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Messages - DrunkDestroyer (1280)

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61
Air / Re: Round 6 - Main Topic
« on: November 18, 2011, 10:09:31 pm »
^ They've already used that deck this round, so we don't really have to worry about that (although they have also revealed a fourth (!!!) Bonebolt.

Relying on 3 cards has worked against entropy before, I think its fairly fine. If they don't have discord, then there might not even be that much to deflag. In the end, its enough so that we can eventually beat a shield/sundial chain or something I think.


Also, at worst we lose 12 cards this round, we can still field 3 players next round. Unless Perve says something, it should be easy enough to keep Legit as Liutenant - and have Bloom play the 3rd match, and bring plastiqe back next round? Maybe even as Lt, just to even out the match spread. (Being an average player at best, I feel strange objectively deciding who plays due to PvP skill)

(TF, Roboto and BC haven't been posting here, sorry guys, had to make a decision somehow)


And great round so far guys, we're definitely in this for a few more-
(and thanks for making me feel better about the wings plast ;P )

62
Visual Arts / Re: Your favorite painting
« on: November 18, 2011, 08:32:22 pm »



I don't pretend to understand art, but I've always liked Van Gogh's paintings - especially the ones that really don't seem as if they are about anything at all.

63
Round 6 / Re: (Air) plastiqe 3-2 EvaRia (Aether)
« on: November 18, 2011, 05:26:04 am »
plastiqe you awesome you

64
Card Ideas and Art / Re: Headwind | Headwind
« on: November 17, 2011, 10:31:46 pm »
Because of all the unanimous, positive community response to my card idea, I've decided to expand it a little more.

Thinking about it, they should only be invunerable to spells. (Including RoF and stuff, we want to buff FFQ!) but not to Creature skills, you should have packed CC.




Basically what I think. It looks tacky (obviously) and it could be OP (Good, air needs to be more OP. When air decks are actually consistently in the top 25 of gold/plat and the air pendulum isn't the least used one in the game, I'll rest)


Red numbers show the new attack. Dive acts as normal. Attack +1 happens after the attack has finished, you'll have it next turn. +1s are not lost when card is destroyed, 40% miss chance is. (do not stack). I didn't take into account creature order on the picture, so that the numbers don't take turns into account really :/

The blue animation stuff should obviously look nicer- I think a good direction to go would be to make it less ugly.


Comments go down there please :) 

65
Round 6 / Re: (Darkness) Lt. Wizardcat 3 - (Time) valuka 1
« on: November 17, 2011, 10:08:04 pm »
Was really hoping to see an NotP mirror match...
I'm always hoping that someone will play GotP nightmare against a deck with excess time quanta. (We tried - and lost. You have to predict correctly unfortunately ;P )

66
Round 6 / (Air) Gen. DrunkDestroyer 3 - (Time) ffun 0
« on: November 17, 2011, 09:51:14 pm »
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I always get nervous going up against Team Time, I never really know what to expect, but I know that it will most likely be well built and worry me until the whistle is blown, and this was no exception.


I guess I should thank a few people for this win
-Team Air.
-All of Air's Dragons having >5 health, wow.
-The insane luck that caused me to draw all my Fogs and Daggers early game
-And Bloom (Hi), I would have screwed this match up otherwise, upped daggers are OP :)


I rarely say this and mean it (it would be a lie to 10/13 teams) - but I really hope you guys do well in War Team Time. (several of you guys would have been on my team if 10 Men hadn't gotten there first ;P )

67
Air / Re: Round 6 - Main Topic
« on: November 17, 2011, 05:48:55 am »
Mmm, I still don't know.


I guess we're going with the Wings here. We are definitely in trouble if the fractal phoenixes - I don't know whether we can fix that - I'm just logicking that it will make a more significant difference against the Mummy deck, which they are more likely to use.
(They are probably afraid of all the thunderstorms that we've been hiding in the depths of our vault).

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I put a shockwave in here so deckouts can happen consistently. It weakens our deck but makes it less of a coin toss.




(Be back in a sec - I'm thinking stick with the pillar and maybe sub a pend for a shockwave in the darkness deck , then I'll throw everything into the vault and we'll probably have to find some cards to convert)


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Yeah, I'm not sure about the changes either - I've never been good with the little bits and quanta balances of decks. So, if someone is, you have 14 hours to do what you are good at! :)

About to VAULT everything at get it figured out.





Important Vault Stuff:

We need 1 more Pillar and Two more pendulums.
I have already taken out 2 Crusaders, often they are too much of a strain on the light quanta.

Then we can get rid of a variety of cards, (Crusader/Sanctuary/Miracle) (Adrenaline/Forest Scorpion/Mitosis/Druidic Staff) (Vampires? / Sky Blitz? )
I'll

Also:
You have too few cards in your deck. You used cards that do not exist or are not allowed.     Since its exactly the deck above (the nova one) - I think I'll just whine to kevkev again... hopefully it gets there in time.

I should be back before the deadline to make hasty card conversion decisions if noone else does (I'm thinking the light deck atm, Crusaders are a little weak without OEs, and maybe Sky Blitz) Just did this - but by all means go ahead and fix it



- If someone wants to check that its not my computer lying to me about our deck being legal, would be nice too, although the PM has already been sent. (with Tortoise Formation choice)

68
Buff This Card! / Re: Luciferen | Luciferase and White Nymph | Light Nymph
« on: November 16, 2011, 07:27:13 pm »
FYI, to comply with the guidelines of this section, the Original Post is going to need a poll, just so you can at a glance see the general opinion of the community. There should be an Edit Poll button somewhere around there, which should let you add one if nothing else.


As a player, personally I don't think they need buffing, I have two White Nymphs and use them quite often in some of my favourite PvP Decks as well as Luciferen in one of them.
Luciferen is a little narrow in scope, but with Hope, Golden Dragons and Miracles, I just think that people aren't using it as much as they should. Light Nymph on the other hand, 10 health gain every turn for the cost of 1 card (and easily fundable considering its effect) is pretty great.

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The above decks have been built in the past 2 minutes from memory only, so don't get annoyed if they don't perform amazingly - just by looking now I feel like the bottom deck is missing cards, maybe Recluse?

69
Air / Re: Round 6 - Main Topic
« on: November 16, 2011, 06:52:21 am »
Summary post: How I'm interpreting the decks as they stand -

vs   :entropy
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-1 dragonfly, +1 pillar.

We can salvage another dragonfly, at the cost of our Blue Nymph - I dunno whether its worth it to be honest. Another option is to put in another shield instead of the pillar, then upgrade two more cards.



vs  :time
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From Blooms deck above, +1 Fog (needed IMO), +1 Shockwave, -1 Dragon (looks pretty heavy on them)
I think that we definitely should make use of the Shockwaves, I just don't know where they would fit here.


vs  :aether

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I dunno. Shields seem too useless to do much here and Wings seems like a risk considering the possibility of Vampires/Pheonixes. I think that Mummies overall are the most likely thing we'll be seeing, and we have only 3 Fogs in the vault. (Also, the 2nd and 3rd Wings cost us 1 Dragon each!!!) If we aren't using all the shockwaves in the other deck, we are going to want them here - might be better off in the other deck though.

Thoughts? (especially on the wings thing, I'm not 100% sure on that at all)

Edit: Hi Legit, you beat me to posting.


TL;DR - My opinions outside the decks I just posted.

*+1 shield, -1 pillar to deck vs entropy. (2 extra upgrades)
*+Shockwaves somewhere in the deck against time
* - all the Wings I put for against aether for something more sensible (if applicable)

70
Sports / Re: Who likes to play soccer?
« on: November 16, 2011, 06:23:52 am »
Easily the greatest sport, ever.

Its so universal and simple, all you need is a ball and a piece of land that is vaguely flattish. I love it, I played for a while - but the team started losing people until it became about the sport, which it never was for me, so I left too.

I still love a casual game though. I can't do anything special, but I like to kick the ball :)
It's a good game to watch too, although I don't really care until the World Cup, or the home team is playing.

71
Air / Re: Round 6 - Main Topic
« on: November 16, 2011, 01:27:59 am »
Ok, both the decks I tested against  :time performed similarly enough, but overall - I think the darkness one was a little better, with the Fog + Dagger combination being a huge pain. (The other one's 2 deflags were too inconsistent and were always used on pillars, so I could just rewind the nymph forever :/ )




vs :aether
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vs :time
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vs :entropy
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Anyway, the problem of 3 shockwaves still exists - they are useful against both teams which tend to use creatures with >4 health. We should definitely remove one from the darkness duo for a second fog - and we might want a Steal or two in there as well. (The permanents worth stealing are arsenic/fog or Eternity or Dimshields if they do play that one) - every single one of times deck use permanents that are worth stealing.


plastiqe just made me doubt this decision now that I realise :aether can fractal phoenixes, but maybe putting 2 or 3 Wings into our entropy deck? (we have 1 wings, for each extra we would need to lose a Dragon - which we have 8 of). I think it would make the mummy deck beatable - now that arsenic is less annoying and we have a few turns to find some damage.

Last thing that needs to be done (if we plan on using the decks that are shown above) is finding another damselfly, or finding a substitute for one in one of the decks. In theory, I think the first one can rewind a Wyrm all the way to deckout, not ideal, but I think it has the quanta.



Also - we are supposed to be at 117 cards. I added a Shield, which should have put us at 118. We are at 119. I think its probably the addition of the Bone Pillar which made this weird, I'm PMing kevkev about it so we don't get penalised, because I think I did the salvage/discard correctly.

72
Air / Re: Round 6 - Main Topic
« on: November 15, 2011, 09:10:52 am »
Just tested the one vs  :entropy against this deck

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where it lost, 3 - 2, although I'm pretty sure that one win would be ours if the AI would hold rewinds for shriekers and string spirits rather than lycans which the AI can replay every turn. (depends on the hands draws and ect I guess, but yeah). Also, it plays novas without needing to, just baiting the BHs. (Their deck is very luck dependant too - 3 copies of cards won't always show up - and chaos seeds can be very meh.

The sanctuary deck would beat it with more ease I think, but auto win vs stalls without PC (has generally been their strategy so far - at least with their stalls that won) is awesome, and it stands a better chance against decks with PC - I think that this is the deck to run.

(If we win, make sure to thank team Time and 10 men)


OK, 1 damselfly. The problem is, we have just 2 OEs. 3 wont be enough to fly them, but might be enough for Crusader duoing.


 :aether is also difficult. I think the only other deck they might take (out of the ones we see) might be the bonewall/mummy/fractal/lightning. And I guess between antimatters, maxwells, pandemoniums and shockwaves we might be able to pull through. BE is an allright lobo, and we can antimatter maxwells to use BE on, despite the fact that that is completely ridiculous.



Unfortunately, due to vault issues, we only have 6 Wyrms, and 8 Dragons.
I've gone through and done a basic S/D to give us an idea (salvaging all cards needed for the rainbow/rt deck, 2 Novas, Blue Nymph, 1 Dragonfly and 2 OEs), and we are low on most things, such as Deflags (we have just two).
I dunno if its worth keeping the blue nymph again. Its a crowd pleaser, and we can put it with a mono air fire mark 2 deflags - but we might be better off even with a damsel (that way we have 2)

The deck I currently have vs  :aether is just this-
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32 cards might be too much, so I trimmed one antimatter, figuring it might be a dead card in some situations. Almost all the creatures used in their winning decks can be shockwaved to death

With the AI playing our deck, it beat aethers grabbow 3 - 2 , and as we all know after I've said it to death, AI sucks. Thats good news, the bad thing is that Higs most likely knows that, I'm pretty sure that Team Aether and co test a shitload more than we do ;P . The only thing in this deck that they might not know we have will be the BE, so we are definitely taking it.

Early discord beats devtal, and probably most of aethers decks though, which is why I do like this deck against them.


It lost  0 - 3 vs the mummy deck, even with 3 upgrades. The most entertaining thing that happened was pandemonium rewinding a mummy, and being discorded enough to make 2 scarabs (one of which was antimattered) and using a lighning on a dragon to weaken him for the kill right before the final blow.
But yeah, that was bad, and that makes me think that aether might use it. Wings might make a difference in making this game contestable, maybe. Early arsenics are a huge pain too :/



Against time, Blooms deck is looking pretty good to me - the only problem is that if we use the entropy deck, we won't have the 3 shockwaves to spare there. The only other option I can see would be the mono air (deflags w/ nymph). We have cards that would fit in this deck (1 fog, 1 pend, 1 vamp is my initial thought, but maybe even FW) so that shouldn't be a huge issue. I used the logic for aether, but many time creatures too are killed by shockwave, I dunno..

I guess this one needs testing too.


Even my pictures, as with my text, must be deciphered. Sorry about that.

We're low on pillars/pends, I just converted all the gravity cards (BH/Chargers) - we won't be matched up against UW again, and even then, theyll have Sanctuaries. Just say if this was a problem

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blarg: DrunkDestroyer