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Messages - Drobbit (487)

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361
Crucible Archive / Re: The Moirae | The Graeae
« on: November 05, 2010, 11:46:42 am »
You are so stubborn...
I'm no longer talking about DISCARD, stop saying that please.

I was talking (read my lasts posts) about changing the ability for one that now appears in two element cards (reverse time and eternity) but with a little change on the upped version Graeae.

362
Humor / Re: Defeat my superhero (game)
« on: November 05, 2010, 11:41:44 am »
Wolverine has no memory so Dr Strange can do anything to him. He will die by wolverine's claws.

363
Card Ideas and Art / Re: Wheel of Time | Wheel of Time
« on: November 05, 2010, 11:37:21 am »
For the upped one I was thinking about a way to contrarest my own wheel of time. It means, to contrares opponent fated creatures.

The text could be something like this: "Each time a creature is put back on his owners deck you get a 3 shield that lasts for 2 turns." Where "3 shield" is a shield that reduces phisical damage by 2.

I don't know... just help me throwing ideas please.


364
Card Ideas and Art / Wheel of Time | Wheel of Time
« on: November 05, 2010, 11:30:44 am »
NAME:
Wheel of Time
ELEMENT:
TIME
COST:
:time
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn a random creature gets a Fate Counter (+2/+2). When a creature has 3 Fate Counters it is destroyed.
NAME:
Wheel of Time
ELEMENT:
TIME
COST:
6 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Each turn a random creature gets a Fate Counter (+2/+2). Destroy it if has 3 counters.
 :darkness :darkness :darkness: transfer a counter.
ART:
Unknown (http://wallpapers-diq.net/es_11__The_Wheel_of_Time.html)
IDEA:
Drobbit
NOTES:
The idea is taken from Robert Jordan's Wheel of Time books
It can be as funny as playable in a lot of different ways. The random fact can be also controlled with CC. The player who plays the card has to afford the cost but also chooses when to play it (depending on how is the opponent's field).
The upped version can move a counter from a creature to another in a way to help controling the field.
SERIES:
Here is a new idea. I'm just trying to make something different for the game, using the elements random mechanics.

365
Card Ideas and Art / Re: Mage Series
« on: November 05, 2010, 10:49:55 am »
Farseer is sounds very good.

For aether, I don't think sorcerer really fits. It generally has a more evil context, so maybe enchanter is better o-o.

If it's a problem, make the unupped something other than mage, such as..something else. I'm not sure. Caster?
Illusionist fits more. Illusions are aether

366
Crucible Archive / Re: High One | Enlightened One
« on: November 04, 2010, 05:52:36 pm »
you can focus on this just two cards and the rest of your deck will be to protect you. Shields and more shields, SoG, and everything that you can afford to survive while this OP (imo) card kills your opponent. Imagine three or four of this on the field.... crazy

367
Forum Game Archive / Re: Vending Machine 2.0
« on: November 04, 2010, 05:48:15 pm »
You get a smartass
Insert previous poster (let's see if I get the same hehehehe)

368
Card Ideas and Art / Re: Mind Control | Brainwash
« on: November 04, 2010, 05:42:00 pm »
well... that starts a large discussion about which mechanics are from MtG and wich are original, because we have a lot of mechanics that are also in MtG. You can say that there are basic mechanics and those are the ones we share with MtG, but always control a creature could be another. I'm totally opposed to copy from other games, but some mechanics are good and don't forget that the objective is to improve the game to make it more and more playable and funny.

Let's say that I'm agree with you: let's trie to invent new mechanics (like mutation, for example). But why not to use some that could fit in the game to work for this pourpose I was talking about?

369
Crucible Archive / Re: The Moirae | The Graeae
« on: November 04, 2010, 05:32:30 pm »
But I spoke about changing the discard ability for:
"put the creature on the top of the deck" / "put the creature on the bottom of the deck" (unup/up)

what about that? it's neither discarting nor killing

370
Card Ideas and Art / Re: Mage Series
« on: November 04, 2010, 05:26:07 pm »
much better.

I preffere to use new names and not the usual ones of mages and that things.

Like firekeeper for  :fire or shadowtraveler for  :darkness or deathstalker for  :death or purifier for  :light

371
Crucible Archive / Re: Divine Inheritance | Divine Wrath
« on: November 04, 2010, 05:19:19 pm »
Can you use the card again after the 3 turns (and before stop drawing due to the second effect of the card)? In that case, would you draw again like a god or what?

372
Card Ideas and Art / Re: Mind Control | Brainwash
« on: November 04, 2010, 05:03:56 pm »
well... it was an idea for not to have the same card but cheaper. If they do different things its much better imo and, of course, have all the creatures of your opponent with less than 3hp for one tourn could be much better than chosing just one, but also could be worse if you opponent doesn't have (in a gravitation deck for example). But if he plays, as you said, a FFQ's deck...
I think this idea could be funny but I would understand if you discard it for some reasons like immediatly defeat of some FG.

But the most important think is to make this idea go on. IMO the game needs this kind of CC.

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anything
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