 77g 8pm


Hover over cards for details, click for permalink
Deck import code : [Select]
590 590 590 590 590 595 5rg 5rg 5rg 5rg 5rg 5rk 5ro 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77j 77j 77j 8pm

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 5c1 5og 5rg 5rg 5rg 5rg 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 77g 7dm 7q5 8pm


Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po


Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5f6 5ia 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rn 5rs 5rs 5ru 5ru 5v1 5v1 749 7dm 7qk 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 74a 8pl


Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 7q5 7q5 7q5 8pu


Round 6

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4t4 4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 52q 5rg 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 718 718 718 718 718 8pk

vs  :water

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5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61q 61t 61t 61t 61t 61t 61t 622 622 7q5 7q5 7q5 8pu

vs  :light

Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4t4 4t4 5f6 5f6 5f6 5f6 5fc 5fc 5rg 5rg 5rg 5rg 5rm 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 7q0 7qe 7qe 7ri 7ri 7ri 8po

vs  :fire

Hover over cards for details, click for permalink
Deck import code : [Select]
5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ro 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7q0 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 8pq

vs  :entropy
Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4t4 4t4 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 61q 61q 7q0 7q0 7q0 7q5 7ri 80a 80a 80a 80a 8pu

vs  :air

Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4t4 4t4 595 595 595 595 5rg 5rg 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 77g 77g 77g 77g 77g 7q0 7ri 7ri 8pm

vs  :darkness

Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4vj 4vj 4vj 4vj 4vj 4vj 5og 5rg 5rg 5rg 5rg 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5ru 5t2 5t2 77g 77g 77g 77g 77g 7dm 7dm 7q5 8pm

vs  :earth

Hover over cards for details, click for permalink
Deck import code : [Select]
4t4 4t4 4t4 4t4 4t4 4t4 4vj 5oo 5oo 5oo 5oo 5oo 5ro 5rt 5ru 74a 7gq 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q8 7qe 7ri 7ri 7ri 7ri 8pr

vs  :death

Some winning decks (thankfully have been lost since the time when they were played, will be marked above soon)

82
Air / Round 6 - Main Topic
« on: November 13, 2011, 01:11:23 am »
Decks this round

DrunkD
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5oc 5oc 5oc 5of 5og 5og 5on 5on 5pu 5pu 5pu 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5uu 5uu 7ms 7ms 7mu 7mu 7mv 7mv 7oe 7tb 7tb 8pt



Legit
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4tc 4vj 4vj 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5pu 5pu 5pu 5pu 5rk 5rk 5rk 5rk 5rk 5ro 74a 74a 7dm 7mu 7mu 7mu 7mu 7q4 8ps



plastiqe
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4vd 4vd 4vl 4vl 4vn 4vn 4vn 4vo 5od 5of 5of 5on 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6tv 6u7 6u9 8pj






OK Team, Round 6 is up.

plastiqe vs  :aether EvaRia
Liu. Legit vs  :entropy PoLdeR
Gen. DrunkD vs  :time ffun

And the event cards basically give us the option of - adding an extra Shield or Short Sword to our decks (up to 6) and then getting to upgrade 2 non shield/sword cards for every one we put in. (We don't get to keep them, or salvage/discard them though)

However, we can only choose Shield or Swort Sword - we cannot combine the two in one deck or multiple decks.

I say we ignore it until our decks are built, I don't have any special ideas really.








I know its a little early and that match ups/event card haven't been posted yet, but I figured this couldn't hurt. 2 -3 last round, some decisions/luck went into that, and I'd say that it might not be what we deserved, but its what we got. We have a strong team though, and good decks back there - we can pull through.

Most importantly, we have until the end of this duelling phase to decide who gets to play next round (Perve is out, Legit has the funds and will temporarily take his place as Liutenant)


Our Salvage/Discard is as follows

-30 cards from the deck against  :death
+9 cards from  :time 's deck
-27 cards from the deck against  :entropy
-27 cards from the deck against  :earth
nothing from matchup against  :darkness

that adds up to - 75 cards, putting us at 117. So, only 3 players can duel this round. It's a little dissappointing, but other teams have been at this point for a while, and every team has to get there some time. As the player order stands now, plastiqe is the 3rd member (he sat out last round and was active the most recently in my quick way of settling on somebody) - like always, this can be changed.

Keep 3 cards
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 590 590 595 595 595 5f6 5f9 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5of 5of 5og 5og 5ol 5p0 77g 7t9 80h 8pm


Take 9 cards
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55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 74a 8pl


Keep 2 cards
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Deck import code : [Select]
5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5oo 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61t 61t 620 620 620 7mv 7mv 7mv 8pu


Keep 3 cards
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 52r 52r 52r 5oc 5oc 5oc 5oc 5oc 5oc 5od 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 71a 71a 7n5 8pk


I've also made a Team Time topic. I plan on making Entropy and Earth too, because they are the most difficult elements to accurately capture in a post, although they might not be that useful if we don't face them next round :/ , maybe I should have waited.

83
Round 5 / (Air) Gen. DrunkDestroyer 3 - 2 (Time) Valuka
« on: November 12, 2011, 09:10:12 pm »
:)


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Lost the first game pretty solidly, so I figured that from that point onwards, my strategy would need to be
1) Win the coin toss
2) Draw a few Devourers. Play one on the second turn.
3) Have the Devourer take one gravity quanta, so that valuka can't momentum any scorps.
4) Continue to play devourers and have them endlessly troll the Gravity quanta pool a-la-Discord
5) Play the cards in my hand
6) Win

That never happened, the one time even the first two things happened, his Momentum was upgraded, so my plan failed, games that I won coin toss I had no devourers, games that I lost I had lots. (Exxageration may occur).

I didn't really think of this while playing, but my strategies changed a little from game to game. Once I used LS on his Scorp early game to prevent neurotixin build up, other times I used it on a flying Wyrm for a cheap 10 heal (it would have been rewound anyway).
I also didn't/did play devourers/pillars, and chose to Dive/play a new wyrm based on cards in his hand/quanta/ what I felt like.
The Dragon never got to come out - I had exact quanta to use it in the last game, then valuka played a Eternity, so he had to stay in that crowded hand.


I got more than a little lucky here. Valuka was a great opponent, the matches went well, tense and fun games.

84
Card Ideas and Art / Headwind | Headwind
« on: November 12, 2011, 09:23:02 am »
NAME:
Headwind
ELEMENT:
Air
COST:
5 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Airborne creatures gain
+1 | +0 each consecutive turn,
and have a 40% chance to
avoid opponents abilities
NAME:
Headwind
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
Airborne creatures gain
+1 | +0 each consecutive turn,
and have a 40% chance to
avoid opponents abilities
ART:
lol
IDEA:
DrunkD
NOTES:
***Insert additional information***
SERIES:
lol

Not amazing, not really original, and probably not even something I'd really want in the game, I think its missing something to make it... exciting, like working well with certain cards, or making some spells work better on them. (Like, maybe Shockwaves/RagePotions or something effect cards differently. Just to make it more interesting.)


'Area' spell, like Nightfall/flooding. Only one works at a time, multiples do not stack.

Abilities means both spells and activated abilities. I should try to put the word 'targeted' in somewhere, might help.

Cool animation over the screen too, like a wingspan or something aiming towards opponent. (I know that it should probably be called tailwind, but that doesn't sound as good)

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anything
blarg: DrunkDestroyer