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Messages - Drobbit (487)

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337
Crucible Archive / Re: Haunt | Improved Haunt
« on: November 06, 2010, 05:31:43 pm »
Kuroaitou's idea is good for the death mark. Imo haunt fits more in darkness but it's just my opinion.

Nothing else to say about it. Nice card idea.

338
Card Ideas and Art / Re: Polar Swap | Polar Exchange
« on: November 06, 2010, 03:25:46 pm »
Don't you think guys it's much better to start a debate about what is and what should be in another post just to keep this one clear for the card theme? it's just an opinion, don't hunt me now :P

I like the card. I can't avoid to compare it with steal and I don't see it's OP in comparision. Maybe I would rise the upped card's cost to 4 or 5.

339
Card Ideas and Art / Re: Carcinos | Carcinos
« on: November 06, 2010, 03:10:51 pm »

340
Card Ideas and Art / Re: Magma|Magma
« on: November 06, 2010, 11:37:09 am »
Still not enough. Even when it costs three times an explosion, this cards gives you infinite explosions to your deck plus 6 empty slots for more cards (taking away explosions). There is just one card on the whole game that protects perms, so when I see that my opponent plays that card I'll just pray to be in the middle-final time of the game and to be very settled on the field.

Being honest, the only maintenance is sacrifice own perms.

PS: here I found a nice image for you
(http://imageplay.net/view/m7Gbd101855/infierno2)

341
Crucible Archive / Re: Super Cell | Super Cell
« on: November 06, 2010, 11:29:34 am »
A cell doesn't really have emotions, but I think that's ok.
the "malignant" cell also, but it's called malignant not for its emotions but for the emotions it causes. Btw, there is no need to be so meticulous...

342
Humor / Re: Defeat my superhero (game)
« on: November 06, 2010, 11:26:39 am »
Spock, impervious to the Joker's wisecracks and photon gun FTW
LOL

Catwoman will deal with Spok weakness: have sex every 7 years. Defeated!

343
Card Ideas and Art / Re: Wheel of Time | Wheel of Time
« on: November 06, 2010, 11:11:15 am »
That's why I need more opinions about it. I put the higher cost I would pay for it, but obviously I'll like to put down the price.
IMO, 6 :time for both and 2 :darkness ability cost for the upped would be still correct.

344
Crucible Archive / Re: Super Cell | Super Cell
« on: November 06, 2010, 01:31:47 am »
cool! I'm late with an idea for the name hehe but I wanted to suggest "malevolent cell"

345
Design Theory / Re: Card Ideas Tutorial
« on: November 06, 2010, 01:19:16 am »
Good job!!
It needs some editing work, separate a bit the paragraphs.... and those things.

346
Crucible Archive / Re: Super Cell | Super Cell
« on: November 06, 2010, 01:12:21 am »
bad name... I don't think it's a good idea to use that name. Bad karma and maybe bad publicity for the game too. Mother cell sounds great.

The idea is also nice. I personaly love malignan cells

347
Card Ideas and Art / Re: Wheel of Time | Wheel of Time
« on: November 06, 2010, 01:01:52 am »
Are you sure you want the [new] upped to be 8 :time ? maybe you could put the upped price down to 7 :time ... That's kind of better IMO, cuz it costs 3 :darkness , thats kinda expensive, but also it is uses :darkness quanta, while the card is a time card. I think this card's upped deserves to be played at a slightly cheaper price :D but only IMO. hope this helps ;)
In fact, I was thinking to put the price down to 6 or 7 for both. But I think that both have to cost the same because the upped one has an extra ability (that is payed apart). I'll wait for further opinions about the cost before I decide to change it. Thanks for your contribution.

the best way to deal with fate counters if its an important creature is reverse time.
You are right.
The whole game around these two cards is to play without quinting your creatures. If the opponent quint his or have creatures burrowed, you have more chances to have fate counters on your side of the field.
Of course that lets your creatures unprotected.

348
Humor / Re: Defeat my superhero (game)
« on: November 06, 2010, 12:03:12 am »
I would call Spiderman but... its more funny if jocker puts a huge explosive on your lantern

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