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Messages - Drobbit (487)

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49
Crucible Archive / Re: Determination | Determination
« on: January 12, 2011, 05:13:52 pm »
Determination and momentum (unstoppable) fits gravity. You could change light to gravity or fire to gravity.
I don't see a real use of doing another bioluminiscence card...

And why the divide is not diagonally here?

50
Crucible Archive / Re: Draining Purge
« on: January 12, 2011, 05:08:28 pm »
You should add the upped card to the title even if its name is the same. It would be like this: Draining Purge | Draining Purge (amateur curator comment :D).
Besides of that, I like the card. I'm a very fan of your duality serie and as OldTrees said, it fits fantastic.

PS: E.T.? LOL! ^^

51
Card Ideas and Art / Re: Silent Forest | Silent Forest
« on: January 12, 2011, 03:51:18 pm »
I don't like a card that it's too powerfull by itself. The prevention to play cards is too much imo. People won't be silly to play it when there is a pulvy or a butterfly effect on the field.

52
Anvil Archive / Re: Tomb | Grave
« on: January 12, 2011, 03:42:38 pm »
@Ajit: thanks! it was indeed ^^

@headshrinker: yes, it's another possibility but I thought that it could be difficult for the game mechanics to transform a perm into a creature. This is more like creature is dead but rises again from the death.
Also I thought another possibility by using this as an spell, enchanting your graveyard to generate a copy of the next creature instead of skelletons.

There are many possibilities indeed, but I chose that ^^

If you want I could make a poll. But I don't know if it's too late and changes are not available while in the Armory (as people voted the card as it is). Maybe a curator could solve that doubt

53
Card Ideas and Art / Re: Flame Necromancer/Molten Necromancer
« on: January 12, 2011, 10:59:35 am »
by the way, change the effect cost to :death :death and it will seems balanced to me

54
Card Ideas and Art / Re: Silent Forest | Silent Forest
« on: January 12, 2011, 10:54:44 am »
So you'll play this when you'll have better field than your opponent. And it's over? I mean, what can the opponent do to stop it? I just have to calculate how much perms I need to keep doing damage (if I'm well protected) and that's it.

55
Anvil Archive / Re: Tomb | Grave
« on: January 12, 2011, 10:36:12 am »
WOOOOOOOOOOOOOW! Thanks everyone for voting it. I'm so excited!
This is my first card in the Armory. I hope one day I will see it in the game.

56
Crucible Archive / Re: Seven Seas | Seven Seas
« on: January 11, 2011, 12:16:03 pm »
Don't you think that the cost could be lowered due to the mix of elements here?

57
Crucible Archive / Re: Morphing Clay | Morphing Clay
« on: January 11, 2011, 08:42:45 am »
DOMINANT ELEMENT: :entropy (If this card makes it into crucible, please move it to the Entropy Section.)

58
Crucible Archive / Re: Seven Seas | Seven Seas
« on: January 10, 2011, 10:56:17 pm »
If there are no creatures you get nothing, so then it will be a useless card. But I gess it would be very very rare.

59
Crucible Archive / Re: Seven Seas | Seven Seas
« on: January 10, 2011, 06:46:43 pm »
I've totally changed the card, because the other one was too close to Cloak.
This matches more with the theme and could be very funny to play.

Hope you like it.

60
Series / Re: Tactics Set [Ambush & Wedge Formation]
« on: January 10, 2011, 04:22:34 pm »
Ambush + Adrenaline
Adrenaline'd creatures endure multiple turns as well as attacks at the end of each turn/attack the Ambush bonus is removed.

Example
3 1|1 Adrenaline'd Ambushers
1,1,1,1
5,1,1,1
9,1,1,1

Adrenaline'd creatures recheck the number of attacks after each turn (see Steam Machine)
Since Adrenaline'd Ambushers drop to full attack after the first attack they have a normal adrenaline routine based off their full attack with the ambush bonus only applied to the first attack. However this only matters if the ambushing attack is 15 or less allowing a second attack.

So for a 1|1 Adrenaline'd Ambusher
16
15|1|1|1
N|1|1|1
(N<15)

for a 4|3 Adrenaline'd Ambusher
16|
15|3|2
N|3|2
(N<15)
I was wrong, I didn't read this information. It is very well explained here.

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anything
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